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Stuck on the Citadel DLC boss fight, please help? (SPOILERS)


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#1
jodoe

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Anyone got any advice on how to deal with the final boss in the Citadel DLC? Please help a fella out! :)

It seems my vanguard Shepard is ridiculously overpowered, so naturally my clone is too. I'm playing on Insanity, (trying to get the Insanity-playthrough achievement) and I'm getting my ass handed to me over and over again. I really don't want to turn the difficulty down, so... anyone got some sage advice on tactics? I've been at it for about an hour now - there must be some way to win this fight! :)

So far I've tried; a) focusing solely on my clone; B) focusing on killing everyone else first; c) focusing on Brooks, then the mercs/the clone; d) trying to deal with everything at once. No matter what approach, I always end up either getting taken out by a sniper, or getting pinned down by my clone which keeps spamming charge/nova. -.-

 

If it matters my squadmates are Garrus and EDI, for their tech abilities and the incinerate-power to take out shields and armor. But I'd consider reloading and getting different squadmates if I thought that could help. My weapons are the locust and the geth plasma shotgun, both upgraded to the max. My own bonus power is Energy drain.

 

 



#2
capn233

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Basically I focus mostly on Shepard and do the majority of the fight from near the elevator.  I might shoot Brooks if she pops up.  The whole fight really comes down to killing the clone, and the event triggers depend on how much medigel he has left.  So if you can kill him rapidly you practically don't have to care about the other enemies unless they get really close, and many times the squad deals with them.

 

How much are you micromanaging the squad?  I like to dock them behind the procurement and upgrade terminals.  Then they should be relatively safe to spam powers.  What builds do you have on EDI and Garrus?  Does Garrus have Proximity Mine with the Damage Taken debuff (it helps).

 

The Vanguard is sort of tricky since he can charge and Nova.  There is a small window where you can dodge after he charges you.  Squad mate powers can also cause some stagger if you hit him at the right time.

 

Your weapon choice isn't the greatest, but it should still be doable.  Suppressor is the best weapon for this fight (with Cranial Trauma if you have it).  Of the two, stick with GPS.  Hold to charge it, then you can use Biotic Charge against the clone.  In the mean time you would be using squad powers to setup combos.  So EDI Overloads, you Charge, Garrus Overloads, you Nova.  Depending on how comfortable you are with Charge-Nova and Nova-canceling you could potentially do the whole thing powers only, but might as well fire the GPS as well.

 

If you end up deciding to restart to change weapons and squad, then weapon wise I would go Suppressor, Wraith or Blood Pack Punisher, or Hurricane if you have any of them.  You will definitely have Suppressor, although it isn't upgraded (and it is best if you have Cranial Trauma barrel, but is ok with Heavy Barrel).  I usually use Wrex plus another squadmate in the clone fight, although Wrex isn't necessarily the greatest.  Ash-Garrus is very solid here though.  You can use Inferno Grenades and Concussive Shot from Ash as well as Garrus's Overload, CS and PM.  And they both do good weapon damage.

 

I did this mission with Ash and Wrex using Lancer and Suppressor with my No Charge Novaguard.  I had Inferno Grenades as a bonus power, so I had a lot of grenades, but since I was No Charge, I didn't have shield refill.  I did do that one slightly different than I outlined above (it was only the second time I played Citadel).


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#3
cap and gown

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  In the mean time you would be using squad powers to setup combos.  So EDI Overloads, you Charge, Garrus Overloads, you Nova. 

 

Just a slight emendation: I would overload with Garrus first and only Overload again with EDI if the Clone still has shields. Otherwise, if the Garrus-Overload/Charge tech burst manages to strip the shields, then use EDI's incinerate since that will work better against armor.

 

I will say, the easiest fight I had was with James and Ash. Grenades are a beautiful thing, especially Ash's inferno grenades. They can use grenades even if they are on cool down. So if you find you want to use a power and can't because they are on cool down, you can just choose to use a grenade instead. (Another factor in the ease of the fight was probably that I had given both of them Typhoons.)


