Well, that's simply untrue. Not sure where you are getting this from. Even going back to last gen: a GTX 8800 GPU from the start of the generation could run most multiplats better than an xbox 360. Of course, better than an Xbox 360 was 720p, 30 FPS, medium settings, and in 2011 you probably looked at that mess of jaggies and said, no way no how, I'm upgrading my PC. But that doesn't magically mean the Xbox was somehow better, or the mere fact that the PC version of games featured better lighting and shadowing, AA and AF, more AI, better physics, etc, etc mean somehow you were losing something over console by not upgrading.
Sometimes I just want my games to work without another Adobe Flash update yelling at me this week, or having to reinstall drivers for every single AAA game. (As often Nvidia/AMD have special optimization done for each title)
You should really stop pretending PC doesn't pay a steep price (Figuratively and literally) for its graphical (And rarely gameplay) superiority. It's a price I'm never willing to pay without insurance. That insurance just happens to be a console for when my PC is just too much trouble to be bothered with.
I've also got some philosophical reasons why I often prefer experiencing games on consoles first. Namely it lets the developer's vision take center stage, as opposed to what kind of performance-optimizing things I can do, be it mods or literal performance tweaks. I'm obsessive like that, the shackles of consoles in this case are quite cathartic.





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