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The magical visuals of warrior/rogue abilities


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#176
In Exile

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In some cases, you didn't just have glowing. When I first started Awakening, I was getting thoroughly pissed off by the pulsing stomping noise that was apparently coming from Mhairi, only to discover (after some time) that the wretched Air of Insolence passive ability was the reason. I didn't even care what it did. I had to go into tactics to make sure it never came back. And then suddenly Justice's zombie form did the same thing. I don't know what BioWare was thinking when they made that effect.

As for the glowing effects, I was always a bit annoyed by them in Origins as well, because they made dialogue scenes look pretty ridiculous. Like how Leliana's passive ability makes everyone shimmer purple.

 

Everyone knows that singing has a physical aura manifested as a monocolour aurora-borealis. It's like, science and stuff. 



#177
Nyeredzi

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tumblr_n7hnj4CyK21rsntc8o1_500.gif

 

LOL

 

tumblr_minib9zYUg1rzy67oo1_500.gif


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#178
Eternal Phoenix

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Well, yeah, since that's a DA:O animation. Note that I also didn't say that DA2 did it better - just that DA:O did it badly. 

 

Then DA2 did worst by making weapons weightless and using the same horrible animations then but that's not what I'm getting at here. I simply referenced Origins originally because of most of its active abilities not having fancy effects to accompany them.

 

 

They already had teleportation for rogues in DA2 and how is stealth or being able to make it rain arrows less magical than a super backflip?

 

Did I say it was? The "super backflip" is actually the same thing if you watch carefully.

 
 

people. we're talking about game were a block is a mystery even to demigod master swordsman. if you want realistic swordsmanship your in the wrong series I would think this would have been made clear by now. more so in half the people asking for it have no clue what it actually looks like. and bad news friends it's closer to da: 2 which isn't to say da: 2 is anywhere near close.

 

just repeat "it's a fantasy game" til you unclench. just assume whatever magic that lets half naked rogues take a fireball to the face.makes things glow randomly.same 

 

Rawgrim already explained why this doesn't work though as it makes it seem like everyone has magic. Dragon Age is a fantasy game where there are people who can never use magic.

 

We are all aware nothing can be changed at this point, we are simply voicing our opinions. This is a forum after-all...


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#179
Schreckstoff

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Then DA2 did worst by making weapons weightless and using the same horrible animations then but that's not what I'm getting at here. I simply referenced Origins originally because of most of its active abilities not having fancy effects to accompany them.




Did I say it was? The "super backflip" is actually the same thing if you watch carefully.



Rawgrim already explained why this doesn't work though as it makes it seem like everyone has magic. Dragon Age is a fantasy game where there are people who can never use magic.

We are all aware nothing can be changed at this point, we are simply voicing our opinions. This is a forum after-all...


And as someone else already said the effects are there to emphasize the effects. I'd prefer less flashy visuals myself but I don't have a problem with them.

#180
_xkg_

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And as someone else already said the effects are there to emphasize the effects. I'd prefer less flashy visuals myself but I don't have a problem with them.

 

We don't need them emphasized.



#181
Maraas

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We don't need them emphasized.

Unfortunately, games are not being made exclusively for us. And it's not entirely true that we don't need it anyway. We just want visual cues to be more subtle.



#182
Schreckstoff

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tumblr_n7hnj4CyK21rsntc8o1_500.gif

 

LOL

I love that animation, while it is a bit silly you can see how IB slows down during the first swing. Would be awesome if he could release his weapon after a few spins.



#183
DarkKnightHolmes

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Yeah it's a bit annoying that they look over the top but theirs nothing anyone can do now.

 

At this point, I'm just hoping that it's not as over the top as DA2 and I'll be happy with that.


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