While editing some placeables for my module I've noticed that many placeables have a Fort save, but no Reflex or Will save. According to the Builder's Guide a placeable's Fort Save is only used against spells that allow a Fort save, but I'm almost certain it factors into other things. Can anyone tell me why the Fort saves for placeables are set so high when, according to pnp, they shouldn't get a Fort save at all?
Placeable Fort Save
Débuté par
Pstemarie
, juin 15 2014 11:00
#1
Posté 15 juin 2014 - 11:00
#2
Posté 20 juin 2014 - 06:52
I seem to remember that the standard secret door system looks up the saving throw to determine the search DC. Other than that I don't think saving throws are used at all. They definitely do not factor in to the default FortitudeSave() command which they will always fail.
EDIT: Actually the on-hit knock property may use the fortitude save against its DC. Strike that on hit: knock checks the Unlock DC. Looked at SoU and HotU. Their secret door scripts use the Reflex Save as the maximum detect range, and Will Save as the search DC. Fortitude save is not used.
- Pstemarie et Grymlorde aiment ceci
#3
Posté 22 juin 2014 - 07:39
Thanks WhiZard. I knew there was something the saves were used for, just couldn't recall what.





Retour en haut






