The Suicide Mission in ME2 is perhaps one of the most satisfying missions in the entire series. (Well, at least until you get the big Human-Reaper reveal.) Having the team work together, selecting specialists for certain tasks, and the uncertainty of whether they will survive or not (at least if you are playing bind your first time) all contribute to the suspense and immersion. I suspect that a good deal of the disappointment with Priority Earth was that people were expecting another mission like the Suicide Mission.
The problem, of course, is that if you can kill off any and all your squad mates, later games are going to be vastly complicated by trying to come up with different versions, one that has a squad mate alive, and one that doesn't. (Which is even further complicated by having to take into account whether they were loyal or not.)
So how could you do another Suicide Mission like game, but not create all the complications that might surface? I don't know for sure if the two are compatible, but perhaps there is a way.
First, I think you would need to limit the size of the team. A smaller team not only means fewer variations to account for, but also allows more time to be devoted to each character so that they are more well developed. Garrus, for instance, is not well developed in ME2 unless you are romancing him. He ends up spending most of his time "calibrating."
Second, I think you would need to limit who and how many squad mates can die. On Virmire you could lose two squadmates: Ashley/Kaidan and Wrex. With the VS situation, Ashley and Kaidan play the same plot role in later games and all that needs to change is their individual dialogue to reflect their differing personalities. With Wrex, his presence or absence makes a huge difference later on. So, maybe have two squad mates that can be interchanged with each other later on. Additionally, plan out a squad mates' replacement for later on so that whether that squad mate dies or not, they are still replaced in a later title, only the reason for the replacement changes. For instance, if Mordin dies or lives, he is still replaced by Padok Wiks in the later game, in one case because he died, in the second because he has moved on.
At any rate, I hope we can see something like the SM in the future, but it needs to be better planned on how they will deal with the consequences in later titles.





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