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Mass Effect 4 Vanguard suggestion


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16 réponses à ce sujet

#1
eveofmana

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been playing the Citadel DLC recently and as i was fighting against the N7 Mirrors' i had a thought to improve vanguards.

 

from the single player experience, the vanguards have the ability to biotic charge to places without the use of a body to transfer to point B (the shadow broker DLC and Citadel DLC come to mind).  so i thought, why not give this ability to the player's vanguard in ME4, the ability to charge some said given distance on a clear path, maybe by holding down the skill menu phase for more precise charging if need be, using the squadmate placer icon to display where the player will charge? 

 

it probably wont restore shields but it'd provide a means of getting around much like how an infiltrator cloaks to find better cover, or allowing them to pursue evasive types that refuse to come out of cover in a much more fun way or just evade the enemy types that can't/shouldn't be charged ... harvesters... banshee- if your planning more fights like these... so ya, thoughts


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#2
crimzontearz

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That would enrage people who favor other classes but I am am all for it

#3
Abraham_uk

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I wouldn't mind having both charges available.

 

Targeted charge and untargeted charge.

Maybe possible through evolution options?



#4
Malanek

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You mean like the Turian Cabal? Although it can go through walls and deals poison damage.


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#5
Abraham_uk

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been playing the Citadel DLC recently and as i was fighting against the N7 Mirrors' i had a thought to improve vanguards.

 

from the single player experience, the vanguards have the ability to biotic charge to places without the use of a body to transfer to point B (the shadow broker DLC and Citadel DLC come to mind).  so i thought, why not give this ability to the player's vanguard in ME4, the ability to charge some said given distance on a clear path, maybe by holding down the skill menu phase for more precise charging if need be, using the squadmate placer icon to display where the player will charge? 

 

it probably wont restore shields but it'd provide a means of getting around much like how an infiltrator cloaks to find better cover, or allowing them to pursue evasive types that refuse to come out of cover in a much more fun way or just evade the enemy types that can't/shouldn't be charged ... harvesters... banshee- if your planning more fights like these... so ya, thoughts

 

I'd love to see more foes using powers to ruin protagonist's day.

The only thing that felt like insanity in Mass Effect 3 was facing N7 Mirrors. That was intense.

 

The Vanguards charging out of nowhere kept me on my toes. Charge, nova, shotgun blast dead.

The presence of these foes were more frightening than the Banshees.



#6
Abraham_uk

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You mean like the Turian Cabal? Although it can go through walls and deals poison damage.

Yeah. I think the OP means that.

Sounds awesome to me.



#7
KrrKs

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hmm, an ability like that would likely need a max. range, so you don't go off somewhere completely unintended.

It also would be a pain to use outside of (what is it called again?) tactical view (?).

But the possible use cases are far superior, so I'm all for it!



#8
Malanek

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http://kalence.drupa...r#60!311!411!!G

 

For those who don't play multiplayer have a look at the Turian cabal in the link. The poison strike ability shows that Bioware has already done something quite similar (although with additional aspects) and give you a feel for how it is done in regards to what the OP described.


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#9
eveofmana

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You mean like the Turian Cabal? Although it can go through walls and deals poison damage.

not quite, im thinking along the lines of the Citadel DLC Mirror vanguard- a regular, default biotic charge that doesn't need an enemy to do anything at all,   its your regular biotic charge skill ... but with more function

@KrrrKs
ya, it may need that.  using that menu to display a target icon of some sort to where the player will go and then release the phase to charge away, or they can do it shadow broker DLC style- holding the button down in real time with the target icon displaying destination.  might leave them vulnerable doing so better think fast!

im sure bioware would try to secure it from charging off the map with the limitations the regular charge faces- like the path isn't clear = "i can't charge that!". ect ect



#10
eveofmana

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I'd love to see more foes using powers to ruin protagonist's day.

The only thing that felt like insanity in Mass Effect 3 was facing N7 Mirrors. That was intense.

 

The Vanguards charging out of nowhere kept me on my toes. Charge, nova, shotgun blast dead.

The presence of these foes were more frightening than the Banshees.

ikr!! that novaguard was number one on the 'must kill 1st' list cuz it kept popping up all unexpected like with my infiltrator, if i didn't have a squady that could make that flinch juuust right- my goose was cooked

heres the hope they'll spice up more fights like this


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#11
KainD

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Just give me the Fury/Slayer biotic acrobatics and I will be happy. 



#12
Guanxii

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Why not give vanguards a choice of different movement styles, for example in addition to Biotic Charge we could also choose between Havoc Strike, Poison Strike, a Biotic Strike alternative (with a Reave/Annihilation Field effect), and perhaps modify Slam into a Biotic charge alternative /vanguard equivalent of flare (involving the full body) specialising in area detonation/incapacitation/shield damage from above.

 

As divisive as what I'm about to say is in my opinion the best modification to vanguard gameplay would be to modify warp ammo to prime low to mid tier Biotic explosions depending on the strength of your power damage passives. Armor piercing ammo should have the properties of warp ammo instead. Traditional Biotic primers used by the adept and sentinel would still be superior even with high power damage passives but the vanguard would no longer be dependant upon those classes and bonus powers for biotics to the same extent should they specialise in power damage and it would further synergise weapons and biotics perfectly.

