Fun run mage Ajira (nightmare solo) is level 15 and she's already bagged Uldred, Kolgrim and Zathrian, meaning she's a full-blown battle mage who knows her stuff. So far the campaign was a pleasant mixture between shooting fish in the barrel and occasional bouts of hard and fast fighting, but when she reached Orzammar the fun came to an abrupt end.
Even white enemies seemed to resist spells more often than not, and two or three resisted spells in a row were nowhere near as rare as they ought to be at 15% spell resistance (20% for elites, 25% for bosses). One white thug even resisted four in a row: repulsion glyph, Mind Blast, Sleep and Cone of Cold. Battles seemed to go on forever, many seemed unwinnable without going the whole hog (Paralysis Explosion, Inferno, even tricks like casting glyphs before a conversation), and almost every encounter seemed to require mana refills. Not only one lesser pot, but two or three. Piotin required three reloads, and so did the thugs in the 'empty' house.
In short, it was as if the game had suddenly remembered that nightmare difficulty shouldn't be a cakewalk.
Then I found out what was wrong...
Anyway, it was a highly interesting experience, similar to moving the difficulty slider all the way to the right in Oblivion. Lots of cussing was involved. ![]()





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