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Ark Theory


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#226
Gwydden

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It's just a tool and I'm talking about the prospects. They are interesting.

 

Seeing the various species in a technologically devolved state. Ancient Krogan, that's gotta be worth it.

Sometimes I wonder if I'm the only one who doesn't give a damn about the "various species" and would actually prefer it if they just focused on the only one that is truly interesting. That is, humans  :lol:



#227
Drone223

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You misunderstood, I think. The Reaper speed I quoted was to show that the nearest relay to the Alpha Relay is approximately 5,500 light years away. And, we already know that primary relays are on average separated by thousands of light years.

So, if they took a relay to the edge of the galaxy, destroyed it so that the nearest relay was thousands of light years away, then it would probably be quite easy to avoid the R/G/B explosion - because yes, it spreads via the relay network...of which which you just took out a piece.

But, that's the only feasible way to avoid it. If they left before or during the Reaper War and solely travelled via FTL, there's no way they'd avoid the explosion before leaving the galaxy - even IF they took a relay to the edge of the galaxy and then jumped to FTL. Theyd have to take at least one primary relay out, based on what we know about the relay network.

There are quite a few problems they'll surly get noticed and only the reaper's can modify the mass relay's.



#228
Malanek

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I think he was just suggesting the relay be destroyed just like humans have already done in arrival. The galaxy is big so there is every chance it can be concealed in some remote corner for a while. It's a good plan, and does get around the problem with being hit by the effects of synthesis etc, however it doesn't explain why they simply don't turn around after the reapers are defeated.



#229
durasteel

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That would be great but there's no way they're canonizing an ending. Huge backlash guaranteed. 

 

I doubt the backlash over having a canon post-3 world state would be any greater than the backlash over running away from their mess and leaving the ending still hanging out there to draw flies.

 

That said, there was an interview posted yesterday that makes some kind of arc theory much more likely. Check it out:

The future of Mass Effect on Xbox One - BioWare talks spin-off ideas and entering the unknown

 

The following is on  the bottom of page 5:

 

CASEY HUDSON: I'll miss the familiarity of going to work every day in a whole galaxy that we created. By the end of the series it had become a universe that we knew as well as anything in the real world, and we knew exactly what kind of experiences we wanted to create and how to go about it.


On the next Mass Effect game, we're starting fresh - we're developing a completely new fictional universe that'll be the basis of a new generation of gameplay and storytelling. It's an exciting time, and the best part is that I'll continue to work with the team that created the Mass Effect series as we push forward.

 

To me, that says "we made such a mess out of this galaxy and screwed up our franchise so badly that we have to start over somewhere completely removed." I noticed that Dusty Everman did admit that a "bittersweet ending" is easier to swallow after a 2 hour movie than after almost 200 hours of bringing your character to life in a video game... that's as close as I've seen yet to an official admission that the ending sucked. 



#230
Drone223

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^I think you may be reading too much into it, he could be talking about the uncharted regions of the galaxy.



#231
Malanek

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It's still an interesting quote. More than two years old, but even so, the way it was worded sounded like they already had it planned out.



#232
Kabooooom

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There are quite a few problems they'll surly get noticed and only the reaper's can modify the mass relay's.


What?? Who said anything about modifying mass relays??? I never said anything about modifying any mass relay. I was talking about destroying them after using them to get to the edge of the galaxy. Im guessing you didn't actually read the post.

#233
Drone223

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What?? Who said anything about modifying mass relays??? I never said anything about modifying any mass relay. I was talking about destroying them after using them to get to the edge of the galaxy. Im guessing you didn't actually read the post.

Strapping engines on a small planet will draw suspension (arrival DLC) and the explosion would not go unnoticed either, it wouln't stop the reapers either.

#234
Dr. Megaverse

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If the "Ark Theory" (or any iteration of it) turns out to be true then I'll have already played that game the first time, when it was called EVE.

#235
durasteel

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It's still an interesting quote. More than two years old, but even so, the way it was worded sounded like they already had it planned out.

 

Yeah, I noticed that this was an interview "conducted a month or two after Mass Effect 3 hit shelves," meaning well before BioWare even asked fans what we wanted in the next ME game. If Casey already knew that the next ME game would be set in "a completely new fictional universe" then, it suggests that all of his talk of listening to our feedback and planning the next installment accordingly is just that--talk.

 

If BioWare does chicken out and runs away to another galaxy, then it seems like the fans--if we want to return to the original setting with Omega, the Citadel, Rannoch, etc.--should probably direct that feedback a little higher up the management chart. The new EA CEO Andrew Wilson seems like a practical guy who has a focus on quality and giving customers what they want. I was particularly gratified to read his recent comments about an expanded QA and beta process and new policies on secrecy and feedback.

 

I'm guessing that if BioWare does abandon the existing setting in favor of "a completely new fictional universe" then it will be unlikely that Hudson and Walters will ever return to it on their own initiative, regardless of fan feedback. It would be nice for the the EA overlords to use their phenomenal corporate powers for good instead of evil, and from my perspective a mandate to fix the galaxy they broke at the end of 3 would be an excellent first step in atonement for the rushed deadlines that probably caused the ME3 catastrophe (and the disappointing limitations to DA2) in the first place.



#236
Heimdall

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It's still an interesting quote. More than two years old, but even so, the way it was worded sounded like they already had it planned out.

They probably did.  As far as I can tell, game developers usually have at least a bare bones conceptual idea of what a game will be well before actual production starts.



#237
durasteel

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If the "Ark Theory" (or any iteration of it) turns out to be true then I'll have already played that game the first time, when it was called EVE.

 

Didn't even have a fully rendered player character, much less a squad of companions with developed personalities. That's like comparing apples and haggis.



