For my new project "The sea of the Dead" I want to do a desert town. I have the RWS adobe set but I want to expand it to have some simple eastern style fortifications.
Problem is, blender is pretty hard to get to grips with. I'm getting there though.
This is my wall first draft, there will be towers to match. I built it in a flat plane first and then extruded to form the walkway and arches. Was that the right way to do it? Do those arches have enough subdivisions (that's a re-build if they don't but its all practice
)
I am going to use the adobe textures from the RWS set if that is okay with the author but appluing them is a step I have not got to yet ![]()
I would be happy to have pointers on anything that is clearly wrong with the model above.
PJ






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