Both sides do have a lot of reasonable points because at the end of the day no matter how good a mage is they are still capable of becoming an abomination through no fault of their own. And while the Templars have a good mandate that mandate has been twisted by fear and mistrust and recent rising tensions and the biases of some of their leadership.
The problem is fear. The mage's fear the templars and their oppression, and they are often the only ones who can stand up to them because of their Lyrium addiction. The Templars fear the mages, for...well abomination possessing and the history of the Tevinter Imperium. The population fears mages because most mages are locked up in towers and are often told that any mage who becomes powerful could rule it over them or again become an terror capable of wiping out any cities. This problem is further compounded by the fact that most of the mages the people of Thedas run into are, by extension, criminals, Maelificarum, apostates, or merceneraries.
The solution then, short term, is to remove that fear, slowly introduce good mages back to Thedas. Allow mages to join the Templar Order and allow them to hunt down any mages who are a threat. This will change the opinion of many of the people in Thedas. Hopefully. Long term this will lead to the reformation of the Circles into pure magic based prisons. Any mage who commits any crime will be locked up for it, for varrying lengths based on the severity of their crime from theft to murder. Some of these mages will then be trained to use their gifts properly. Any viscous Maelficarum and abomination will be hunted down and exterminated.
Whether or not the game allows us to be this nuanced is another matter entirely but it would be the solution I would wnat to achieve.





Retour en haut







