Aller au contenu

Photo

Worrying signs of technical limitations


  • Veuillez vous connecter pour répondre
83 réponses à ce sujet

#26
thats1evildude

thats1evildude
  • Members
  • 10 996 messages


For the record, it even disappeared after being defeated.

 

Eh, I don't care about that. Everything Fades after death.



#27
Melca36

Melca36
  • Members
  • 5 810 messages

Yeah and it was alpha a year ago and looked better.

Perhaps you are just seeing things that are not there.



#28
CrazyRah

CrazyRah
  • Members
  • 13 280 messages

Didn't see anything worth being concerned about myself. A lot of the issues were very small and tend to be adressed very close to release. Obviously there will be some even when the game ship but i don't believe we'll end up with too many nasty ones. 



#29
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

In the Dwarf video a couple of times a character clipped right through the dragons head. I don't think you can see it anymore since it was unofficial or something. 

 

I never watched that to be honest, so I can't say how bad it is. Again though, given how extremely complicated the Dragon's model seems to be, I didn't come into this debate expecting to "Win" by screaming that "NUH UH THERE IS NO CLIPPING DA:I IS PERFECT GTFO HATERS HATERS OMG!"

 

Just that I want to point out the sobering fact that you really have to expect this kind of stuff, and it's okay to draw attention to it, point it out as a flaw, request it be changed yet also take in perspective of what a solution may mean.

 

Also, it's one of those issues I'm absolutely 100% sure the designers, developers and artists know about. They see it happen thousands of times per day (Maybe even per hour depending on their position) and I can't fathom a time where they look at it and say "I really like the clipping, let's keep it", just "Well, it's either this or _____."



#30
General TSAR

General TSAR
  • Members
  • 4 384 messages

Huh, I haven't noticed this but yes it is somewhat concerning.

 

But since DA:I is still an Alpha, there's plenty of time to fix any technical hiccups. 


  • Grieving Natashina aime ceci

#31
ankuu

ankuu
  • Members
  • 1 761 messages

The camera was zoomed in a lot, so maybe that's why you didn't see the characters at all times. There is a point in one demo in which the dwarf quzzie turns and the team is there, behind him. They probably did this off screen thing in order to keep everyone on their way. In skyrim my companion would always end up somewhere miles away, getting eaten alive by some creature. In AC I wouldn't even bother waiting for the dude...I would just wait for a place where he spawn.



#32
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

like gun holstering, lack of that single feature destroyed that game for me.

 

jesus christ bsn


  • Challseus, SolVita, Deflagratio et 14 autres aiment ceci

#33
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Well i wish developers what stop revealing thier games so early only to have half the game i was excited for stripped out upon retail release.

Really? Having less information would make you happier?

I want all the information. I loved how DAO's development went, where the game was announced years before there was anything real to show us. We learned of characters who later got cut. We learned of a playable race that later got cut. Lots off things get cut, but we learn more about the game's intended direction by seeing more of the development process, not less.

DAO's development is the standard of transparency against which I measure other games.

#34
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

Well i wish developers what stop revealing thier games so early only to have half the game i was excited for stripped out

upon retail release.

 

The trick is not to get exited and follow it with detachment as a process rather than as a final product. Only when the game is shown on final hardware outside of developer control should you take it as what you see is what you get.



#35
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 951 messages

Just in case anyone's wondering, the E3 demo was running on a PC using a 360 controller. It was NOT running on a console.

 

As for the issues outlined by the OP, I reserve judgment until further notice. The E3 demo was too fragmented for me to make such specific observations.



#36
Jsixgun

Jsixgun
  • Members
  • 203 messages

Being that Dragon Age will be in our hands in exactly 115 days, I do not think they have "a lot" of time, but some time yes. However, I think we will find out that while the game will look good, it won't always look great because they developed it for last gen (not saying anything bad about last gen, I know a lot of people are buying it there). 

 

One thing I thought was interesting, and another journalist brought this up: Yes the game looked promising, but it comes out soon and they didn't let anyone play it.... it would make you think there are issues they haven't worked out yet. 


  • fiveforchaos aime ceci

#37
AlleluiaElizabeth

AlleluiaElizabeth
  • Members
  • 2 069 messages
 

All joking aside, I see what you're saying. Physics at the PAX demo were just short of mind blowing, while here I didn't even notice them. I seriously doubt they scaled back the physics engine just for the demo, taking that out would be more trouble than leaving it in. They didn't show any running through mud/water this time around, so I'd hope that's still in. I am too a little worried they scaled back graphics (watch_dogs anyone?).

 

They showed the group slogging through snow in the "Lead them or Fall" trailer, so for what its worth there's that. If the trailer is to be taken at face value, the animations/physics for going thru mud/snow/sand are still in. 

