Using modules with files not found in in the 1 disc version of nwn...?
#1
Posté 14 juin 2014 - 06:21
#2
Posté 14 juin 2014 - 07:06
You have to be a little more specific than this. What are the missing tlk files? Did you place the files in the correct sub-directory of your NWN installation (tlk for tlk files)?.
What do you mean when you say you created a talk file?
#3
Posté 14 juin 2014 - 07:09
- Make sure you didn't accidentally add a space or something to the end of the new folders names.
- Rename them as insurance.
- Use all lowercase letters to name them.
- Some downloads may need extracted due to being compressed or zipped. I recommend always downloading to your desktop first and checking the file extensions after downloading. Files ending in ".rar", ".zip" or ".7z" all need uncompressed/extracted before being used. Simply uncompress/extract these to your desktop and then drag and drop them into their appropriate folders found within your NWN Main directory. You delete the desktop files afterwards. Many downloads also contain PDFs, Installation Notes, etc... that you may or may not need as well.
If you have issues with just one or two specific modules, make a post with links to where it can be found on NWN Vault (or wherever it is hosted).
#4
Posté 15 juin 2014 - 10:38
Some particularly large hak paks, I'm thinking specifically of CEP here, contain different file types, including tlk, and come packaged as self extractors. If the extention is exe you need to run it and it will exctract the files into the right directory automatically.
#5
Posté 27 juin 2014 - 10:12
Kalbaern you see what I mean, I guess... I want to say its hexcoda and descent (D1-D2 pnp) modules moria maybe I have installed so many.
it's just that in the 1 disc version I just bought all the directory or home files in the game install are full words all caps so I named my files the same. should I call them .tlk (creates an error; must have a file for this) talk, Talk or Music msc.,mus. etc. or... I don't know as I have never seen the originals. It is only a deal breaker with the .tlk files as the modules play without custom music and such. I have two modules that have custom talk files and both say custom .tlk missing on start attempt so it must be that my new files are not recognized as I have re downloaded both several times opening the files in two or three places to make sure I see only whats in the zip or rar and install it correctly.
I tried to change the homemade file names with only one staying all lower case (talk) hopefully a good sign I will re install tonight the others reverted to original maybe the game does know what it wants
well see.
As a side note .exe type modules ( shadowlords et al, dead gods, cormyrean nights) all install correctly and if they have .tlk files I sure as H*** can't find em! where could they be going I checked override. wish I had more exp. im only 1st or 2nd lvl. windows user
thanks for the thought Ill check back either way! oh! what happened to the module vault! hundreds... gone... where....new site? Thank goodness I got Maybe 25 or so before the site changed to, I don't know what it is, some game that is not what we play.
#6
Posté 27 juin 2014 - 11:37
The old Vault is not gone, not yet at least. Need to do some technical changes to a system file, though, probably easier if you email me and I'll give you directions along with the file to replace (com dot gmail at balkothwarcraft).
And even once that goes down, whenever that is, we have a new Vault that's up and running and gaining content, so all is not lost, I promise.
Regarding your directory, it should look something like this image (I have extra folders but I've highlighted the ones you care about right now):






Retour en haut







