Strengthening the Inquisition
#1
Posté 14 juin 2014 - 09:29
#2
Posté 14 juin 2014 - 10:07
"Galaxy Readiness Points"? Not again... In the Nex Generation i want to see something more that freaking numbers.
#3
Posté 14 juin 2014 - 10:59
Hopefully more than just putting stuff in the box at the camp and getting xp
#4
Posté 14 juin 2014 - 11:13
"Galaxy Readiness Points"? Not again... In the Nex Generation i want to see something more that freaking numbers.
That wasn't really a bad idea, ME3 just handled it poorly
#5
Posté 14 juin 2014 - 11:23
But I want numbers too. Numbers make me happy.
- godModeAlpha aime ceci
#6
Posté 14 juin 2014 - 11:27
How do you think this will play out? Will it be like DAA, that you make individual decisions and the game keeps track of it, you only seeing eventually the outcome? Or will it be like Mass Effect 3, with one single number representing your power? Or multiple numbers, each representing power in one domain? Or yet something different? Is there even an own strategic miniplay for this, where you direct your armies?How is your inquisition strengthened? Is it through own quests? Is it by finding and gathering stuff on the side, like in DAO? Or is it by making decisions of companion/item strength vs. inquisition power? Is it by making hard moral decisions?Is it possible to screw your inquisition by constantly neglecting to strengthen it and thus ending up in a dead end?
most likely all of this combined
these could be all apart of many choices on how you the player choose to strengthen your Inquisition
#7
Posté 15 juin 2014 - 12:16
Which I don't think numbers will be the only way to tell the strength of the Inquisition it will be one way. Simply put in some of the gameplay we have seen we have seen how we need 'agents' to do certain things. And have a threshold with those agents when they need to do missions. Likewise I imagine with the troops we will have their number and what they are equipped with, economy will be a gold supply, and espionage not sure exactly. But it would be nice to have some numbers simply to know what resources we have available. I always felt with Awakening they did not give you a good idea of how strong Vigil's Keep and its forces were.
#8
Posté 15 juin 2014 - 12:21
Please power should be illustrated in numbers, it's simple.
#9
Posté 15 juin 2014 - 01:56
From everything I've read strengthening the Inquisition the war assets from Mass Effect 3. The main difference though, is that we will actually see the growing power of the Inquisition play out in the world. So soldiers will start patrolling roads and towns, they'll be out building camps, weapons, bridges, mining for resources and so on and so forth.
#10
Posté 15 juin 2014 - 03:54
#11
Posté 15 juin 2014 - 03:59
Having some straightforward numbers to gauge and allocate resources is a good thing. Seeing them in action and getting to interact with them is even better. I'd prefer something much more engaging than the raw point totals of Mass Effect 3, like some glorified numerical score tracking of much older titles.
#12
Posté 15 juin 2014 - 04:23
hopefully I could command squads on the field when the time comes. I would like to order a platoon to ransacked every falls god in their fort and replace them with my inquisitor's figurine.
#13
Posté 15 juin 2014 - 11:09
I seem to recall in one of the interviews it was also mentioned how it would affect when you could undertake quest. So there is a really strong fortress that you want to take but until your forces and resources are high enough you won't be able to do so. They need to build siege equipment and you will actually see your forces using the battering ram to breach the gates. Or did I dream all that and it is merely wishful thinking?
They have also said you will be able to resolve the mage/Templar war. Since that is spread across Thedas, even if the main factions are within Orlais, and we don't get to visit places like the Anderfels or Antiva, then I'm assuming there will be a degree of sending armies, diplomatic envoys, etc, out to other parts of Thedas to persuade them to your point of view and depending on how strong your resources when you send them, will govern how successful they are. In fact you wouldn't be able to send them at all until a certain level of resources is reached.
#14
Posté 15 juin 2014 - 11:33
Maria: Yes, numbers are good. I too want to see them, but they needed to be handled much better than ME3. Having all choices distilled to raw numerical values was weak. I want to see those numbers working on the battlefield, via expanded cutscenes and gameplay.
#15
Posté 15 juin 2014 - 11:39
A big problem with ME3 system is that you acquire assets but never get to utilise and it comes across as a pointless number.
By the sounds of it in DAI we are going to be able to utilise assets by getting to do tasks(building bridges etc) which hopefully should make growing the power base of inquisition feel rewarding.





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