 

As for the branch swaying and stuff like it that the OP was concerned with, its possible that was part of the stuff that was left unpolished about the Hinterlands before the demo. In MD's interview, the devs there were saying that, while they worked to get this particular area polished for the demo, there was a laundry list of things that didn't get polished in time. The examples given are artists wanting to round out an edge on a piece of clothing, but I think things like swaying branches are ancillary animations that could very well be on that list. So, just wait and see, basically.

 

I have no problem with characters clipping through the dragon a bit. I didn't even notice. lol As long as it doesn't somehow screw up the hitboxes, I'm good.



#38
MisterJB

MisterJB
  • Members
  • 15 584 messages

Gun holstering is what destroyed ME3 for you?


  • AlexJK aime ceci

#39
TK514

TK514
  • Members
  • 3 794 messages

Not concerned about any of this in the slightest.  Either the story and action will be compelling enough for me to stop noticing any trivial gameplay bs, or the game won't be worth playing.

 

If something as tiny as no holstering was enough to 'destroy' ME3, then no amount of polish or attention to detail will satisfy.  There will ALWAYS be something.


  • Tajerio aime ceci

#40
Gtdef

Gtdef
  • Members
  • 1 330 messages

I wouldn't worry too much about it. Most Bioware demonstrations to date look like crap. The game itself always looks better.

Plus if this is the same engine that was used for Battlefield I doubt that a game like DA can really test it's capabilities. But I'm no expert so don't take my word for it. I just know that in battlefield you can shoot a rocket into a house and break it into a million pieces so physics shouldn't be a problem.



#41
Deebo305

Deebo305
  • Members
  • 1 578 messages
Its Cross gen so there will be some limits, if it was only for next gen and PC then it'd be a different story but go conpensate for both systems its to be expected

#42
Enigmatick

Enigmatick
  • Members
  • 1 916 messages

The completely static NPCs in the town still bother the hell out of me.


  • Cigne, golak et wolfhowwl aiment ceci

#43
MarchWaltz

MarchWaltz
  • Members
  • 3 232 messages

I hope they are past Alpha and just SHOWING alpha. They have four months till release...so unless they are just labeling their final product as alpha just to trick us I feel they might have to push it back.



#44
AllThatJazz

AllThatJazz
  • Members
  • 2 758 messages

The completely static NPCs in the town still bother the hell out of me.

 

Yep this is the one thing that bothers me a little bit too. Not much, mind - Bioware has never done amazingly lifelike and bustling cities/towns in all its many games. But I would love to see them do a lively, thriving metropolis with tons going on. I imagine that party pathfinding might be a fairly major issue in such a scenario, though? 



#45
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

The completely static NPCs in the town still bother the hell out of me.

 

First of all, did we see enough "Town" to know if they're truly static? I didn't but I haven't watched the 18minute Dwarf thing yet so.

 

 

It would bug me a little bit... But there are some devious techniques that could be used to make the world (Towns) seem less static. One I've seen before that is fairly easy to do is simply alter NPC spawns every time the area or cell is loaded. Maybe more spawn one time, less spawn another, locations change a little bit.

 

It's certainly not a technique that stands up to much scrutiny, but if the goal here is to simply suspend disbelief instead of really convince someone it's real... It's certainly a solution.



#46
krogan warlord83

krogan warlord83
  • Members
  • 193 messages

yeah i can see them doing final cut for the game buy july and using the remaining time too do mega amount of QA.

 

that being said  not many games get 2 years of planning/startup and  3 years of mega production time anymore so i choose too remain positive. :D  



#47
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

Only console peasants will have to worry about limitations.

 

The Master Race does not have for we are superior.  B)



#48
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

Only console peasants will have to worry about limitations.

 

The Master Race does not have for we are superior.  B)

 

The aristocracy of France said much the same thing in 1789. Not sure how that turned out.



#49
bjuandy

bjuandy
  • Members
  • 33 messages

Only console peasants will have to worry about limitations.

 

The Master Race does not have for we are superior.  B)

Nevermind that half of you jump to your megaphones when a game does not look like its vertical slice demo and blame consoles for 'holding back' the game.

 

Yes, I know you are joking, and I am a PC gamer myself. I just really hate all of the 'PC superiority' dialogue going around these days.


  • Bayonet Hipshot aime ceci

#50
NCR Deathsquad

NCR Deathsquad
  • Members
  • 29 messages

I dont want them to pull another Mass Effect 3 with missing features that were integral to the game, like gun holstering, lack of that single feature destroyed that game for me.

 

 

finally someone else that was really ticked off at that i felt stupid always having my gun out, although in mass effect 2 your companions always had theirs out even if you didnt so mass effect 1 was the only one that got it right


  • golak aime ceci