Aller au contenu

Photo

Which of the 12 loyalty missions is your favorite & why?


  • Veuillez vous connecter pour répondre
101 réponses à ce sujet

#26
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Oh and Kasumi's... cause of the submachine gun :P



#27
capn233

capn233
  • Members
  • 17 273 messages

Hmm hard to say because there are different ways to rate them.

 

Story / Dialogue:

 

Lair of the Shadow Broker*

Treason

Old Blood

Gift of Greatness

Prodigal

A House Divided

Subject Zero

Stealing Memory

Eye for an Eye

Price of Revenge

Sins of the Father

Rite of Passage

Ardat Yakshi

 

 

Fun to play:

 

Lair of the Shadow Broker*

Stealing Memory

Old Blood

Prodigal

Rite of Passage

Eye for an Eye

Treason

House Divided

Gift of Greatness

Price of Revenge

Subject Zero

Ardat Yakshi

Sins of the Father

 

*I included it since it is structured as a combined recruitment and loyalty mission, and it gives you a bonus power.

 

A lot of people don't like Rite of Passage but I think it is a fun little mission, especially with Grunt's theme playing.



#28
Endurium

Endurium
  • Members
  • 2 147 messages

I enjoy Shepard's loyalty mission on the Collector base. :D

 

But seriously I like them all for their variety. I never find myself dreading any one mission.



#29
LadyJaneGrey

LadyJaneGrey
  • Members
  • 1 647 messages

Toss up between Mordin's and Legion's.  The different lines of reasoning behind the end choices made these much more nuanced than others.  (Well, as long as you can ignore the color-coding for a couple moments.)



#30
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Mordin's easily out in front, followed by Jack in second and Tali in third.  Legion's gets an honorable mention. 

 

Not so coincidentally, those are the ones that come closest to actual science-fiction in ME2. 



#31
Raizo

Raizo
  • Members
  • 2 526 messages
Storyline wise, It's a very close call between Mordin's and Tali's. At the end of the day I'll go with Mordin's. Legion's is pretty good as well.

Gameplay wise, Kasumi's is the most fun.

#32
Abedsbrother

Abedsbrother
  • Members
  • 222 messages

Kasumi, Samara, or Tali. Though I always feel bad after finishing Tali's (paragon of course - I'm not going to expose her father), because I have no interest in romancing her, and I think she would be incredibly disappointed. (I usually try to stay 'true' to whichever LI from the first game, which means Samara or Kelly and no Paramour achievement.)



#33
DuskWanderer

DuskWanderer
  • Members
  • 2 088 messages

Storywise, I'd go with...

 

Old Blood (The dialogue is utterly amazing, Mordin's character is perfect in it, it fluctuates between being deep and funny [killing that annoying krogan])

 

Eye for an Eye (Garrus's dialogue was great, the mission was fun, and it had plenty of continuity nods)

 

Stealing Memory (For one, it was different, which is always nice, and there was just enough focus to remind me that Shepard was participating and not just along for the ride. Plus, shooting that urn, gotta do it)

 

Ardat Yaskhi (It was sad, it really was, and it gripped me)

 

A House Divided (The very end dialogue with Legion was good, and the third party member could have some great participation depending on who you pick)

 

Subject Zero (Jack had some interesting dialogue, and the scene with the morgue was appropriately shocking)

 

Treason (The dialogue was okay, but I couldn't auto-skip a chunk of it. After playing a few times and reading the text, I want to move on)

 

The Gift of Greatness (I find it incredibly cathartic to leave Ronald to the feral males. Nothing less than he deserves)

 

The Prodigal (I just...wasn't interested. Jack has funny banter with it, though)

 

The Price of Revenge (Zaeed's too much of a jackass, and the third party member needed more interaction)

 

Sins of the Father (Thane gets too pissy when I kill the racist Joram Talid. And he f-ing deserves it)

 

Rite of Passage (Thresher Maw wasn't that tough, even on Insanity, and I didn't care about krogan problems)

 

Lair of the Shadow Broker (I had to spend extra so I could fawn all over Liara, and my third party member was nonexistent)



#34
Dale

Dale
  • Members
  • 278 messages

Well, playing ME1 7x and ME2 9x, and ME3 1x -- I thought it was time to move on to my next game series.   Then BAM!  Guess what happened?   The Illusive man reached out of my screen & grabbed me by the throat and now I'm playing ME2 for the 10th time. :P    Thinking to myself "when will I ever get TIRED of this game?"

