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The Mage Templar Solution


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#26
Al Foley

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Both sides do have a lot of reasonable points because at the end of the day no matter how good a mage is they are still capable of becoming an abomination through no fault of their own.  And while the Templars have a good mandate that mandate has been twisted by fear and mistrust and recent rising tensions and the biases of some of their leadership. 

 

The problem is fear.  The mage's fear the templars and their oppression, and they are often the only ones who can stand up to them because of their Lyrium addiction.  The Templars fear the mages, for...well abomination possessing and the history of the Tevinter Imperium.  The population fears mages because most mages are locked up in towers and are often told that any mage who becomes powerful could rule it over them or again become an terror capable of wiping out any cities.  This problem is further compounded by the fact that most of the mages the people of Thedas run into are, by extension, criminals, Maelificarum, apostates, or merceneraries. 

 

The solution then, short term, is to remove that fear, slowly introduce good mages back to Thedas.  Allow mages to join the Templar Order and allow them to hunt down any mages who are a threat.  This will change the opinion of many of the people in Thedas.  Hopefully.  Long term this will lead to the reformation of the Circles into pure magic based prisons.  Any mage who commits any crime will be locked up for it, for varrying lengths based on the severity of their crime from theft to murder.  Some of these mages will then be trained to use their gifts properly.  Any viscous Maelficarum and abomination will be hunted down and exterminated. 

 

Whether or not the game allows us to be this nuanced is another matter entirely but it would be the solution I would wnat to achieve.



#27
HeyCal

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I'm totally pro Mage so I'll be doing everything I can to help them and the opposite of that in regards to the Templars. Honestly, in my mind the Templars and chantry are one of the reasons mages turn to blood magic and demons.

Without those oppressive forces I think mages will be fully capable to train and govern themselves. I would love to open the circles as a free and voluntary place for mages to gather and train themselves. :)

#28
Hanako Ikezawa

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I'm Pro-Compromise. I'd like to find a nice middle ground between the Mages and Templars.



#29
martiancake

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Meh, Defense of the Dark Arts profs are usually in the middle of the very conflict the students are trying to avoid. No good.

 

Only because the position had been cursed by Voldemort. No curse means you can hire the very best. We just have to keep Flemeth and her horcrux amulets away from the school...



#30
lady_v23

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How about neither? My inquisitor will be very evil. Her goal is to destroy thedas!

On my second try, I'll try to go for the middle ground. Both sides are extreme. IMO.
  • Al Foley aime ceci

#31
Eveangaline

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Oh dear. I just noticed this video specifically mentions getting to FINISH the mage/templar war.

 

Ominous.



#32
The Elder King

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So all the the mages and templars (or at least a majority big enough to lead to a definitive result), are going to be in the hinterlands? Yeah, why i think there's the chance to end the war, I won't believe it until I play the game.

#33
L. Han

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No, death is the only solution.

 

Kill them. Kill them all!!!



#34
Asdrubael Vect

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Destroy Orlais Empire, destroy Orlais Chantry, destroy Orlais Templars/Seekers...no compromise

 

no more Game, no more Orlais opression and war against mages, non-andrastians(and andrastians who not believe in non-orthodox Orlais version), non-Orlaisians and non-humans

 

the next would be Qunari with their Tammasarans, Tal-vashoth rebellions must win



#35
Vilegrim

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wipe out the Templars, and their support base.


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#36
PessimistPanda

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Pro-Mage.

 

As far as I'm concerned, neutrality is only supporting the oppressive status quo.



#37
Gtdef

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I have the perfect solution.

 

Create an AI intelligence that every 50000 years it harvests the galaxy of organic civilizations and stores them in the form of a Reaper. 


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#38
The Elder King

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I have the perfect solution.
 
Create an AI intelligence that every 50000 years it harvests the galaxy of organic civilizations and stores them in the form of a Reaper.

Indeed, it seems the best solution. What could possibly to wrong :whistle:?

#39
TheKomandorShepard

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My solution is simple and most effective kill all mages then determine system that hunts them and kill them problem solved no more insane bastards that will open veil , turn into abomnations or just spread destruction one way or another.

 

I hope they will let me do that as this isn't complex solution but most effective.



#40
Gtdef

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The fade exists even without mages, and the veil can be torn without magic. Killing all the mages doesn't sound like the most effective solution. It's like patching a broken wall with glue. Plus there will always be newborn mages away from the more populated places. You will need to sustain an order that can cover the entire world so they can kill magical babies. Too much cost.

