Nothing new here. Rogue in DA2 could summon flasks and blink. Overthinking about these things isn't a very healthy attitude. The alternative would be to make these classes just walk to a target and autoattack and the only skill that would make sense would be "warcry".
I already gave examples of a good alternative (Dragon's Dogma). The approach of Origins was good too but then, Dragon Age has steered far from slower-paced more realistic fighting so we're talking about about a common ground which I thought those first two gifs in my OP were good examples of, they're exaggerated but more down to earth. They say the character might have above-human strength but that he's not using magic.
"Jump teleporting"? She jumps a ludicrous distance if we use real life as a comparison, but she still jumps. The camera just seems to be a bit slow in following it.
Looks like the evade ability that rogues had in DA2 to me.
It was teleportation. She disappears for a few seconds before appearing meters back and appears through mist (hence me calling it a magical visual).
No. I find it ridiculous that people get annoyed in a game world where Sandal enchantmentizes (new word?) our weapons with awesome abilities.
If it annoys you, just pretend Sandal has imbued your weapons and armor with enchantments that greatly augment Seras agility so that she can do remarkable backflips, or buffs Iron Bulls axe so that it splits the earth. Enchantment!!!
My reply to this would be "have you played origins?" Some of the warrior and rouge specializations had talents that looked magical. I'm not really bothered, Dragon Age is about stylized combat.
Most people for whatever strange reason prefer playing lame warriors and rogues over mages, so in order to make people feel not-so-inferior to mages, they need to make up for it with shinies and awesome, hence the exaggerated visuals. Otherwise people will complain. Because lets face it, lame sword swishes are no where near as fun as gratuitous bodysplosions and ground-rending greatsword slams.
l2mage
Sure. Have fun casting fireballs from afar. Nothing beats grinding someone up close with a sword. That requires real skill, technique and strength. You silly mage. ![]()
No but seriously, Dragon's Dogma and The Witcher 3 would be good examples of games that make sword-fighting look cool. Neverwinter Nights was pretty awesome as well especially with how everything was animated from different sword swings to dodges and blocking. When you got to an epic level in NWN, your character would perform multiple attacks, dodge often, block like an expert and you even had some awesome abilities like knock-down and whirlwind.
Just remember, one templar > five mages.





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