 

I've read about 80 quadrillion forum variations on the Mass Effect series -- with countless Monday morning quarterbacks on "what shudda been done" --  some with excellent ideas.  I posted my suggestions.   We all have our rants & raves.   What amazes me when I read this -- is no matter WHAT anybody says about anything  --- there is ALWAYS someone to counter that idea.  

 

Consider you've got the job to build a game with so many $$$ and resources with a DEADLINE gun held to your head.   You haven't ANY idea what this will turn out in the next 5 years.   From SCRATCH, you've got 1-2 MONTHS to put a story together & get your team working.    

 

Now look at us (players).   We have had literally YEARS to analyze, scrutinize, and take it apart, piece by piece.   Monday morning quarterbacks :rolleyes: .   ME2 is one of my most FUN games to play -- and I think I'm in good company. :D


  • Jukaga, SwobyJ et paramitch aiment ceci

#35
dreamgazer

dreamgazer
  • Members
  • 15 742 messages
Pretty sure I've replayed ME3 more times than ME2 by this point.

The whole series, while flawed in every entry, is very enjoyable and absorbing.

#36
CDTheBookMan

CDTheBookMan
  • Members
  • 102 messages

A tie between Samara and Thane.  Neither require a whole party or shooting anything.  It takes moderate intelligence and skill to gain their loyalty.


  • Ellyria et paramitch aiment ceci

#37
Lhawke

Lhawke
  • Members
  • 189 messages

My favourite loyalty mission is Zaeed's.

 

My least is Miranda's because we had the merc at gunpoint and she throws her into cover and near reinforcements. Also Garrus's because there was no option to kill Harkin and Garrus talked liked there was.  Also was everyone blind, who could not see the turian with the rifle, he wasn't exactly inconspicuous.

 

Even though those two are my least favourites I still like the missions and don't skip them unless it is a specific playthrough.



#38
MagicalMaster

MagicalMaster
  • Members
  • 2 000 messages

Pretty sure I've replayed ME3 more times than ME2 by this point.

The whole series, while flawed in every entry, is very enjoyable and absorbing.

Interesting.

 

I've played ME like 6 times, ME2 like 9 times, and ME3...once.  Technically like 1.2 times, I just couldn't bring myself to continue.

 

Played lots of ME3 multiplayer, though.



#39
AlanC9

AlanC9
  • Members
  • 35 596 messages

-Thane's is great in that it variates from the standard shoot-em formula (along with Samara's), has actually a great showdown ("Sorry, Thane"), but a bad (too convenient) 'after-mission-resolution' and I still find myself missing something after playing it.


One of the nice things about Thane's mission is that it can be failed. Try it sometime.

#40
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Interesting.
 
I've played ME like 6 times, ME2 like 9 times, and ME3...once.  Technically like 1.2 times, I just couldn't bring myself to continue.


Different strokes, but the flaws in ME2's plot and nonexistent RPG mechanics become more and more apparent with each run, and more difficult to tolerate. ME3, on the other hand, has improved in bits with each time, and frequently serves as a reminder to how the team improved in many areas both story- and RPG/gameplay-related (and, of course, in terms of auto-dialogue and hub volume, took a few steps back that'll hopefully be addressed in the future). After all the DLC was released, though, I can clearly state that I prefer ME3 over ME2, flaws and all across all three.

ME1: 7; ME2: 5-6; ME3: 6 after my latest run.
  • SwobyJ aime ceci

#41
MagicalMaster

MagicalMaster
  • Members
  • 2 000 messages

the flaws in ME2's plot

 

I'm assuming this is mainly about being forced to work with Cerberus, VS's behavior on Horizon, and the Collectors not being a big enough threat?

 

nonexistent RPG mechanics

 

What RPG mechanics didn't exist in 2 that did exist in 1/3?

 

And no, getting "Lancer VIII" versus "Lancer VII" is not an RPG mechanic -- and even if it was, the lab upgrades in ME2 handled it much better.

 

Nor were weapon mods -- 99% of the time there were clear-cut best options and you were an idiot if you used something else (or, alternatively, the choices were completely meaningless anyway).

 

False choice is not a choice.  "Do you want to do 10% more damage per shot or 20% more damage per shot?" is not an RPG mechanic.



