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The magical visuals of warrior/rogue abilities


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182 réponses à ce sujet

#1
Eternal Phoenix

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Does this annoy anyone else? For an example on what I'm talking about: In the dwarf gameplay video we saw the dwarf perform a rush attack towards some enemies and this is accompanied by a magical-looking blue trail that follows behind him. Unfortunately I can't find the video anymore (since the original was removed). Another example would be the "mighty blow" ability (as least I presume it's that) which has been both observed with the warrior Inquisitor and Iron Bull where they slam their weapon into the ground causing an eruption to occur (see 0:47) in a small radius around them. Final example would be in this trailer with Sera jump teleporting away at 0:35.

 

This certainly hurts immersion for me, especially with the whole idea that only a few people can actually use magic but then we have regular warriors and rogues using abilities which look magical in nature. That was one DA2 feature that I had hoped would skip Inquisition. It's not a game breaker but it's still annoying for me.

 

Other than that, the ordinary attacks of the warrior seem pretty down-to-earth.

 

I feel as if Bioware should have gone the route of Dragon's Dogma when it came to abilities. In, DD, the abilities are exaggerated a bit but are still somewhat realistic. Look at the Burst Strike for example:

 

BURST_STRIKE.gif

 

As you upgrade this ability to its final level (Blitz Strike) a spark will erupt on the ground from where the player initiates the attack and they will travel a further distance with this strike as well as being quicker with it. More dust will also follow with the strike leading to dust emerging from around the character as seen below:

 

BlitzStrike.gif

 

For me it was the perfect ground, unless you're talking "Arc of Deliverance" then that was closer to Inquisition's mighty blow:

 

Skill_Warrior_Arc_of_Deliverance.gif

 

But at least it had to be charged. It felt like a strong strike, it was slow and it left you vulnerable. The characters in Inquisition pull of the similar strike relatively easy and the charge attack of the warrior (as seen with the dwarf gameplay) has what looks like magical effects.

 

Anyone else agree on this matter or do you like the visually exaggerated abilities of the warrior and rogue? Again, it's no deal breaker for me but it's a bit too much visual effect especially when you have magic flying around from the mage in the party.


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#2
A.Kazama

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I like exaggerated visuals.

Makes me feel... Awesome!
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#3
Avaflame

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I definitely see why you and others might not like. I'm not sure I like it. But on the flip-side, if you don't have those kind of flashy animations for the Warriors and Rogues, by contrast you risk them becoming visually stale against the mage spells.


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#4
Eternal Phoenix

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I definitely see why you and others might not like. I'm not sure I like it. But on the flip-side, if you don't have those kind of flashy animations for the Warriors and Rogues, by contrast you risk them becoming visually stale against the mage spells.

 

Maybe but I don't understand why that charge attack the dwarf used had to have a blue trail of energy suddenly surround him. A charge attack can be exaggerated and work just as well visually without using colorful visuals which look magical (as DD shows).



#5
JerZey CJ

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Maybe but I don't understand why that charge attack the dwarf used had to have a blue trail of energy suddenly surround him. A charge attack can be exaggerated and work just as well visually without using colorful visuals which look magical (as DD shows).

If I remember right, didn't the charge attack only have two lines/streaks coming from the corners of the shield? I think they were just "whoosh lines" they were just there to say "he's going really fast!"



#6
Batknight

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Maybe but I don't understand why that charge attack the dwarf used had to have a blue trail of energy suddenly surround him. A charge attack can be exaggerated and work just as well visually without using colorful visuals which look magical (as DD shows)Bec

Because it looks cool...I guess. This is going to come down to being a preference thing really. I don't care if those flashy affects are there either way personally, but Dragon Age combat has never been the most fun or interesting to watch, so I guess they feel the affects spice things up a bit. That's really all I can think of.


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#7
Zatche

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I thought the magical blue trail was a buffer from the mage a la heroic aura.
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#8
ManOfSteel

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"Does this annoy anyone else?"

 

No, I can't say that it does. I understand how it would, but it just doesn't bother me. I remember people getting up in arms about Cassandra bashing the gate open during the PAX demo. That didn't bother me either. I just don't have much of a problem with exaggerated combat like that, unless it goes too far in that direction.


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#9
andar91

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I don't really care about this. The most heavily exaggerated stuff I've seen thus far is Sera's backflip (only in distance) and the Warrior shattering the ground. On the whole, the game seems a bit more grounded.

 

I actually really like the flashier visuals; they aren't RIDICULOUSLY flashy, but they are visually interesting. I think, as someone else stated, they're basically "whoosh lines/effects" intended to augment the action, a bit like a comic book. What the rogue is actually doing is just delivering a bunch of really quick strikes with his or her daggers, but the blue light just signifies to the PLAYER that the attack is special in some way.


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#10
StrangeStrategy

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Dragons Dogma... Hmmm, it has some awesome combat and boss fights; but I don't like the charging times and slowness of some spells .Warrior for example is HORRIBLE to play as, because it is so slow. Arc of Deliverance or whatever takes forever to charge, and if you get knocked down by a big creature (Which is the only time you'd use it, when fighting a boss) it just feels so sucky.

