Understood, and i agree on the threshold. Mine was probably lower then yours though.Ohh I was going for irony with that marketing line
Yes. I have. But they wern`t so constant and "in your face" as it was in DA2. I see it happening in DA:I as well. Think of it as a threshold. You can tollerate some things here and there. But when practically evrey move is oozing of "magic", it gets harder not to keep noticing it.
The magical visuals of warrior/rogue abilities
#126
Posté 18 juin 2014 - 08:01
- Rawgrim aime ceci
#127
Posté 18 juin 2014 - 08:12
Pretty sure they are (and no, small logo wouldn't do). Appealing and informing aren't mutually exclusive, though. As for DD, it's just different aesthetics. You like DD approach better? I do. Doesn't make Inquisition any worse in this respect. Just different. Not exactly my cup of tea, but I can live with that and can't see any point in devaluing something that clearly works for so many games and players.
Why wouldn't a small logo (or symbol) be as effective? If you ask me it would be more effective in portraying the same thing without visual fire-works taking up my view. That (along with the lore implications) is my problem.
Don't get me wrong, I'm not saying the aesthetics of combat makes Inquisition any worse (I'm digging everything else). I'm just giving my opinion on the matter that others here agree with too. I'm sure Bioware appreciate that their fan base consist of intelligent people who are able to debate and of course, I'm sure they appreciate the feedback.
I dunno why people like to think that DA:O was the pinnacle of all realistic combat in a video game, because it wasn't, and it didn't even come close.
Who here thinks its the pinnacle? Kingdom Come: Deliverance is probably the best example of the most realistic melee combat thus far judging by its gameplay (as it actually uses real sword fighting techniques and seems to have an emphasis on actually piercing/breaking enemy armor to attack their flesh). I was personally using it as example (along with Dragon's Dogma and the Souls series) for a more realistic aesthetic in combat. Mighty blow in Origins was just a regular upswing attack in but this was replaced with a ground smashing attack in DA2. Apart from the visual effects of sustained abilities, most warrior abilities had no flashy visuals to accompany them in Origins which is a approach I and others here preferred.
- cindercatz et Rawgrim aiment ceci
#128
Posté 19 juin 2014 - 02:09
Yeah i'm with you on this, the glow effects of the talents are far too over done for my liking, it just looks ridiculous. That and when you have multiple people using talents and spells at once the battlefield starts to look like a rave rather that a fight.
I haven't seen enough stuff to say whether this is the case for DA:I, but it's CERTAINLY the case in a lot of games. I don't need a ton of flickering neon lights, thanks.
DDO still has my favorite effects. They did a good job of hitting that medium between "flashy" and "seizure-inducing". Momentum Swing and Lay Waste from Legendary Dreadnought are particularly awesome--without being all sparkly.
#129
Guest_Guest12345_*
Posté 19 juin 2014 - 02:13
Guest_Guest12345_*
This is one of my biggest concerns for DAI, the over-the-top animations. I don't want to return to the disco-ball days of DAO. I am hopeful that I can simply avoid the flashy animations and just get through the game using skills and abilities that don't have animations that I dislike.
- Rawgrim aime ceci
#130
Posté 19 juin 2014 - 02:13
A combat log would accomplish this much easier, why do I feel like I'm the only one requests this? I mean for christ, I've seen pure ARPGs with combat logs recent;y.
Did it occur to you that reading scrolling text in the midst of battle would take some people out of the experience? Back when I played MMO's I would use combat animations over the battle log to time abilities and counter hostiles/players.
#131
Guest_TheDarkKnightReturns_*
Posté 19 juin 2014 - 02:20
Guest_TheDarkKnightReturns_*
I'd prefer for warriors and rogues to be more grounded and have their 'pizzazz' come from the actual combat animations instead of flashy lights which should be a mage-only thing. But what do I know? I'm just a billionaire ninja-detective with severe childhood trauma.
- twincast et Eternal Phoenix aiment ceci
#132
Posté 19 juin 2014 - 02:28
I don't see any of the things that the warriors and rogues are doing as magical. Slamming a sword into the ground and causing the earth to shatter from the blow? That guy is super strong. It fits with the fact that he can shrug off an ogre's massive fists slamming into his chest or getting chomped on and flambeed by a dragon. He's a super human, certainly. Perhaps everyone in Thedas is. I certainly don't remember anything in the lore saying that they aren't stronger/faster/tougher than humans in real life and everything in the gameplay suggests that they are. What makes them different from mages is that they can't conjure up fireballs at will or summon demons or mind control someone into killing themselves.