 

And I think that if you could drink ritualized mage blood and sense them like Grey Wardens and darkspawn, it would have been done already ;p 



#41
The Elder King

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My solution is simple and most effective kill all mages then determine system that hunts them and kill them problem solved no more insane bastards that will open veil , turn into abomnations or just spread destruction one way or another.
 
I hope they will let me do that as this isn't complex solution but most effective.

It's definitely complex to implement with the save import system, since It'd cause a huge effort to differentiate the imports with this outcome from the others.

#42
TheKomandorShepard

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The fade exists even without mages, and the veil can be torn without magic. Killing all the mages doesn't sound like the most effective solution. It's like patching a broken wall with glue. Plus there will always be newborn mages away from the more populated places. You will need to sustain an order that can cover the entire world so they can kill magical babies. Too much cost.

 

And I think that if you could drink ritualized mage blood and sense them like Grey Wardens and darkspawn, it would have been done already ;p 

Show me where non-mages created breach or send entire castle to the fade?Not mention hundreds other ways for mages to cause damage.

Killing mages comparing to victim just of the one blight they created is small clost not mention 1000 other disasters they caused.

 

 

It's definitely complex to implement with the save import system, since It'd cause a huge effort to differentiate the imports with this outcome from the others.

Well every bigger decision is complex you support mages or templars we already we have big differences in world state.



#43
The Elder King

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Not exactly. See, I'm on the opinion that the war won't end in DAI, but we'll rather dead with a part of it, which won't determine the end of the war. In this way, you can support mages or templars or possibly none of them without affection the end of the warZ
Granted, if the war will end there'll be huge differences in the outcomes, unless they'll follow a forced route (don't see it happening), or the outcomes of the war are made similar too each other (with pro-mages still forming a Circle system, but different from the pro-templar or pro-Chantry outcome).

#44
DrBlingzle

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A more liberal version of the already established circle system, based more around education than imprisonment while still retaining the Templars as a more accountable policing force!

 

That's my plan but I've got to admit it doesn't quite have the same ring as "freedom from the Templars!" or "defend the innocents from magic!"



#45
Milan92

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Cassandra gives the leaders a good spank and then tell them they have been naughty.

 

Peace guaranteed. 



#46
TheKomandorShepard

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Not exactly. See, I'm on the opinion that the war won't end in DAI, but we'll rather dead with a part of it, which won't determine the end of the war. In this way, you can support mages or templars or possibly none of them without affection the end of the warZ
Granted, if the war will end there'll be huge differences in the outcomes, unless they'll follow a forced route (don't see it happening), or the outcomes of the war are made similar too each other (with pro-mages still forming a Circle system, but different from the pro-templar or pro-Chantry outcome).

They said the we will be able end mage-templar war and there is no way that pro-templar circle will be smiliar outcome to pro-mage circle practically both are opposites.I rly hope it won't be pro-mage or pro-templar or just take peace i hope for new route that allow me kill all mages and finally solve all those problem mages cause.



#47
Gtdef

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Show me where non-mages created breach or send entire castle to the fade?Not mention hundreds other ways for mages to cause damage.

Killing mages comparing to victim just of the one blight they created is small clost not mention 1000 other disasters they caused.

 

 

Well every bigger decision is complex you support mages or templars we already we have big differences in world state.

 

 

http://dragonage.wikia.com/wiki/Veil



#48
Usarean

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For me I'm gonna have to see how bad it's gotten. Might have to put them both down.



#49
TheKomandorShepard

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Fail you posted all examples being veil torned by mages and those aren't even close to current situation.

 

Yes i know that massive slaughter also weakens the veil but i somehow don't remember non-mages did what mages are doing now not mention that most of torned veil examples are caused by mages. And that is only 1 reason why mages are only causing  damage.



#50
The Elder King

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They said the we will be able end mage-templar war and there is no way that pro-templar circle will be smiliar outcome to pro-mage circle practically both are opposites.I rly hope it won't be pro-mage or pro-templar or just take peace i hope for new route that allow me kill all mages and finally solve all those problem mages cause.

Meh, I wouldn't hold my breath to what it is said in that video. I'll wait to see if it truly ends in this game.
And what you failed to realize is that both pro-mages and pro-templars outcomes I mentioned are both CIRCLES. Of course there'll be differences i those, but those places would still exist, mages would still exist. Your desired outcome basically eliminated the near totality of mages in the setting.
Though yes, I understand that even my outcomes might have tons of problem in being implemented in the save imports. That's why I would wait and see if the war truly ends in DAI, and not expect vastly different outcomes.