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What I miss. Open Level Design.


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#1
TurianRebel212

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I really do. I miss the open level design of ME1 compared to the arena style combat scenarios of ME2 and ME3. 

 

There are times in ME1 when you could go loooong, with a Sniper. I mean well over 300 meters. There were tons of long range sight lines and killing lanes. I miss that. I hope that returns in ME4. 

 

Thoughts? 


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#2
andy6915

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I do miss being able to snipe at actual long range where the enemy is a tiny dot on the horizon... But I don't miss the rest of it. Those big and open areas in ME1 were just boring basic areas that had absolutely nothing interesting to look at. Every world was just the same ground and rock textures with a different color and sky. If they can bring back open areas in ME4 but do it in a way that the uncharted worlds are actually interesting, perfect. But if their idea of a wide open area again is the ME1 style, forget it. DAI seems to be an open world done right from the looks of things pre-release, so maybe that's a good sign for the open areas returning in ME4 except actually good this time.



#3
Excella Gionne

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I'm not sure if you could snipe with the sniper rifles. Well, I know I couldn't.

#4
Obadiah

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I do miss it, but, honestly, I've stopped sniping in the open levels for a while now. Instead I Mako canon enemies and get it over with.

[Edit]
Every once in a while though... a little Elanos Haliat gets a sniper bullet in the face.

#5
andy6915

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I'm not sure if you could snipe with the sniper rifles. Well, I know I couldn't.

Why not? With a spectre X sniper rifle with mods that increase accuracy or weapon stability, your aim wouldn't even move after shooting. Your aim would be in the exact same position after firing, allowing you to pretty much not miss as long as your own accuracy was good. That weapon and mod combination makes your aim steadier than in ME2&3. It also helps to level up sniping skill a lot so that your own base accuracy with them was good.


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#6
KaiserShep

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I did love the open terrain of ME1, especially if I came across a group of privateers that I could snipe from a distance. The interior structures of ships and bases were problematic though. The inside of basic cargo freighters with the maze of crates got rather repetitive. It was a good thing that they were all short side missions. ME3 with that open landscape would probably have been fantastic. I'd love to see the return of a vehicle myself, but I have the feeling that my wish won't come true.



#7
Reorte

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I really hope it comes back, done right this time. The concept was good, the implementation not quite so good. If it needs more time and money to do a really good job of that then so be it, it'll be worth paying for.
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#8
KaiserShep

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I'd prefer if they either went back to wheels or gave us a proper flying machine to toy around with. The Hammerhead was an OK concept that ultimately felt like a crippled helicopter.



#9
AlanC9

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I do miss it, but, honestly, I've stopped sniping in the open levels for a while now. Instead I Mako canon enemies and get it over with.

[Edit]Every once in a while though... a little Elanos Haliat gets a sniper bullet in the face.


Same here. There aren't too many long-range combat opportunities where you can't just blow them up with the Mako.

#10
dreamgazer

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Same here. There aren't too many long-range combat opportunities where you can't just blow them up with the Mako.

 

There aren't any. During the open-exploration areas, I never hop out of the Mako unless absolutely necessary (collecting insignias and dogtags is serious business, after all).  Those stretches bore me enough without drawing them out any longer by going on foot.  I know it's possible to hit level 60 in one run by doing so, but meh.



#11
Remix-General Aetius

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lol what open level design? the only thing you could do is snipe from 100 screens away, that's it. the rest of it is:

 

- identical sidequest "dungeons"

- annoying planets with even worse terrain for the Mako, and most of them looked identical anyway except for the color and skybox

- level interior design being a copy/paste throughout the entire game.



#12
sH0tgUn jUliA

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I'm not sure if you could snipe with the sniper rifles. Well, I know I couldn't.

 

 

You had to have about 8 dots in the bar, and a hella good rifle before they would stay steady. About level 16 minimum. Console commands come in handy. You could snipe those Geth Armatures. Now I just run them over with the Mako, unless I screw up and drive the mako into the lava or off a cliff or somewhere horrible. Hence, on the PC it's casual difficulty whereas on the 360 I'll play on just under insane.



#13
Reorte

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lol what open level design? the only thing you could do is snipe from 100 screens away, that's it. the rest of it is:
 
- identical sidequest "dungeons"
- annoying planets with even worse terrain for the Mako, and most of them looked identical anyway except for the color and skybox
- level interior design being a copy/paste throughout the entire game.

Those are issues with the implementation, not the concept. The concept is fine. Get more detail in there and not only will you have greater variety (and hence less boredom) but leaving the Mako would make sense too, if the terrain gets too difficult for it to cross (sensible difficulty like rocks and trees, not random mountains). Or you might need to decide whether a head-on assault in the Mako through the one passable but heavily guarded point is a better choice than sneaking in round the back on foot.