#42
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

I'm assuming this is mainly about being forced to work with Cerberus, VS's behavior on Horizon, and the Collectors not being a big enough threat?


Well, that, along with the two-year time jump that demolished the chances of the series ever having any proper cohesiveness, all for the drama of Shepard's poorly-conceived resurrection. And everything that goes along with "Ah yes, Reapers".
 
 

What RPG mechanics didn't exist in 2 that did exist in 1/3?


Weapon modifications, and yes, customization of gear to compliment your selected class and enhance combat versatility is noteworthy in role-playing games (I don't agree with the ME2's incremental weapon upticks being superior, either). The weight system, and how it applies to using tech/biotics. Glyph's research upgrades, which were more versatile than ME2's body mods. A more proper skill-tree setup. A less-bipolar morality system, complimented by the rational new reputation system. Loot. Experience points delivered and managed real-time. And ME3 actually had a few responses to choices in the story beyond whether one of the Dirty Dozen dies or not.
  • KrrKs aime ceci

#43
Kaidan Fan

Kaidan Fan
  • Members
  • 2 548 messages

There are things I like about most of them.  I can't pick between 4 though.  Jacob, Jack, Miranda and Tali.  I don't much like Jacob but his mission kinda blew my mind at the end.  His dad...wow.  I really like Jack and her mission lets you see what she went through and part of how she got to be the way she is.  I already didn't like Cerberus.  This just cemented that for me.  Miranda...aww, she really is more than just something pretty to look at.  I felt so sorry for her at the end, she loves her sister so much.  I liked Talis because I was so eager to see their fleet and learn about them.

 

I feel like I'm rambling now.



#44
MagicalMaster

MagicalMaster
  • Members
  • 2 000 messages

Weapon modifications, and yes, customization of gear to compliment your selected class and enhance combat versatility is noteworthy in role-playing games (I don't agree with the ME2's incremental weapon upticks being superior, either). The weight system, and how it applies to using tech/biotics. Glyph's research upgrades, which were more versatile than ME2's body mods. A more proper skill-tree setup. A less-bipolar morality system, complimented by the rational new reputation system. Loot. Experience points delivered and managed real-time. And ME3 actually had a few responses to choices in the story beyond whether one of the Dirty Dozen dies or not.

 

What weapon modifications exactly are you referring to that compliment your class and enhance combat versatility that aren't incredibly obvious or meaningless?  Ditto for gear customization.

 

The weight system was awful, all it did was result in people using one weapon (and potentially another superlight weapon).  As an infiltrator, I went from switching constantly between Widow/Locust/Carnifex and tossing out Incinerates to carrying only the Black Widow and just shooting everything.  As a caster, I went from SMG + Pistol + AS/SR/SG to only using a Carnifex or Paladin.  Decent idea, bad implementation, terrible result.

 

Glyph's upgrades were decent, sure, but that's also ME3 only.

 

ME3 had the same skill-tree as ME2 just with more tacked on, same exact principle.

 

Here I would think you would actually LIKE ME2's rep system more, akin to the DnD alignment system.  I think ME3 rep's system was better than ME2's but I think ME2's was better than ME's.

 

I mean, you're apparently claiming ME2 has "nonexistent" RPG mechanics, but...

 

1. Leveling system

2. Skills on level up

3. Different classes with different skills

4. Different weapons for different classes

5. Weapon upgrades (similar to giving your longsword +3 an extra 1d6 fire damage or something)

6. Distinct weapon advantages and disadvantages, not only by type but also by specific weapon

7. Reputation system

 

Could go on but that's already definitely not "nonexistent."

 

And you're realistically wanting to tack on at most 3-4 more items onto that list (unique to ME and ME3 specifically), most of which are at a MINIMUM debatable whether they're actually good and worth having.

 

That's hardly going from "nonexistent RPG mechanics" to "AMAZING RPG MECHANICS" even in YOUR best case scenario.



#45
Kasai666

Kasai666
  • Members
  • 1 310 messages

Kasumis' was great because hers had less combat than the others and it was nice to just relax and run around a rich guys mansion. 

 

However, its still tied between Thane and Garrus for my favorite missions. Thanes was fun to run around in and Garrus' had the YMIR mech, which I love fighting for some reason. 