 

E.g. Should a player vanguard choose to focus their passives exclusively on weapons damage the effectiveness of the new warp ammo should scale in proportion and be greatly diminished as with all other ammo powers. Shotguns would be perfect for covering targets in warp ammo goo - it would be a much more intuitive way of creating Biotic explosions for vanguards.



#13
HUGECHUNX

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I am truly seeing the potential in this...but what about the other classes?

The vanguard is well...a vanguard of destruction.They get into a fight to do as much damage as possible before retreating or are they more about tanking? (Please note that I enjoy using brackets... :D )

 

To the above's suggestion;vanguards are more about detonating than priming hence their movesets. Althought when you take into consideration their priming powers...Incendiary ammo is for fire explosions,cryo ammo is for cryo explosions,pull can be detonated and the lift evo of shockwave can be detonated.I agree in the sense that perhaps a vanguard can be a low level primer (which it kind of is especially when you select reave and inferno grenades in single player as a bonus power.)

I was thinking that nova could have a lift evo as well but as a result it wouldn't do as much direct damage since it'd be able to detonate itself.So really it'd be a choice between full out damage  or detonations.Warp ammo doesn't really strike me as priming much like the phasic ammo or armor piercing ammo mods.

 

Warp would be your:Biotic Goo primer but instead it can either be a warp field similar to reave without it's personal damage reducing benefits or akin to a throw-dark channel hybrid for single heavy targets.I see warp as either for focusing heavy damage on a single target (Dark Channel),Detonations (Flare) or Wide area priming/Debuffing (Reave thought in this case:Warp Field).

Giving the Vanguard even more ways to prime (like giving it warp off the starting-line) would be truly over-powered.Pull,Shockwave w/lift evo, incendiary ammo and cryo ammo should be enough.

[My Idea for Reave would essentially by your damage reduction or life-leeching power...]

 

I've been thinking mostly in the classic RPG tech-tree style of progression lately,where you have to select a base skill in order to get access to more powers that are relative.I realize this was done what with needing say Biotic charge or Pull level 2 in order to access shockwave in ME2.I think I'm getting close to the 3 tree system used in borderlands among other games, what with organizing powers

that relate to Combat,Biotics and Tech into their own trees.You know: Biotic abilities would be in the Biotic tree,Tech Powers in the Tech trees/Programs Tree and Combat Abilities would obviously be in the Combat or what I prefer to call:The Logistics Tree.

 

There can be Offensive,Supportive or Defensive Programs what with the omni-tool being a futuristic version of a magic wand and what not...Fireballs,Icy mists,Lightning bolts,Hacking,Reseting enemy powers,Preventing weapons from firing,etc...

Biotics have their barriers but they wouldn't truly have many defensive powers it'd all be mostly traps,detonations,debuffing,personal buffing and damage...Warp,Shockwave,Pull,Sphere,Throw,Dark Channel,Reave,Singularity,Stasis all offensive or supportive.

Sphere can be Offensive but it's mainly support,Barrier is an armor buff,Shield (the barrier bubble in cutscenes) would be akin to the N7 Paladin shield in my opinion and I feel it could be applied to the vanguard to improve tanking capabilities.

Combat powers are of course all grenades,ammo powers,leadership/ally buffing (potentially),and guns.

Only Soldiers or classes that have greater access to the Logistics tree would be able to make use of better ammo powers,grenades,

mines,scanning abilities,adrenaline rush/Marksman/Overkill,Carnage type powers,etc.

But I was thinking that grenade types,ammo types,mine types,concussive shot types and what not could be less like abilities and more aking to what you equip your character before a mission.

It'd be much like giving them a specific type of gun:Pistol,Rifle,Shotgun or Heavy Weapon.

 

I use this tree system to help organize everything...just fyi...

 

At First I was thinking Biotic Charge would be a simple dash akin to the Cabal's poison strike but without the poison.Then in a later evo you could become the Biotic Cannon-ball.If you went for straight force you could perhaps do damage to enemies caught in your charge lane to compensate for your lack of aoe.Direct Damage would obviously be heavily increased.The Aoe evo would perhaps give a slight warp effect to any enemies around you after coming out of the charge.This would therby give it a similar effect to the Havoc strike power (Being incendiary and all that...)

 

There are millions of ideas crashing about and I can see so many ways that each class can be played.Although in the eyes of most it may seem strangely simplistic...At least I think so...
 



#14
Excella Gionne

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I am truly seeing the potential in this...but what about the other classes?

The vanguard is well...a vanguard of destruction.They get into a fight to do as much damage as possible before retreating or are they more about tanking? (Please note that I enjoy using brackets... :D )

 

 

Until you charge into a Banshee or Phantom and get impaled. You are but dust underneath the banshees nasty a** finger nails.



#15
HUGECHUNX

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That's why you roll and attempt to not get grabbed.Phantoms and Banshees get blown to chunks when I'm using a vanguard...but the lag and numerous attempts to prevent allies from getting owned kinda bring detriment to my combat rhythm.



#16
Heimdall

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They could revise the class system entirely and replace them for the new player character.

#17
archav3n

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I initially played a dull Soldier later to find out Vanguard is one hell awesome class. Can't wait to play it again on ME4 with improved and enhanced class abilities (hopefully there are?)