I pretty much enjoy all of the loyalty missions but for different reasons. Some of them I felt had weak stories or sections of them that didn't work but were redeemed else where. I might as well talk about all of them because I like ME2 and talking about myself, so, in no particular order my brief take on all the missions:
Mordin's is probably my favorite for the obvious and already stated reasons. My only complaints are that that the hospital didn't really seem like a hospital but just some random building and I think the Weyloc clan should have come off a bit more sympathetic; the human bit seemed a little unnecessary but I probably wouldn't have paid too much attention if not for the anthrocentrism of the main plot.
Jacob's mission is probably tied for my least favorite of the lot, although not unenjoyable, and that's mostly due to, what I believe, is the mission covering a boring topic. Jacob's past as a Corsair had a lot of interesting opportunities to explore the relationships between the Council, new Cerberus, and the Alliance all while exploring the character angle that made him join up. Ultimately, I just sort of forget this mission. As an aside I thought a nifty idea might be to have this as some sort of side mission that you discover by chance -- although that would probably make the galaxy feel real small.
Garrus's is the other side mission I tie for my least favorite. I liked the end (especially that grey bit) but getting there is just a lot of shooting. And like Jacob's mission I thought this was another missed opportunity to explore some other topics. Since the mission kind of deals with the underworld of the Citadel exploring that world could have been interesting, and maybe some deeper sleuthing content could be added; perhaps instead of wondering through a ware house it could be the streets of some poor Ward.
Tali's was interesting because it allowed us a look into the Migrant Fleet. The trial was a little unrealistic but I forget about it when dealing with all the Quarian culture and political bits. I also like how the Aleri kind of feels like the inside of a ship where people actually live and work.
Jack's mission. The need to have stuff to shoot at sort of diminishes this mission, mainly because it's obvious the Blood Pack is just there so we can have things to shoot at. Jack is my favorite romance content so the character bits over shines this, but I feel like this mission could have still been interesting without the need to pull out a gun.
Thane's mission. Gameplay wise was pretty dull because it was a lot of waiting and walking, but the investigation and political stuff was fun. Just an okay mission overall although I do appreciate the restraint from shooting people (punching is okay though!).
Samara's mission was another fun bit of noncombat, maybe they could have made the sleuthing a bit deeper. I love interacting in the club, especially as FemShep. The ending choice was unneeded though.
Zaeed's was pretty goddamn fun.
I liked the sleuthing in Kasumi's mission (boy do appreciate non-combat gameplay sections). The music was great although the game play did drag on for a bit. Plus, my FemShep got a nice dress for special occasions.
I also liked Miranda's mission. I don't think it was the best but I don't have anything too worthwhile to complain about.
I liked Legions mission. However, through out the whole thing I could not escape wondering why the Geth have these hallways or poor security systems so much that it kept breaking my suspension (plus, it's another one of those mission where I can't bring exposed skin squadmates). I felt like there was a need to be gimmicky here, like maybe have Shepard and friends climb around on the outside of the station in space or doing hacking stuff.
Grunt's is another mission I enjoyed, although I wish the Thresher Maw fight was a little deeper.





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