I am truly seeing the potential in this...but what about the other classes?
The vanguard is well...a vanguard of destruction.They get into a fight to do as much damage as possible before retreating or are they more about tanking? (Please note that I enjoy using brackets...
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To the above's suggestion;vanguards are more about detonating than priming hence their movesets. Althought when you take into consideration their priming powers...Incendiary ammo is for fire explosions,cryo ammo is for cryo explosions,pull can be detonated and the lift evo of shockwave can be detonated.I agree in the sense that perhaps a vanguard can be a low level primer (which it kind of is especially when you select reave and inferno grenades in single player as a bonus power.)
I was thinking that nova could have a lift evo as well but as a result it wouldn't do as much direct damage since it'd be able to detonate itself.So really it'd be a choice between full out damage or detonations.Warp ammo doesn't really strike me as priming much like the phasic ammo or armor piercing ammo mods.
Warp would be your:Biotic Goo primer but instead it can either be a warp field similar to reave without it's personal damage reducing benefits or akin to a throw-dark channel hybrid for single heavy targets.I see warp as either for focusing heavy damage on a single target (Dark Channel),Detonations (Flare) or Wide area priming/Debuffing (Reave thought in this case:Warp Field).
Giving the Vanguard even more ways to prime (like giving it warp off the starting-line) would be truly over-powered.Pull,Shockwave w/lift evo, incendiary ammo and cryo ammo should be enough.
[My Idea for Reave would essentially by your damage reduction or life-leeching power...]
I've been thinking mostly in the classic RPG tech-tree style of progression lately,where you have to select a base skill in order to get access to more powers that are relative.I realize this was done what with needing say Biotic charge or Pull level 2 in order to access shockwave in ME2.I think I'm getting close to the 3 tree system used in borderlands among other games, what with organizing powers
that relate to Combat,Biotics and Tech into their own trees.You know: Biotic abilities would be in the Biotic tree,Tech Powers in the Tech trees/Programs Tree and Combat Abilities would obviously be in the Combat or what I prefer to call:The Logistics Tree.
There can be Offensive,Supportive or Defensive Programs what with the omni-tool being a futuristic version of a magic wand and what not...Fireballs,Icy mists,Lightning bolts,Hacking,Reseting enemy powers,Preventing weapons from firing,etc...
Biotics have their barriers but they wouldn't truly have many defensive powers it'd all be mostly traps,detonations,debuffing,personal buffing and damage...Warp,Shockwave,Pull,Sphere,Throw,Dark Channel,Reave,Singularity,Stasis all offensive or supportive.
Sphere can be Offensive but it's mainly support,Barrier is an armor buff,Shield (the barrier bubble in cutscenes) would be akin to the N7 Paladin shield in my opinion and I feel it could be applied to the vanguard to improve tanking capabilities.
Combat powers are of course all grenades,ammo powers,leadership/ally buffing (potentially),and guns.
Only Soldiers or classes that have greater access to the Logistics tree would be able to make use of better ammo powers,grenades,
mines,scanning abilities,adrenaline rush/Marksman/Overkill,Carnage type powers,etc.
But I was thinking that grenade types,ammo types,mine types,concussive shot types and what not could be less like abilities and more aking to what you equip your character before a mission.
It'd be much like giving them a specific type of gun:Pistol,Rifle,Shotgun or Heavy Weapon.
I use this tree system to help organize everything...just fyi...
At First I was thinking Biotic Charge would be a simple dash akin to the Cabal's poison strike but without the poison.Then in a later evo you could become the Biotic Cannon-ball.If you went for straight force you could perhaps do damage to enemies caught in your charge lane to compensate for your lack of aoe.Direct Damage would obviously be heavily increased.The Aoe evo would perhaps give a slight warp effect to any enemies around you after coming out of the charge.This would therby give it a similar effect to the Havoc strike power (Being incendiary and all that...)
There are millions of ideas crashing about and I can see so many ways that each class can be played.Although in the eyes of most it may seem strangely simplistic...At least I think so...