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#4
zestalyn

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Anyone got any advice on how to deal with the final boss in the Citadel DLC? Please help a fella out! :)

It seems my vanguard Shepard is ridiculously overpowered, so naturally my clone is too. I'm playing on Insanity, (trying to get the Insanity-playthrough achievement) and I'm getting my ass handed to me over and over again. I really don't want to turn the difficulty down, so... anyone got some sage advice on tactics? I've been at it for about an hour now - there must be some way to win this fight! :)

So far I've tried; a) focusing solely on my clone; B) focusing on killing everyone else first; c) focusing on Brooks, then the mercs/the clone; d) trying to deal with everything at once. No matter what approach, I always end up either getting taken out by a sniper, or getting pinned down by my clone which keeps spamming charge/nova. -.-

 

If it matters my squadmates are Garrus and EDI, for their tech abilities and the incinerate-power to take out shields and armor. But I'd consider reloading and getting different squadmates if I thought that could help. My weapons are the locust and the geth plasma shotgun, both upgraded to the max. My own bonus power is Energy drain.


I was playing on hardcore but just in case you haven't tried this: 

Literally all I did was ram into my clone non stop with charge, followed by a shot with my Disciple shotgun (the Disciple's stunning ability probably helped) Rinse and repeat. Nothing else. My squadmates do fine occupying everyone else (I had Garrus and Wrex) 

This way I had my clone in my grasp every second, cause not being able to keep track of her is when it becomes a ****storm since she moves so fast. Eventually I drained her health enough to get to the cutscenes, and being able to charge after every shot with my Disciple basically made me untouchable by Brooks/mercs. 


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#5
jodoe

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First of all: thanks all of you for the very thorough responses!

 

How much are you micromanaging the squad?  I like to dock them behind the procurement and upgrade terminals.  Then they should be relatively safe to spam powers.  What builds do you have on EDI and Garrus?  Does Garrus have Proximity Mine with the Damage Taken debuff (it helps).

 

The Vanguard is sort of tricky since he can charge and Nova.  There is a small window where you can dodge after he charges you.  Squad mate powers can also cause some stagger if you hit him at the right time.

 

Your weapon choice isn't the greatest, but it should still be doable.  Suppressor is the best weapon for this fight (with Cranial Trauma if you have it).  Of the two, stick with GPS.  Hold to charge it, then you can use Biotic Charge against the clone.  In the mean time you would be using squad powers to setup combos.  So EDI Overloads, you Charge, Garrus Overloads, you Nova.  Depending on how comfortable you are with Charge-Nova and Nova-canceling you could potentially do the whole thing powers only, but might as well fire the GPS as well.

 

 

Well, I guess I'm not micromanaging the squad that much, I just keep close tabs on their ability cooldowns and try to use their powers as much as possible, timed with my own attacks. I can't recall what builds the others have, other than that Garrus has the Armor Piercing Ammo power shared with the rest of the squad, but I can check. I think EDI has the Arc pistol and the Locust, while Garrus has the Viper and Geth Pulse Rifle, but I'm not one hundred percent about that.

I've tried charging the shotgun for better effect, but since that means leaving cover for awhile it's always left me an open target for enemy fire. I've had my powers on cooldown at that point most of the time (I take out the shields with Energy drain before firing), resulting in a mission failed pretty soon after. But I don't think I've tried the biotic charge immediately after and that should refill my shields, so if I save my powers until after the shot and do as you say it could work! I'll definitely give it a try, that and try to position my squadmates better, and if it doesn't work I'll probably reload and follow your advice on other squadmates/weapons. :)
 

 

Just a slight emendation: I would overload with Garrus first and only Overload again with EDI if the Clone still has shields. Otherwise, if the Garrus-Overload/Charge tech burst manages to strip the shields, then use EDI's incinerate since that will work better against armor.

 

I will say, the easiest fight I had was with James and Ash. Grenades are a beautiful thing, especially Ash's inferno grenades. They can use grenades even if they are on cool down. So if you find you want to use a power and can't because they are on cool down, you can just choose to use a grenade instead. (Another factor in the ease of the fight was probably that I had given both of them Typhoons.)

 

You make valid points, the fact that EDI has both overload and incinerate is the very reason I brought her along. What you're describing is exactly what I've been trying to do, but I must admit I'm becoming more and more tempted to reload and swap EDI for a more tank-like character with grenades, preferably Wrex or Vega, because one of my big problems has been having all our powers on cooldown. I didn't even think about the possibilty of using grenades when I chose my squadmembers, I somehow seem to forget about those all the time. Probably because I'd like to imagine that I am tank-like enough for the entire squad and therefore never bring any of the buff characters with grenades on a mission - haha, I guess that's hubris for you...  ^^;

 

 

I was playing on hardcore but just in case you haven't tried this: 

Literally all I did was ram into my clone non stop with charge, followed by a shot with my Disciple shotgun (the Disciple's stunning ability probably helped) Rinse and repeat. Nothing else. My squadmates do fine occupying everyone else (I had Garrus and Wrex) 

This way I had my clone in my grasp every second, cause not being able to keep track of her is when it becomes a ****storm since she moves so fast. Eventually I drained her health enough to get to the cutscenes, and being able to charge after every shot with my Disciple basically made me untouchable by Brooks/mercs. 