#14
KrrKs

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In an optimal world they would give us an open world approach, with valid use cases for sniping (and all other engagement types),

as well as sneaking or just running away (err, of course I mean: tactical avoidance of a confrontation)

e.g. like the first Crysis (haven't played the 3rd) or the Stalker series (excluding here MP titles like BF or CoD, CS, whatever)

 

But combat ranges got shorter in each title until now.

So I hope the next ME gets at least back to ranges past 20m for shooting stuff.

If they allow manipulable environment again ( and maybe even partially destructible) this would be great step in the right direction.



#15
I Tsunayoshi I

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Why not? With a spectre X sniper rifle with mods that increase accuracy or weapon stability, your aim wouldn't even move after shooting. Your aim would be in the exact same position after firing, allowing you to pretty much not miss as long as your own accuracy was good. That weapon and mod combination makes your aim steadier than in ME2&3. It also helps to level up sniping skill a lot so that your own base accuracy with them was good.

 

That would mean something if the standard sniper mod wasnt Scram Rail X/Scram Rail X/HE Ammo X so that you could literally shoot bombs at everything.



#16
SporkFu

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That would mean something if the standard sniper mod wasnt Scram Rail X/Scram Rail X/HE Ammo X so that you could literally shoot bombs at everything.

Wait...wait wait wait. Scram Rail bonuses stack??  :o How did i not know this? I've always gone with frictionless materials/scram rail, and polonium rounds because I like turning everyone into piles of green goo. 



#17
CronoDragoon

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I really disliked the open level design of ME1. But for Inquisition BW has said you will be rewarded for exploring with story. That is my kind of exploration and I hope the same philosophy is applied to ME4. The last thing I want is to traverse to the far corner of a barren planet for Palladium +15.


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#18
I Tsunayoshi I

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Wait...wait wait wait. Scram Rail bonuses stack??  :o How did i not know this? I've always gone with frictionless materials/scram rail, and polonium rounds because I like turning everyone into piles of green goo. 

 

Yup. Double Frictionless Materials X can and does result in infinite ammo for rapid fire weapons.

 

But yeah. Snipers become stupidly silly Rocket Launchers.


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#19
Reorte

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But yeah. Snipers become stupidly silly Rocket Launchers.

It was so worth it though when faced with Kaira Stirling's mouthing off at me, *blam* dead one shot as soon as she'd finished talking.
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#20
I Tsunayoshi I

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It was so worth it though when faced with Kaira Stirling's mouthing off at me, *blam* dead one shot as soon as she'd finished talking.

 

that is funny as hell to send everyone around her ragdoll dead in one shot.


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#21
andy6915

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That would mean something if the standard sniper mod wasnt Scram Rail X/Scram Rail X/HE Ammo X so that you could literally shoot bombs at everything.

Only non-sniping snipers do that. I've tried that before, but the long wait between shots isn't worth it when I can just put in 2 quick rapid shots to kill the same target or immediately target another at will. The only times I do that now is things like soldier Shepards where I've got tons of options or on my engineer with sniper training who doesn't have the most weapon damage to begin with thanks to being that class.


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#22
NeroonWilliams

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Only non-sniping snipers do that. I've tried that before, but the long wait between shots isn't worth it when I can just put in 2 quick rapid shots to kill the same target or immediately target another at will. The only times I do that now is things like soldier Shepards where I've got tons of options or on my engineer with sniper training who doesn't have the most weapon damage to begin with thanks to being that class.

For similar reasons, I always stopped advancing my ammo past Shredder VII and Tungsten VII.  As long as the game mechanics let me switch between the two instantaneously, these two suit my purposes.

 

I dislike the SRs in ME2 and ME3 because no actual sniper would be trying to use them at the ranges that you're presented with in those games.  That's the real reason that the slow-mo was added to the Infiltrator class when using SRs: you wouldn't be able to use them properly at those ranges with enemies running around at regular speed.



#23
I Tsunayoshi I

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Only non-sniping snipers do that. I've tried that before, but the long wait between shots isn't worth it when I can just put in 2 quick rapid shots to kill the same target or immediately target another at will. The only times I do that now is things like soldier Shepards where I've got tons of options or on my engineer with sniper training who doesn't have the most weapon damage to begin with thanks to being that class.

 

True nuff. Its good for clearing mobs if you get the first shot, cause of the huge nuke range on the shot.

 

That said, my only other prefered ammo is Inferno, cause it pretty much makes everyone die faster, and makes Krogan not get up again. HE does the same when I decide to liberate their head from their humps.



#24
ShepnTali

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I love sniping in ME1, as shoddy as it is looking back. I hope to see a return to the more open game play in the next ME.

#25
Bardox9

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Considering most of my Shepard's are snipers, so much CQC does not mesh well. A shotgun is a better weapon to specialize in.... But something about a sniper rifle...Gotta admit though, with an extra shield power like tech armor or Geth shielding, or matrix defense or barrier is pretty good with a shotgun. Throw up you shield power and just roam the level with your shotty blowing enemies off their feet. An infiltrator with a shot gun is nasty. But I love my rifle... I want to watch heads explode for a 100 yards out.