- chrstnmonks aime ceci
#133
Posté 19 juin 2014 - 02:42
Well, it doesn't look as uncomfortably ludicrous as in DA2 to me. That is to say: I don't care for it one atomic iota, but I expect that I'll be able to deal with/ignore it.
- Eternal Phoenix aime ceci
#134
Posté 19 juin 2014 - 06:34
however i play as a mage so its all flashy to me
#135
Posté 19 juin 2014 - 06:52
Well, yes, but i don't think those who are saying they don't like warriors and rogues to have magical abilities were referring to those specs. Those are obviously based on the idea that a warrior unlocks magical/supernatural abilities through lyrium or blood.If the warrior is a reaver or Templar id expect magical displays....
however i play as a mage so its all flashy to me
They were mostly talking about their general abilities or specs that don't make sense to have magical abilities.
- cindercatz aime ceci
#137
Posté 19 juin 2014 - 08:21
I am one of the people that like all the flashy animations. I perfer visual cues over a combat log.
#138
Posté 19 juin 2014 - 09:38
I dont mind to much the flashy animations , as long as the enemys dont explode or the rogue kick the bottle instead of trowing with his hands im ok with it
Ps : Sorry for my English.
- twincast aime ceci
#139
Posté 19 juin 2014 - 09:41
I`d like to actualy have to use lyrium for the templar abilities, to be honest. It needs lyrium, so having to have some lyrium available would make sense.
I agree (as I want to see a Reaver ingesting blood when he'll unlock the spec), though their abilities in itself fit the lore.
- Eternal Phoenix aime ceci
#140
Posté 19 juin 2014 - 09:54
I have nothing against more visual flair, or the look of the moves shown in the OP, but perhaps the option to turn off certain effects and "motion lines" will exist.
I mean don't complain about the ridiculous exploding torso's (from being stabbed and hit with arrows etc) in DA II because I could and did in fact have the option to turn them off. So there may still that hope if you're not a fan.
- Eternal Phoenix aime ceci
#141
Posté 20 juin 2014 - 02:30
I`d like to actualy have to use lyrium for the templar abilities, to be honest. It needs lyrium, so having to have some lyrium available would make sense.
Pretty sure that was proven to be false by Alister who stated and showed one can gain Templar abilities through training alone without resortint to lyrium
#142
Posté 20 juin 2014 - 02:34
Pretty sure that was proven to be false by Alister who stated and showed one can gain Templar abilities through training alone without resortint to lyrium
that's rich!!
OMG, so you can fire that templar kame hame ha thing with just sheer will and strength? And alistair figured that out?....Alistair?
#143
Posté 20 juin 2014 - 02:49
that's rich!!
OMG, so you can fire that templar kame hame ha thing with just sheer will and strength? And alistair figured that out?....Alistair?
Thats right Alister! Caliens slow witted goofy(possibly mentally retarded) half brother ![]()
When think about it though it say alot about the nature of magicial/spiritual abilties in the DA Uniserve and whats attainable through sheer force of will.
- Eternal Phoenix aime ceci
#144
Posté 20 juin 2014 - 10:30
i don't understand. it's different game if you like DD that much why not play it again. please let DA be DA.
- Rawgrim et Tevinter Rose aiment ceci
#145
Posté 21 juin 2014 - 06:17
i don't understand. it's different game if you like DD that much why not play it again. please let DA be DA.
The last DA game had these problems, and was terrible, so praying the same mistakes haven't been repeated is perfectly valid.
#146
Posté 21 juin 2014 - 07:14
The last DA game had these problems, and was terrible, so praying the same mistakes haven't been repeated is perfectly valid.
DA:O also had these "problems" and is largely considered a good game. Also, correlation does not imply causation.
#147
Posté 21 juin 2014 - 07:39
Pretty sure that was proven to be false by Alister who stated and showed one can gain Templar abilities through training alone without resortint to lyrium
Nah, that line was retconnetted. Gaider stated that templars have to take lyrium to their abilities. They can howewer use it for a long time if they stop using lyrium (as Alistair proved, According to Gaider), but they'll eventually not be able to use them anymore, and have to use lyrium again.
#148
Posté 21 juin 2014 - 04:00
It is odd you can learn the Templar spec from Alistair if lyrium is, in fact, necessary and he doesn't know that.
#149
Posté 21 juin 2014 - 04:24
It is odd you can learn the Templar spec from Alistair if lyrium is, in fact, necessary and he doesn't know that.
Lyrium is part of the Joining so maybe that serves to allow the Warden to learn Templar abilities in DA:O. Not sure about Hawke though.
#150
Posté 21 juin 2014 - 04:41
Too fast and too much Awesome Button. I guess a bit of realism is too much to ask for when it comes to warriors and rogues.





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