 

I am suddenly wishing I had upgraded my disciple shotgun, the stun function sounds very handy - I hadn't picked up on the fact that it had one. :/ And yes, the fact that the clone is superfast seems to be the main problem. She doesn't even seem to have to wait for her powers get out of cooldown? So unfair! No matter what I do she insta-stalks me all over the room, it's very frustrating. But I'm going to try the whole "charge a shot and then biotic charge the crap out of her"-approach and see where that gets me. :)

 

 

 

Thanks again, all of you, for the input! Now, I've got a clone to get rid off - she tried to space my space hamster, so she need to be taught a lesson... I'll let you know how it plays out!

 

UPDATE:

Haha, okay it was kind of a cakewalk this time around. Got to the first cutscene real quick, then it took a few more tries to get to the final cutscene, but it was WAY easier when saving the biotic charge 'til after firing a shot. I think I ended up chasing my clone out of range for Garrus though, all of a sudden his Proximity Mine power was locked. Didn't matter in the end though: ding dong, the witch is dead! ^^ Thank you so much for the help! :)



#6
GordianKnot42

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I played this only once, on Insanity with a Sentinel. I honestly don't remember what I did when I beat it. I must have taken out the Vanguard first because I don't remember ever having him Charge->Nova me. I know I stayed in hard cover most of the time, relocating before they could flank me. I kept my distance (Engineer's Incinerate were the problems I remember most). Squadmates I think were James and Zaeed. I would wipe out shields with Overload then hit them with every anti-armor power in my squad's arsenal, focusing on one enemy at a time so the shields didn't replenish. I also merrily used the pause wheel to mark enemy locations.

Edit: I was thinking of the Mirror Match. But I did pretty much the same thing.
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#7
Locutus_of_BORG

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It's been a while since I've played ME3 but there's a dead spot to the left of the elevator where the cargo crates are. If you hide behind there, the clone wll continually BC into one of the crates, allowing you to get free potshots from safety. You can go for this exploit if the fight's still giving you trouble.


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#8
frylock23

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My vanguard clone always wanted to spam charge/nova on me, so all I did was charge her continuously, too. It interrupts her nova, so I was always doing more damage to her. Maybe she behaves differently on Insanity, but that's how she acts on Hardcore and it made her drop without much trouble.


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#9
capn233

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No, you have time to interrupt the Nova even on Insanity.  Depending on the squad's position, it might be easiest to interrupt it with a squad stagger power.


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#10
q5tyhj

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The Vanguard is sort of tricky since he can charge and Nova.  There is a small window where you can dodge after he charges you.  Squad mate powers can also cause some stagger if you hit him at the right time.

 

Hmm, I've found that the Vanguard clone is one of the easier versions- the Infiltrator, for instance, is a nightmare... 

 

Anyways, I'll just say that it's very helpful to have a really good (short) cooldown so that you charge the clone frequently-BC is a life-saver, since it staggers and refills your barriers. A level 5/10 Talon, for instance, will leave your cooldown at 200%.  Also, learn to Nova-cancel. Nova-cancelling pretty much trivializes everything on Singleplayer, even Insanity (if you don't know what it is, its starting the Nova animation, which grants invincibility-frames, but cancelling out of it before you actually do the Nova, either by rolling or by doing a melee- so you are invincible for a few moments, but don't lose any of your barriers). Between Biotic Charge and Nova, you should pretty much not even get touched. 


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#11
Catastrophy

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I think I finally figured out Nova-cancelling in the Vanguard playthrough (invincibility frames) and it was quite a help there.



#12
jodoe

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Hmm, I've found that the Vanguard clone is one of the easier versions- the Infiltrator, for instance, is a nightmare... 

 

Anyways, I'll just say that it's very helpful to have a really good (short) cooldown so that you charge the clone frequently-BC is a life-saver, since it staggers and refills your barriers. A level 5/10 Talon, for instance, will leave your cooldown at 200%.  Also, learn to Nova-cancel. Nova-cancelling pretty much trivializes everything on Singleplayer, even Insanity (if you don't know what it is, its starting the Nova animation, which grants invincibility-frames, but cancelling out of it before you actually do the Nova, either by rolling or by doing a melee- so you are invincible for a few moments, but don't lose any of your barriers). Between Biotic Charge and Nova, you should pretty much not even get touched. 