#238
Dr. Megaverse

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Didn't even have a fully rendered player character, much less a squad of companions with developed personalities. That's like comparing apples and haggis.


I'm pretty sure you understood I was expounding on the premise, not the actual game mechanic.

#239
durasteel

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I'm pretty sure you understood I was expounding on the premise, not the actual game mechanic.

 

The premise was a retread long before EVE. Hell, StarCraft is just a variation on the theme.



#240
Kabooooom

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Yeah, I noticed that this was an interview "conducted a month or two after Mass Effect 3 hit shelves," meaning well before BioWare even asked fans what we wanted in the next ME game. If Casey already knew that the next ME game would be set in "a completely new fictional universe" then, it suggests that all of his talk of listening to our feedback and planning the next installment accordingly is just that--talk.

If BioWare does chicken out and runs away to another galaxy, then it seems like the fans--if we want to return to the original setting with Omega, the Citadel, Rannoch, etc.--should probably direct that feedback a little higher up the management chart. The new EA CEO Andrew Wilson seems like a practical guy who has a focus on quality and giving customers what they want. I was particularly gratified to read his recent comments about an expanded QA and beta process and new policies on secrecy and feedback.

I'm guessing that if BioWare does abandon the existing setting in favor of "a completely new fictional universe" then it will be unlikely that Hudson and Walters will ever return to it on their own initiative, regardless of fan feedback. It would be nice for the the EA overlords to use their phenomenal corporate powers for good instead of evil, and from my perspective a mandate to fix the galaxy they broke at the end of 3 would be an excellent first step in atonement for the rushed deadlines that probably caused the ME3 catastrophe (and the disappointing limitations to DA2) in the first place.


I don't consider it "chickening out". To the contrary, it seems far more daring to me to completely abandon tried and true fan approved methods.

#241
durasteel

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I don't consider it "chickening out". To the contrary, it seems far more daring to me to completely abandon tried and true fan approved methods.

 

There are no "tried and true fan approved methods" for fixing the Mass Effect galaxy. It would require some hard work, but most of all it would require the courage to face the ending honestly with all of its faults. To start from scratch with a completely new universe, no returning characters and no familiar places, re-using some of the races and sticking the Mass Effect name on it to try to capitalise on the appeal of the franchise is what you might call a "tried and true corporate approved method."

 

The whole reason anyone is talking about an "ark" is because everyone knows that BioWare broke the Mass Effect galaxy with the ending of 3. The idea that it is somehow more courageous to abandon the entire setting rather than putting the effort into fixing it is pretty completely ridiculous.


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#242
Heimdall

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There are no "tried and true fan approved methods" for fixing the Mass Effect galaxy. It would require some hard work, but most of all it would require the courage to face the ending honestly with all of its faults. To start from scratch with a completely new universe, no returning characters and no familiar places, re-using some of the races and sticking the Mass Effect name on it to try to capitalise on the appeal of the franchise is what you might call a "tried and true corporate approved method."

 

The whole reason anyone is talking about an "ark" is because everyone knows that BioWare broke the Mass Effect galaxy with the ending of 3. The idea that it is somehow more courageous to abandon the entire setting rather than putting the effort into fixing it is pretty completely ridiculous.

I think part of the root of disagreement here may lie in your belief that "facing the ending" would have good results.  I don't know about Kabooooom, but I don't think a fix is possible no matter how much effort they put into it.



#243
durasteel

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I think part of the root of disagreement here may lie in your belief that "facing the ending" would have good results.  I don't know about Kabooooom, but I don't think a fix is possible no matter how much effort they put into it.

 

In a sense, I agree with you. It is too late to retcon a good ending for the trilogy, that camel has already fed the vultures. What is possible, in my opinion, is restoring the galaxy to a basically useable state. 

 

As many have noted previously, if you assume cyber-reaper-blue-Shep would leave for some reason and go someplace unknown to mere mortals, the differences between red and blue blur into indistinction with the passing of a century or two. I think most of us are completely ok with "Time passed since Shepard beat the reapers and they died or disappeared." Asari and Krogan have long lifespans, so familiar faces are not impossible, but more importantly we'd be able to visit the Citadel, Omega, Ilum, Tuchanka, Rannoch, etc. Those places might be a lot different 200 years after the reaper war, but there would be story based reasons for it. There would be context for whatever characters and conflict we run into in ME4, and it would really be a Mass Effect game, and not some spin-off.



#244
AlanC9

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Why not just run with Destroy, full stop?
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#245
Heimdall

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Well, I've covered this ad nauseum with durasteel and others, but I'm just generally opposed to setting any canon whatsoever on principle.

#246
Drone223

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Well, I've covered this ad nauseum with durasteel and others, but I'm just generally opposed to setting any canon whatsoever on principle.

Its going to happen eventually because not making certain things canon will only cause problems in the future.



#247
Heimdall

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Its going to happen eventually because not making certain things canon will only cause problems in the future.

*sighs points to the thread title* It doesn't need to happen, ever, that's sort of the point.

#248
Drone223

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*sighs points to the thread title* It doesn't need to happen, ever, that's sort of the point.

Its already happened most notably in the retribution novel and it won't be the last time it happens.



#249
Heimdall

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Its already happened most notably in the retribution novel and it won't be the last time it happens.

Retribution novel? What are you talking about?

If you mean the Anderson thing, I already told you, that wasn't setting a canon, but homogenization (Something I personally see as just as undesirable)

#250
Drone223

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Retribution novel? What are you talking about?

Udina becomes the human councilor even if you pick Anderson in ME1, also in one Bioware's other games the light side ending is canon in KOTOR.