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What I miss. Open Level Design.


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#51
KaiserShep

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My favorite is the lifting of the geth colossus. But it was pretty amusing when Liara lifts Alestia and the geth she's with (I think there's a commando or two with her as well) when she traps you in the room where you can make the cure for the people in the med bay at Peak 15 on Noveria.



#52
AlanC9

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My favorite is the lifting of the geth colossus. But it was pretty amusing when Liara lifts Alestia and the geth she's with (I think there's a commando or two with her as well) when she traps you in the room where you can make the cure for the people in the med bay at Peak 15 on Noveria.


I had a problem there with a commando falling into a space where she couldn't be targeted.

#53
Farangbaa

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I had a problem there with a commando falling into a space where she couldn't be targeted.

 

Get her out with a Singularity.

 

Many problems it causes, many problems it solves ;)



#54
Reorte

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Huh, I never noticed that before. Once I was done with that sidequest, I never returned to the lower markets (Morlan's shop certainly isn't famous for its selection).

Yeah, it was Morlan not Chorban, getting my salarians confused.



#55
KaiserShep

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Yeah, it was Morlan not Chorban, getting my salarians confused.

 

The lizard people all look the same.



#56
ImaginaryMatter

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The lizard people all look the same.

 

I always thought they were more frog like:

 

amazon-horned-frog_443_600x450.jpg


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#57
KaiserShep

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Maybe the protheans are not as familiar with amphibious life.



#58
Mcfly616

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Wish they had implemented Reaperized Salarians in ME3. I'd imagine they'd move something like the Geth hoppers from ME1.



#59
KaiserShep

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I missed the hoppers and colossus in ME3.



#60
I Tsunayoshi I

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The thing about ME1, is most of the stuff you took cover on, looked like it was naturally there. All the junk and crates, they weren't all conveniently set up perfectly for a firefight like in ME2.

 

I call bullshit on this because of the fact that most of the places like that, they are copy and pasted in and in the same places.



#61
ImaginaryMatter

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I call bullshit on this because of the fact that most of the places like that, they are copy and pasted in and in the same places.

 

I think ME1 was slightly better about it than the others, but then again gameplay is greatly different (biotics are much better at crowd control, Shepard has alllooottt more health/shields, etc). Like if gameplay in ME1 was more akin to ME2 or ME3, it sure as hell would have a lot more chest high walls.



#62
KaiserShep

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ME1 was better than ME2 when it came to map design, but I think ME3 was better than the both of them. The only real sore spot was the rather confining design of the Citadel, but ME2 was also the worst in this respect. In fairness though, ME1's Citadel was surprisingly lifeless, but I guess having all that space does come at a cost.


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#63
ImaginaryMatter

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ME1 was better than ME2 when it came to map design, but I think ME3 was better than the both of them. The only real sore spot was the rather confining design of the Citadel, but ME2 was also the worst in this respect. In fairness though, ME1's Citadel was surprisingly lifeless, but I guess having all that space does come at a cost.

 

I think ME3's improvement in this regard can mostly be accounted for due to all the rubble and stuff left by the Reapers shooting everything. For levels without a bunch of blown up buildings the map design feels very much like ME2. Because of that I don't think it's because the developers suddenly became better at integrating chest high walls with the environment but rather because the nature of the story gave them a better hand (although they did get rid of the bullet proof glass!).



#64
SporkFu

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I think ME3's improvement in this regard can mostly be accounted for due to all the rubble and stuff left by the Reapers shooting everything. For levels without a bunch of blown up buildings the map design feels very much like ME2. Because of that I don't think it's because the developers suddenly became better at integrating chest high walls with the environment but rather because the nature of the story gave them a better hand (although they did get rid of the bullet proof glass!).

Only place I can remember it is on Horizon. There's a banshee behind a bulletproof window in one spot. 



#65
ImaginaryMatter

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Only place I can remember it is on Horizon. There's a banshee behind a bulletproof window in one spot. 

 

Exactly. My experience with the ME2 cover was hit-or-miss. Depending on the context of where the mission was the cover worked well or terribly (cargo bays good, Collector missions bad) but one thing that always took me out of the gameplay a little were those glass walls standing up to bullet streams. They occur in ME3 but they aren't really a part of the combat sections... like that Horizon banshee or Cerberus on Horizon and Omega.

 

I really hope in the next game cover is destructible and some of it might have to be created by the player (like flipping over tables, having a krogan knock something down, etc)



#66
SporkFu

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Exactly. My experience with the ME2 cover was hit-or-miss. Depending on the context of where the mission was the cover worked well or terribly (cargo bays good, Collector missions bad) but one thing that always took me out of the gameplay a little were those glass walls standing up to bullet streams. They occur in ME3 but they aren't really a part of the combat sections... like that Horizon bashee or Cerberus on Horizon and Omega.

