@godModeAlpha Thanks btw ^^ I'll have to see what Transistor's about.
That's a bit silly, isn't it? If you bought a PC that performs like a PS4 today,f or like $550 -$600, what on earth makes you think you'd need to upgrade "every few months"? Do PC's lose transistors or GPU cores on a daily basis? Does a PS4 grow them magically?
You might WANT to upgrade every couple of years to make games look and run better than on a PS4, but you won't HAVE to do so. There's a big difference. I really, truly hate this meme that console gamers appear to hold up as some sort of gospel truth. PC gamers, for the most part, do not upgrade because they have to, they do so because in 3 years PC games will look and run MUCH better than anything on a PS4, and many of us want that better experience.
The PS4's CPU's is sub par. Please show me the PS4 game where thousands of characters are running animations, AI and pathfinding. Would love to see it.
Well for starters, I only paid $399+tax for my PS4
That's about what I could afford this year. Second, the rule is that processing power doubles like every six months, and PC games have typically pushed adoption by ramping up their requirements game to game. It's my personal experience that my $600 dollar PC won't even run new games after three or four months, or if they do, the minimum spec versions look so bad and are still choppy to the point it's not worth it. And then I can't necessarily play much older games because of compatibility issues. Unless it's so old the IP is out and I can find an emulator, but I do that anyway. While surpassing console capabilities would be nice, again, I just can't afford it. I'm just telling you why I personally quit PC gaming though. It's not a meme to me. 
Games for consoles, devs just get more efficient working with what they have, and it's always very noticeable year to year. The core software is updated frequently as well. More important to me, I can enjoy new games for years. I'm not going to feel like I wasted a lot of money and effort.
Thousands of independent characters is the claim, but speaking to Total War, models and animations scale to different zoom levels. You're not always looking at the same assets, and the closer the zoom, the less characters on screen, at whatever level of detail. I can tell you for sure my PS4 is a heck of a lot more powerful than the PC I played Rome:TW on with full specs and double unit size. I played battles with 4000+ characters. I even modded it out. Building for PS4 is more than doable. That same PC couldn't handle Medeival 2 at all, or anything after, so I had to give it up.
Probably off topic though.
edit: That's 4k+ active characters, and a carpet of casualties. You can definitely build for PS4, and look pretty decent doing it.