Hammer6767 wrote...
The thing about piracy that these a**holes don't realize is that it affects everyone else. Why do games cost what they do? Well, pirating doesn't answer that entirely but if it didn't exist, we would probably be paying less for games. Developers wouldn't have to devote so much time to copy protection, CD keys, Securerom, activation, etc.
It's a viscous circle and the thieves don't care. Not to mention the fact that all the creative people who devoted years to the game development are getting the shaft when you don't buy the game. It may mean they won't be able to continue.
Well, ME2 has only a simple disc check. That doesn't cost much.
However, nowdays i think the companies don't lose a high percentage at all.
Before i formated my PC for Windows 7 i had put up a nice chart with the turnover of the games, music and movie industry in the US.
And what i found out was that, while yes the music industry is in decline, it seemed like the games industry was taking the lost share.
With everything combined, it was a steady increase in the spendings for entertainment. An increase above the natural inflation.
Also, if you really want to cut costs, look of Modern Warfare 2. They spend 50 million for developing the game, but something like 100 million for advertisement.
Now to the topic of the costs of DRM, on a pure speculative basis since i don't have any reliable data:
Games for the Consoles cost about 10 bucks more than their PC counterparts, sometimes even 20.
I wonder how much developers need to pay microsoft in order to release an XBox game. My guess would be that it's way more than developers have to pay for DRM like Securom.
But as i said, this is purely speculative.