 

I really hope in the next game cover is destructible and some of it might have to be created by the player (like flipping over tables, having a krogan knock something down, etc)

Amen. I'm very interested in what they'll be able to do with the new engine. 



#67
TurianRebel212

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I just wanna be able to tag scrubs from 300 meters out in ME4 with dat glorious Black Widow. That is all. 

 

And..... Return of THE Mako. Yes folks, it needs to happen. Haters gonna hate. But Mako was glorious. 


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#68
andy6915

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Exactly. My experience with the ME2 cover was hit-or-miss. Depending on the context of where the mission was the cover worked well or terribly (cargo bays good, Collector missions bad) but one thing that always took me out of the gameplay a little were those glass walls standing up to bullet streams. They occur in ME3 but they aren't really a part of the combat sections... like that Horizon banshee or Cerberus on Horizon and Omega.

 

I really hope in the next game cover is destructible and some of it might have to be created by the player (like flipping over tables, having a krogan knock something down, etc)

The bullet proof glass is what I hide behind for 90% of the survival fight in Arrival. It does feel pretty unrealistic for that glass to still be working for cover after it's been shot so much that you can't see through it anymore.



#69
von uber

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It's plot glass.
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#70
AlanC9

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Just replayed Therum last night. Parts of that are as bad as anything in ME2. The big boulders that just happen to be in the middle of the path when you leave the Mako behind, for instance. IIRC Eden Prime had a bunch of them too. And of course, the standard square UNC prefab typically has that waist-high wall right inside the door, though I often prefer to work from the doorway rather than use that wall.

I think ImaginaryMatter called it. It's not so much that the design approaches were very different, it's that the new combat system required the ME2 designers to come up with cover all the time. It's easier to get away with this stuff when you're not doing so much of it.

#71
KaiserShep

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What is this "leaving the Mako behind" that you speak of? I always take the Mako right up to the front door of the prothean ruins, 'cause no one leaves Mako in the corner.

 

If you hit that entrance right (hitting the left side of the entrance with the wheels to kick up the left side of the tank), you can basically shove the tank in sideways and then crawl your way through the obstacles and geth. Also, the game seems to be a bit bugged at this point, because if you manage to get the Mako all the way to the entrance of the ruins, the geth armature, troopers and hoppers that are waiting to attack just stand there and do nothing, allowing you to kill them at your leisure.


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#72
ImaginaryMatter

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What is this "leaving the Mako behind" that you speak of? I always take the Mako right up to the front door of the prothean ruins, 'cause no one leaves Mako in the corner.

 

If you hit that entrance right (hitting the left side of the entrance with the wheels to kick up the left side of the tank), you can basically shove the tank in sideways and then crawl your way through the obstacles and geth. Also, the game seems to be a bit bugged at this point, because if you manage to get the Mako all the way to the entrance of the ruins, the geth armature, troopers and hoppers that are waiting to attack just stand there and do nothing, allowing you to kill them at your leisure.

 

At the higher difficulties I find that Shepard and friends do much more damage (and are much more resilient) than the Mako, to the point where I literally hop out of it whenever I engage in combat.



#73
AlanC9

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At the higher difficulties I find that Shepard and friends do much more damage (and are much more resilient) than the Mako, to the point where I literally hop out of it whenever I engage in combat.

 

If you get hit in the Mako, you're doing it wrong.



#74
AlanC9

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What is this "leaving the Mako behind" that you speak of? I always take the Mako right up to the front door of the prothean ruins, 'cause no one leaves Mako in the corner.

 

If you hit that entrance right (hitting the left side of the entrance with the wheels to kick up the left side of the tank), you can basically shove the tank in sideways and then crawl your way through the obstacles and geth. Also, the game seems to be a bit bugged at this point, because if you manage to get the Mako all the way to the entrance of the ruins, the geth armature, troopers and hoppers that are waiting to attack just stand there and do nothing, allowing you to kill them at your leisure.

 

I dunno -- Bio games are easy enough without exploits. But I'll give this a shot next time.



#75
KaiserShep

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At the higher difficulties I find that Shepard and friends do much more damage (and are much more resilient) than the Mako, to the point where I literally hop out of it whenever I engage in combat.

 

I've never played above Normal on ME1 so I'll have to take your word for it, but the Mako typically dispatches geth with as much efficiency as the Jedi take out the stupid battle drones. I only get out when I want to level up faster.