#46
LilithShepard

LilithShepard
  • Members
  • 2 messages

A tie between Samara and Thane.  Neither require a whole party or shooting anything.  It takes moderate intelligence and skill to gain their loyalty.

 

Yep, I think the same, though I probably prefer Samara's mission. Maybe because they're my favourite companions (at least in ME2, normally it's Kaidan and Liara)

The mission I like least is Grunt's - I don't even know why.

But in general I really like all of them together with the suicide mission they're my favoute parts of ME2.



#47
Mordokai

Mordokai
  • Members
  • 2 031 messages

me2__loyalty_missions_by_gamergal-d2q1az

 

By http://hanaraad.deviantart.com/


  • xAmilli0n, Loufi, SwobyJ et 2 autres aiment ceci

#48
DaneWolf

DaneWolf
  • Members
  • 267 messages

My favorite was allways The Justicar's loyalty mission. A lot of socialising... It was awesome. :)



#49
Jorji Costava

Jorji Costava
  • Members
  • 2 584 messages

Mordin - Not much I can say about this one that hasn't already been said, but I just thought Mordin's moral conflict was one of the most compelling things about the whole series, let alone the loyalty missions. It generates sympathy for the plight of the Krogan without resorting to the heavy-handed method of portraying them all as mere victims; a lot of Krogan did some pretty messed up things to overcome the genophage, which is realistically what you'd expect to happen.

Legion - Some fascinating insights on how the consensus works, and one of the few moral choices that you can't neatly pin down in terms of the P/R system. There's even a little bit of humor thrown in ("Alert: EM flux will be hazardous to un-shielded organic forms. Addendum: The interior of this station is not shielded").

Kasumi - I enjoyed the light espionage elements, and Donovan Hock's over the top accent (South African, I guess) always gives me a bit of a chuckle.

Samara - I think Samara's loyalty mission pulled off the whole no combat thing more successfully than Thane's, and the various interactions you can have at Afterlife's VIP room are enjoyable. The option to recruit Morinth seems a bit ridiculous, though.

Jack - Successfully evokes the whole vibe of a walk down memory line, and a nice exploration of the darker aspects of Cerberus.

Zaeed - I like a lot of things about this mission; I actually like the fact that Zaeed completely ignores Shepard's orders and goes off to do his own thing. When you're recruiting questionable figures from across the galaxy, it stands to reason that at least one or two will be occasionally disloyal. The one thing I mark this mission down for is the paragon option to acquire Zaeed's loyalty if you let Vido Santiago go.

Garrus - It's fine; I don't really have strong feelings about this mission one way or the other. The speech that Shepard gives Garrus if you prevent him from killing Sidonis seems a bit on the weak side, though.

Miranda - Combat-wise, it's fun, and Enyala is a funny character, but I wasn't as gripped by the story of Miranda's sister and her father as some were; we only ever hear about either from Miranda, who's rather biased on the matter, and it just feels a bit awkward to be forced to more or less take Miranda's word for it that her dad is a total irredeemable jerk. The anti-climax of Sanctuary makes this mission feel a bit weaker in retrospect as well.

Grunt - It's fine as a combat mission, and some of the humor (especially if you bring Garrus along) is welcome. Mostly, I'm just lukewarm on this mission.

Thane - I appreciate the whole combat thing, but on subsequent playthroughs this mission is rather tedious. The interrogation just doesn't play very well (especially if you don't have the renegade option available), and tailing that politician is just mechanically too simple to be engaging.

Tali - This mission just seems like a bit of a pity-party for Tali; every decision made, writing-wise, seems geared specifically for the purpose of engendering feelings of sympathy and protectiveness from Shepard towards Tali. It just got a bit too much for me.



#50
Barquiel

Barquiel
  • Members
  • 5 845 messages

Faves:
Samara - a very touching and dialogue heavy mission, refreshing change of pace
Kasumi - I really loved the investigative element, the setting and the Vault were great, nice combat
Mordin - I think the mission is an amazing addition to his character (Mordin's personal turmoil!), and it asked some tough questions about the genophage
Legion - I liked the otherworldly atmosphere aboard Heretic Station, we get more insight into the geth and an interesting choice at the end

Jacob - very Lord of the Flies-esque, beautiful scenery

Not so fave:
The only one that bored me was Tali's, probably due to fact that I strongly dislike the character so that I don't care about her issues

Everyone else fits into the middle.