You could also say, that by trying to maximize the content of the game and thereby adding more and more choices, you risk that only subsets or only one subset will be able to enjoy the content. Mass Effect 2 and The Old Republic might be two good examples.
I realize, this is not the case with Dragon Age: Inquisition, but several players will inevitabely feel dissapointed because certain companions will only be romanceable for a certain gender and/or race. I also realize that Bioware can't satisfy every player, but it is my believe that by sharing content fairly and equaly you would satisfy the most of them.
However, I don't think, that there is a perfect solution for this. So in the end, I am just grateful that you decided to offer multiple companions for the LGBT player, especially because not many developers bother to do so.
I don't believe it would satisfy most of them. Especially on a topic like this. If we were to ensure all bisexuals, it'd reduce the number of characters that have romances. This means that the opportunity cost is paid by people who would have preferred to romance those characters. I think that those that prefer a particular solution have a belief that it'll satisfy more people because it gives validation that it's a good idea. But the reality is that no real science has been done to truly know.
There were fights on the DA2 forums because Varric wasn't romanceable.
You're right that a game like TOR or ME2 had issues. BioWare is hardly perfect with regards to this type of content. A lot of it is simply trying things and seeing how well it works.




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