 

 

I don't want to them to make it as crazy as DA2, where striking with an arrow can make them explode (hilarious, but ridiculous) then I'm okay with it. So far, I don't see anything too bad. Sera's super range backflip is a bit weird, which makes me wonder how it will perform inside... Cause she flew back quite a bit, jumping into a wall wouldn't be good. I hope they done that down.

 

But other than that, I'm okay with it. I remember the dwarf charge video you're talking about, and honestly the blue stuff doesn't need to be there, it just helps show the player "hey, you're moving fast." They could remove that too, but as it is, I don't care if they don't.



#11
Enigmatick

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I thought that was because they were buffed to high heaven.


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#12
Eternal Phoenix

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I thought that was because they were buffed to high heaven.

 

I hope that's the case. It seemed a bit too much IMO.

 

If it's to do with being buffed with magic then I guess that only leaves the mighty blow and Sera's teleportation which aren't as bad if you ask me. Though I still find the idea of teleportation being given to a non-mage class a tad bit silly.



#13
Innsmouth Dweller

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actually I do mind the new visuals. it's a matter of personal taste. for what it's worth, i hate that mage's spell are too shiny with this whole blue haze, trail, glow effect. i mean... earth quake is pretty spectacular and awesome in itself - the ground shaking bit, why add something more... why a mage should waste his mana on fancy light show, put that extra kick into the spell alone, damn you.

that was just an example, i don't recall this specific spell shown in the gameplay video, replace it with another if you're picky

 

but i guess, it does look cool for the majority, so who am i to argue. just wince, shrug and wait for the damned game.

still hoping something more will change in game developement over next 5 years or so, waiting for lara croft to lose her massive boobs was worth it


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#14
Araceil

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Yeah i'm with you on this, the glow effects of the talents are far too over done for my liking, it just looks ridiculous. That and when you have multiple people using talents and spells at once the battlefield starts to look like a rave rather that a fight.


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#15
The Elder King

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I understand the OP's point, though my immersion was already broken in DAO. I'd prefer of they toned them down, but I assumed a full gameplay/lore segregation stance, so it doesn't bother me that much.

#16
Gileadan

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I think overly "magical" abilities for non-mages kinda undermine a part of the DA setting, where there's places where magic use is heavily sanctioned and magic users may fall victim to demonic influences. Example: those magic missiles Sera seemed to fire from her bow.

 

Archer conjures a magic missile out of nowhere and shoots it from a bow - all is well.

Mage conjures a magic missile out of nowhere and shoots it with a staff - "OMFG someone call 0-800-TEMPLARS".


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#17
Eternal Phoenix

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I think overly "magical" abilities for non-mages kinda undermine a part of the DA setting, where there's places where magic use is heavily sanctioned and magic users may fall victim to demonic influences. Example: those magic missiles Sera seemed to fire from her bow.

 

Archer conjures a magic missile out of nowhere and shoots it from a bow - all is well.

Mage conjures a magic missile out of nowhere and shoots it with a staff - "OMFG someone call 0-800-TEMPLARS".

 

Exactly.

 

(Although I think Sera was buffed with an enchantment when she was firing those arrows)



#18
Vizard355

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My reply to this would be "have you played origins?" Some of the warrior and rouge specializations had talents that looked magical. I'm not really bothered, Dragon Age is about stylized combat.
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#19
Mirrman70

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I have no problem whatsoever with this. there have been fanciful qualities to rogue and warrior abilities in the past two games why not now. I am sure I don't need to remind you how the warrior could knock people down with his voice in Origins.


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#20
Gtdef

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Nothing new here. Rogue in DA2 could summon flasks and blink. Overthinking about these things isn't a very healthy attitude. The alternative would be to make these classes just walk to a target and autoattack and the only skill that would make sense would be "warcry".



#21
katerinafm

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10/10 for mentioning Dragon's Dogma (favorite game other than the DA series).

 

I think the effects we saw could be a result of a passive mode being activated or a mage giving us buffs? Or the weapons themselves being enchanted.



#22
aphelion4

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Most people for whatever strange reason prefer playing lame warriors and rogues over mages, so in order to make people feel not-so-inferior to mages, they need to make up for it with shinies and awesome, hence the exaggerated visuals. Otherwise people will complain. Because lets face it, lame sword swishes are no where near as fun as gratuitous bodysplosions and ground-rending greatsword slams.

 

l2mage


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#23
ReadingRambo220

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No. I find it ridiculous that people get annoyed in a game world where Sandal enchantmentizes (new word?) our weapons with awesome abilities.

If it annoys you, just pretend Sandal has imbued your weapons and armor with enchantments that greatly augment Seras agility so that she can do remarkable backflips, or buffs Iron Bulls axe so that it splits the earth. Enchantment!!!

#24
Devtek

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Eh its a fantasy game, don't care either way. Everyone in DA has magic in them.



#25
Herr Uhl

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Final example would be in this trailer with Sera jump teleporting away at 0:35.

 

"Jump teleporting"? She jumps a ludicrous distance if we use real life as a comparison, but she still jumps. The camera just seems to be a bit slow in following it.

 

Looks like the evade ability that rogues had in DA2 to me.