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Worrying signs of technical limitations


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#1
krogen117

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Not sure if anyone has brought these issues up yet.

 

But watching all of the e3 2014 gameplay videos has given me some doubts about certain aspects and features of the game.

 

For example:

 

When not in combat and just roaming the land not once do you see your party members following behind the main chatacter, they seem to just magically appear when entering combat and then dissapear when a battle finishes.

 

Did anyone else not notice this?

 

Also the lack of physics in these vids has me worried, the 2013 leaked gameplay clearly showd fluid dynamics when walking through water as well as realistic tree swaying. In these latest vids physics look way scaled back, trees just bend with no individual branch movment. 

 

I hope this may just be a console limitation perhaps and that the pc version will keep these features.

 

I dont want them to pull another Mass Effect 3 with missing features that were integral to the game, like gun holstering, lack of that single feature destroyed that game for me.

 

These concerns may sound petty to some but i beleive they are integral to immersion.

 

Can someone alleviate my concerns?



#2
Pokemario

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It's Alpha


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#3
krogen117

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Yeah and it was alpha a year ago and looked better.



#4
The Elder King

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I can alleviate the concern on the party thing. The demo shown on IGN/Gamespot is a condensed version of the full one shown offscreen at E3, in the showfloor: there was a leaked video of it (it was Shot down) where we can see the party with the PC in the same area as of the IGN demo, with banter as well. It seems that in the condensed version the camera was focused on the PC, and we couldn't see the companions.
Howewer, it seems companions do disappear in case you use mounts, though it's not something confirmed yet.
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#5
JeffZero

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It's Alpha

 

I really doubt that has anything to do with it. The game is four months away and the topic creator noted things he saw a year ago by comparison.

 

I disagree that a lack of holstering Shepard's gun destroyed Mass Effect 3, but I'm all for immersion. I also noticed some texture pop-ins and the like. I'm going to love this game, most likely, but I don't think it's going to be a technical masterpiece through and through. At least, not on consoles. Which is where I play, so oh well. (Which also tells you I prioritize certain aspects of my gaming experience differently.)


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#6
JeffZero

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I can alleviate the concern on the party thing. The demo shown on IGN/Gamespot is a condensed version of the full one shown offscreen at E3, in the showfloor: there was a leaked video of it (it was Shot down) where we can see the party with the PC in the same area as of the IGN demo, with banter as well. It seems that in the condensed version the camera was focused on the PC, and we couldn't see the companions.
Howewer, it seems companions do disappear in case you use mounts, though it's not something confirmed yet.

 

Yeah, I figured they weren't gonna go that route, but hey, you never know. So I really appreciate you bringing this up, King.


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#7
Beerfish

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There was some noticeable character stutter in a couple of the combat vs dragon scenes so I can see a concern over that.



#8
JeffZero

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There was some noticeable character stutter in a couple of the combat vs dragon scenes so I can see a concern over that.

 

There was indeed. I recall Sera seemingly getting stuck like mad or something.



#9
Ajna

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The demo was played on a PC with a controller. Perhaps I'm naive and idealistic but I have a feeling most worries will be for nothing come release.
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#10
The Elder King

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Yeah, I figured they weren't gonna go that route, but hey, you never know. So I really appreciate you bringing this up, King.


No problem :).

#11
krogen117

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I can alleviate the concern on the party thing. The demo shown on IGN/Gamespot is a condensed version of the full one shown offscreen at E3, in the showfloor: there was a leaked video of it (it was Shot down) where we can see the party with the PC in the same area as of the IGN demo, with banter as well. It seems that in the condensed version the camera was focused on the PC, and we couldn't see the companions.
Howewer, it seems companions do disappear in case you use mounts, though it's not something confirmed yet.

Thanks King, this makes sense i guess.

 

and regardless im sure i will still enjoy the game nonetheless.


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#12
ArtemisMoons

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Yeah and it was alpha a year ago and looked better.

Except it wasn't. They only recently hit Alpha.


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#13
dutch_gamer

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Yeah and it was alpha a year ago and looked better.

And that is something which is very common. The closer a game gets to release the more will actually get cut because they have finally reached the stage where performance can and will be worked on.


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#14
krogen117

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Except it wasn't. They only recently hit Alpha.

 

Well it was pre-alpha, whatever.

 

The fact is the game looked technically superior.



#15
krogen117

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And that is something which is very common. The closer a game gets to release the more will actually get cut because they have finally reached the stage where performance can and will be worked on.

