Make the Breach bigger?
#1
Posté 15 juin 2014 - 06:08
#2
Guest_StreetMagic_*
Posté 15 juin 2014 - 06:13
Guest_StreetMagic_*
I'm curious about that too. It'd dramatically make everyone's "world states" pretty different though. One is possibly saved, one is apocalyptic.
Also, I wonder if it may be part of Flemeth's plan. If there's anything that resembles "plummeting the world into the abyss", this would be it.
#3
Posté 15 juin 2014 - 06:15
Will we have an option to keep certain veil tears open or even making them bigger?
That certainly couldn't be bad idea, I always did think Thedas could use a few hundred more demons around. Why worry about Darkspawn and Archdemons when you've got a Pride Demon squatting outside your bedroom window everyday
#4
Posté 15 juin 2014 - 06:28
From how the story looks, it doesn't appear like it counts as an 'evil' option but rather a 'fail' option since the whole point of the game, your character, and the inquisition is to solve the Veil tears. But you never know.
#5
Posté 15 juin 2014 - 06:42
I also want to awaken the last 2 Old Gods.
It's an RPG after all,i want options.
- Falcon084 aime ceci
#6
Posté 15 juin 2014 - 06:52
Making the Breach bigger sounds like a direct analogue to joining the darkspawn in this game.
- Maria Caliban aime ceci
#7
Guest_StreetMagic_*
Posté 15 juin 2014 - 06:57
Guest_StreetMagic_*
Demons aren't actually my main interest in this. Dragons are said to have been more commonplace when the Veil didn't exist in an ancient time. That was in one of the comics, I think. A breached Veil is the fullest and truest realization of the "Dragon Age". So far, we haven't even come close to what a real Dragon Age is.
#8
Posté 15 juin 2014 - 07:02
One problem with the rift getting bigger is that the world we get to explore gets smaller.
Demons aren't actually my main interest in this. Dragons are said to have been more commonplace when the Veil didn't exist in an ancient time. That was in one of the comics, I think. A breached Veil is the fullest and truest realization of the "Dragon Age". So far, we haven't even come close to what a real Dragon Age is.
That I didn't know and it does sound interesting. Almost as if this is the true start of the "Dragon Age"
#9
Posté 15 juin 2014 - 07:15
Making the Breach bigger sounds like a direct analogue to joining the darkspawn in this game.
This.
No, you can't help the darkspawn. No, you can't join the Reaper. No, you can make more Breaches.
Demons aren't actually my main interest in this. Dragons are said to have been more commonplace when the Veil didn't exist in an ancient time. That was in one of the comics, I think. A breached Veil is the fullest and truest realization of the "Dragon Age". So far, we haven't even come close to what a real Dragon Age is.
Tigers were more common in the 1920s, but that doesn't mean you'd need flappers and prohibition to have a Tiger Age.
If you aren't aware, they call it Dragon Age because it was kick started by a high dragon reappearing and going on a rampage. It basically means 'age with much turmoil and strife.'
- Jedi Master of Orion aime ceci
#10
Guest_StreetMagic_*
Posté 15 juin 2014 - 07:17
Guest_StreetMagic_*
Tigers were more common in the 1920s, but that doesn't mean you'd need flappers and prohibition to have a Tiger Age.
If you aren't aware, they call it Dragon Age because it was kick started by a high dragon reappearing and going on a rampage. It basically means 'age with much turmoil and strife.'
I know how it started, but this is tame. A mockery of what a real Dragon Age could be
A part of me wants to see the real thing.
#11
Posté 15 juin 2014 - 07:22
I know "Dragon Age" is the name of the franchise and people love seeing dragons and they are kind of the titular flagship creatures for the games but the Chantry's naming conventions for ages don't necessarily need to have anything to do with what they are named after.
The Steel Age was named after the material of the weapons used to kill the Queen of Antiva. The Storm Age was named after... the the "storm" of violence in the Qunari Wars.
#12
Guest_StreetMagic_*
Posté 15 juin 2014 - 07:24
Guest_StreetMagic_*
Would it make you feel better if I just said I want to see everything burn? ![]()
On a bad day, I do. And I could easily create a character concept that would want that (an elf, naturally).
If I'm prevented from that, so be it. It's not like I really care that much. I understand the world needs to be "saved" and all that. It's just that the option would be interesting.
#13
Posté 15 juin 2014 - 11:45
Well in the original trailer Morrigan did hint at the possibility that you could lead the world to destruction and it is possible to end the game with just one companion. This would seem to suggest that you have angered them all so much they can't support you and you are left to face the big bad virtually solo. I'm guessing that might not end up well or at the very least, with you doing some sort of deal that enables you to survive while the world is swallowed up, so you never know.
However, remember the old proverb "Be careful what you wish for........
#14
Posté 15 juin 2014 - 12:06
it would be great - having an option to be the ultimate evil. but no, i don't believe it would happen in any BW game. it would make future instalments quite tricky, and of course media would rage.





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