I am in the middle of an ME2 game and was thinking about how it is difficult to run and gun as much as ME3 without very specific builds or characters, much of this centering on RHA not working as great since Shep won't aim if you get too close to cover, but also the difference in enemy accuracy and Shepard's shields.
I looked through some old threads but didn't find as much concrete data as I would like, so I took a gander at coalesced.ini.
Anyway in the shield section you have some stats that seem straight forward. Shield regen delay is set to 5 seconds, and shield recharge time is set to 2. Then you have something called "bFastCoverRegen" which is set to true. I assumed that is some sort of regen bonus if you are in cover, but does anybody know the amount?
Also shield gate is set to true, and there is a variable called "DamageGateInterval" which is set to 1. It seems like that would be too long for shield gate to be active, unless it isn't in seconds. Is this the amount of time before the shield gate will refresh?





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