 

Interesting. My first playthrough was with an infiltrator, and while I remember the boss fight being difficult back then, I'd have to say that I think this one was worse. But I was also playing on a lower difficulty setting back then (hardcore). And my favourite approach in games is usually of the sneaky, stealthy, sniper/rogue variety, so I guess I'm more used to that than playing tanky vanguards (which is very fun though!).

 

Thanks for the tip on nova-canceling! I've managed to beat the boss already, in case you - or anyone else for that matter - missed that update, but the fact that you CAN cancel nova was news to me and it sounds very useful! I've always found it frustating that you get "locked in" with the animation sequence if you accidentally press a power button, but this sounds like it could deal with that problem too.

 

Also... I'm sorry about the very late response, I've been working so much lately that I've not had time to do much else. But I appreciate the fact this discussion has carried on anyway, I see there's a lot of savvy Mass Effect gamers on the forum.



#13
q5tyhj

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Interesting. My first playthrough was with an infiltrator, and while I remember the boss fight being difficult back then, I'd have to say that I think this one was worse. But I was also playing on a lower difficulty setting back then (hardcore). And my favourite approach in games is usually of the sneaky, stealthy, sniper/rogue variety, so I guess I'm more used to that than playing tanky vanguards (which is very fun though!).

 

Thanks for the tip on nova-canceling! I've managed to beat the boss already, in case you - or anyone else for that matter - missed that update, but the fact that you CAN cancel nova was news to me and it sounds very useful! I've always found it frustating that you get "locked in" with the animation sequence if you accidentally press a power button, but this sounds like it could deal with that problem too.

 

Yeah, actually you can cancel out of alot of animations by either tapping melee or doing a dodge-  other powers (trying to think of other SP powers, the ones that come to mind are MP powers, like Smash and Electric Slash), reloading, and standing still after climbing up/down a ladder. But obviously most of these animations don't grant invincibility frames, like Nova, which is what makes Nova-cancelling in particular so incredibly useful and even gamebreaking (that and not having a cooldown).


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#14
theflyingzamboni

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Hmm, I've found that the Vanguard clone is one of the easier versions- the Infiltrator, for instance, is a nightmare... 

 

Anyways, I'll just say that it's very helpful to have a really good (short) cooldown so that you charge the clone frequently-BC is a life-saver, since it staggers and refills your barriers. A level 5/10 Talon, for instance, will leave your cooldown at 200%.  Also, learn to Nova-cancel. Nova-cancelling pretty much trivializes everything on Singleplayer, even Insanity (if you don't know what it is, its starting the Nova animation, which grants invincibility-frames, but cancelling out of it before you actually do the Nova, either by rolling or by doing a melee- so you are invincible for a few moments, but don't lose any of your barriers). Between Biotic Charge and Nova, you should pretty much not even get touched. 

 

Really? Infiltrator wasn't even a thing. He couldn't see me when I cloaked, but I could still see him when he did. Made it really easy. Just hid behind the procurement terminal and no one got close. Vangaurd was way more intense, though I still got it in one try. I just bounced around Charging and Nova-ing all the mooks and Brooks while my clone chased after me, then engaged in a Charge/Nova/Wraith duel with my clone. Rinse and repeat. I spent most of the battle in low health, but shield-gate kept me going. (This is all on Insanity by the way). I think in the Vanguard battle I had Garrus and Tali. You know, for old times' sake. Loads of fun.



#15
Gkonone

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I've never played on insanity, only on hardcore, and as a soldier, what worked for me is being almost constantly on the move. For a vanguard that might play differently.

Might try on insanity reading this now, and as a vanguard, would be new and interesting.



#16
10K

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Focus only on the clone. Charge and Nova non-stop, rinse and repeat.



#17
Anarchy__

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Do you have parkinsons or leprosy? This game is so easy, I actually have to try to get myself killed...sigh



#18
Nitrocuban

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Do you have parkinsons or leprosy? This game is so easy, I actually have to try to get myself killed...sigh

 

If you did not die at least once in the final bossfight of Citadel DLC then you probably played on potatoe difficulty. Even with all dirty tricks from playing +1000hrs ME3MP and the most OP DLC weapons this fight is challenging on Insanity.


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#19
jodoe

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If you did not die at least once in the final bossfight of Citadel DLC then you probably played on potatoe difficulty. Even with all dirty tricks from playing +1000hrs ME3MP and the most OP DLC weapons this fight is challenging on Insanity.

 

Thank you for pointing that out.