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no blood magic please


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#76
Trikormadenadon

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It is just not a problem with blood magic but being a mage in general. Mage Hawke, an apostate, running around in Kirkwall fighting infront of templars in circle. Nobody cares. I just don't believe being a 'champion' would have protected a apostate mage from being apprehended by the templars in a city which was going nuts over its fear and hate of mages.

 

Warden could get away with being a free mage since he was a part of organization that had special priviledges (being a mage outside circle). This was also being confirmed by authorities, templar commanders even.

Mage Hawke was the odd ball there, he was just a nobody on the run, getting some money and status would protect him only so far. A open mage act would have forced templars (whom he had payed under the table) to move on him because citizens would have probably complained about his behavior.

Now inquisitor is another thing. I am pretty sure there is chantry behind this organization (despite what devs say, I don´t buy that) since a lone schmuck just can´t set it up and call everyone under his banner. You need leverage to do it. So inquisitor is a special case like Warden. He could even have a written permission from the king Alistair/empress Celena/divine justitia/templar commander/senior enchanter that authorites him to use "any means necessary", including blood magic to get the job done. Then you could have some (funny) moments when you try to convince local authorities/templars that you are infact allowed to be a mage outside circle AND use blood magic (maybe with a bit of help from the blood magic).

All true. I was simply limiting my statement since the thread is about blood mages.



#77
TurretSyndrome

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Now inquisitor is another thing. I am pretty sure there is chantry behind this organization (despite what devs say, I don´t buy that) since a lone schmuck just can´t set it up and call everyone under his banner. You need leverage to do it. So inquisitor is a special case like Warden. He could even have a written permission from the king Alistair/empress Celena/divine justitia/templar commander/senior enchanter that authorites him to use "any means necessary", including blood magic to get the job done. Then you could have some (funny) moments when you try to convince local authorities/templars that you are infact allowed to be a mage outside circle AND use blood magic (maybe with a bit of help from the blood magic).

 

Man... This is what I've been saying from the beginning, I don't understand why the devs are so adamant about not doing Blood Magic while saying "Oh, the inquisition is completely separate from the Chantry and you are in complete control". Everyone knows that this scenario is just like the one with the Warden, heck this time, it's even more free for the Inquisitor because of the power he acquires, as well as the chaotic state Thedas is in right now. So why is it so god damn hard to implement it in one form or the other?

 

And if they wanna say "Well look, we gave you ability to use blood magic in the previous games, so stop complaining", yeah you did, but you never added a proper lore-wise reaction to it in either of the games. You just let the characters completely ignore it on both occasions, while making some random characters be "magic sensitive"?(the Redcliffe Chantry Mother and the Knight Commander in Lothering as well as some others). 

 

One of the things I've been looking forward to, ever since this game was announced, was to finally have the ability to play a full fledged Blood Mage while dealing with meaningful consequences for using it in the game. It's really disappointing that they backed away on this for the third time. Inquisition is not the game where you should be blocking Blood Magic, that was DA 2. You're restricting access to it in the wrong game Bioware.



#78
Ap0state

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It is just not a problem with blood magic but being a mage in general. Mage Hawke, an apostate, running around in Kirkwall fighting infront of templars in circle. Nobody cares. I just don't believe being a 'champion' would have protected a apostate mage from being apprehended by the templars in a city which was going nuts over its fear and hate of mages.

 

Warden could get away with being a free mage since he was a part of organization that had special priviledges (being a mage outside circle). This was also being confirmed by authorities, templar commanders even.

Mage Hawke was the odd ball there, he was just a nobody on the run, getting some money and status would protect him only so far. A open mage act would have forced templars (whom he had payed under the table) to move on him because citizens would have probably complained about his behavior.

Now inquisitor is another thing. I am pretty sure there is chantry behind this organization (despite what devs say, I don´t buy that) since a lone schmuck just can´t set it up and call everyone under his banner. You need leverage to do it. So inquisitor is a special case like Warden. He could even have a written permission from the king Alistair/empress Celena/divine justitia/templar commander/senior enchanter that authorites him to use "any means necessary", including blood magic to get the job done. Then you could have some (funny) moments when you try to convince local authorities/templars that you are infact allowed to be a mage outside circle AND use blood magic (maybe with a bit of help from the blood magic).

This misses the point; Hawke got away with everything because he was powerful enough to destroy anything and everything that stood in his way. Not just from a game-play perspective, but looking at everything Varric says, and the way he describes Hawke, Anders directly tells Hawke that everyone knows what is happening. The correct explanation is Hawke is powerful enough, that he/she can get anything whatsoever in Kirkwall. 

From a game-design perspective too, this is correct. When the protagonist is highly powerful and capable of destroying ridiculously tough opponents, 'you are apprehended by templars' cut-scenes would have been incongrous in terms of why would Hawke submit, how could they beat Hawke, and rail-roading of the player into actions they don't want. 

A better way to deal with it, would be to have encounters or story-lines involving Templars trying to take Hawke in. No sense not allowing Hawke to be a mage, or even worse, assuming that Hawke lived only because Templars ignored him.



#79
Ap0state

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It is just not a problem with blood magic but being a mage in general. Mage Hawke, an apostate, running around in Kirkwall fighting infront of templars in circle. Nobody cares. I just don't believe being a 'champion' would have protected a apostate mage from being apprehended by the templars in a city which was going nuts over its fear and hate of mages.

 

Warden could get away with being a free mage since he was a part of organization that had special priviledges (being a mage outside circle). This was also being confirmed by authorities, templar commanders even.

Mage Hawke was the odd ball there, he was just a nobody on the run, getting some money and status would protect him only so far. A open mage act would have forced templars (whom he had payed under the table) to move on him because citizens would have probably complained about his behavior.

Now inquisitor is another thing. I am pretty sure there is chantry behind this organization (despite what devs say, I don´t buy that) since a lone schmuck just can´t set it up and call everyone under his banner. You need leverage to do it. So inquisitor is a special case like Warden. He could even have a written permission from the king Alistair/empress Celena/divine justitia/templar commander/senior enchanter that authorites him to use "any means necessary", including blood magic to get the job done. Then you could have some (funny) moments when you try to convince local authorities/templars that you are infact allowed to be a mage outside circle AND use blood magic (maybe with a bit of help from the blood magic).

This misses the point; Hawke got away with everything because he was powerful enough to destroy anything and everything that stood in his way. Not just from a game-play perspective, but looking at everything Varric says, and the way he describes Hawke, Anders directly tells Hawke that everyone knows what is happening. The correct explanation is Hawke is powerful enough, that he/she can get anything whatsoever in Kirkwall. 

From a game-design perspective too, this is correct. When the protagonist is highly powerful and capable of destroying ridiculously tough opponents, 'you are apprehended by templars' cut-scenes would have been incongrous in terms of why would Hawke submit, how could they beat Hawke, and rail-roading of the player into actions they don't want. 

A better way to deal with it, would be to have encounters or story-lines involving Templars trying to take Hawke in. No sense not allowing Hawke to be a mage, or even worse, assuming that Hawke lived only because Templars ignored him.