 

Well i wish developers what stop revealing thier games so early only to have half the game i was excited for stripped out

upon retail release.



#16
Deflagratio

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Well, the "Teleporting Character" thing isn't a technical problem, it's a failsafe measure to make sure your party members are ready when you need them.

 

As for physics, there actually are some, if you notice the impacts on the Dragon all register a physical connection, slightly deflecting the dragon's head.

 

But it would be remiss if I said there would be no technical limitations, every game has them. The fact that DA:I is hitting old-gen hardware probably doesn't help. DA:I has a few stuttering problems, some pop in, maybe a low resolution texture here or there? Crysis 3 has poor level design, laughable AI and exploitative mechanics.

 

Point is, I'd prefer technical issues to take their toll on the visual representation of the game, than the actual game part of the game.


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#17
AkiKishi

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There was a lot of clipping in the dragon fight. But the companions are there, its' shown in other vids when they pan the camera. Whether they are there when you are riding is another matter.



#18
Deflagratio

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There was a lot of clipping in the dragon fight. But the companions are there, its' shown in other vids when they pan the camera. Whether they are there when you are riding is another matter.

 

 

The Dragon is obviously a very complicated piece of mesh work. To not expect clipping with it's range of motion is unreasonable. I actually didn't find it all that noticeable but maybe Elder Scrolls games have set me up to a point where anything short of a flying mammoth isn't particularly distracting.


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#19
Deadmuskrat

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One of the things I noticed as well was during the Haste Spell (Vivienne slowed time), only the selected character was able to move around normally. All the other characters moved as if stuck in time as well.



#20
thats1evildude

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The disappearing party in my saddlebags is not an issue for me, since I kind of always expected that would be the case. Nor do I care about the individual branch movement of swaying trees.

 

More concerning for me was the bear fight, where the bear seemed to pop in and out of the ground when hit.



#21
AkiKishi

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The Dragon is obviously a very complicated piece of mesh work. To not expect clipping with it's range of motion is unreasonable. I actually didn't find it all that noticeable but maybe Elder Scrolls games have set me up to a point where anything short of a flying mammoth isn't particularly distracting.

 

In the Dwarf video a couple of times a character clipped right through the dragons head. I don't think you can see it anymore since it was unofficial or something. 



#22
AlanC9

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I dont want them to pull another Mass Effect 3 with missing features that were integral to the game, like gun holstering, lack of that single feature destroyed that game for me.
 


Hmm..... come to think of it, didn't a dev once say that this was due to console memory limitations? All the new ME3 combat animations used up all the RAM, and the delay of loading different animation sets from disc was unacceptable?

That's the downside of supporting the last gen, I guess.

#23
The Elder King

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The disappearing party in my saddlebags is not an issue for me, since I kind of always expected that would be the case. Nor do I care about the individual branch movement of swaying trees.

More concerning for me was the bear fight, where the bear seemed to pop in and out of the ground when hit.

For the record, it even disappeared after being defeated.
quivers weren't present, as they weren't in the DA2 demo. It's possible that they're included later, as dead enemies not disappearing.
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#24
TKavatar

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Hmm..... come to think of it, didn't a dev once say that this was due to console memory limitations? All the new ME3 combat animations used up all the RAM, and the delay of loading different animation sets from disc was unacceptable?

That's the downside of supporting the last gen, I guess.

 

Yes it was. 

 

I hope this doesn't mean that those terrain aware animations we saw in the Pax demo are going to be cut as well.


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#25
Warlock

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I dont want them to pull another Mass Effect 3 with missing features that were integral to the game, like gun holstering, lack of that single feature destroyed that game for me.

 

Dude, gun holstering was your problem with ME3? I mean don't get me wrong, I completely understand your point, immersion is indeed integral to games, now more than ever, but... I think ME3 had more worrisome features than lack of gun holstering :P .

 

All joking aside, I see what you're saying. Physics at the PAX demo were just short of mind blowing, while here I didn't even notice them. I seriously doubt they scaled back the physics engine just for the demo, taking that out would be more trouble than leaving it in. They didn't show any running through mud/water this time around, so I'd hope that's still in. I am too a little worried they scaled back graphics (watch_dogs anyone?).

 

The clipping with the dragon (and any sort of clipping really) is one of the things that should/would get fixed exiting the alpha stage and entering beta, hopefully they make a point of it.

 

Bottom line, too soon to tell imho. The graphics look great nonetheless, clipping and physics are things that could get tweaked for the beta, here's to hoping they actually do get revised.