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#476
Mahumia

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I thought I needed a perception check as Bartha was coming up a stairs and she's a bit smaller than the rest  :lol: Otherwise I assumed that she would be totally unprepared until the wolves attacked, as she would notice them too late and they would already be biting off her face. 

 

And sorry if my copy-paste skills were that confusing... I did not want to clog up the roleplay post too much, so I prefered to put them under a spoiler tag. The links directly copy-paste from the site were not working, but when I copy-paste the whole text into word and back, it all was fine... Sorry for the inconvenience  :blush:

 

 

Edit: Poor Beldin! And thank you for trying to not hit Bartha  :lol: She will appreciate it...  ;) And I recall that I forgot to mention which wolves Bartha attacked exactly... 



#477
berelinde

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Whoops, yeah, my head was swimming by that point and I totally failed to notice that there was a second wolf involved, but I'm not sure that would work anyway. Your Knock Prone stunt would have involved a lot of momentum, and the wolves were moving fast in a different direction. You *might* be able to stab the second wolf in the butt, but odds are good that they were more than 2 yards away.



#478
Mahumia

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Whoops, yeah, my head was swimming by that point and I totally failed to notice that there was a second wolf involved, but I'm not sure that would work anyway. Your Knock Prone stunt would have involved a lot of momentum, and the wolves were moving fast in a different direction. You *might* be able to stab the second wolf in the butt, but odds are good that they were more than 2 yards away.

Fair enough... shall I adjust my post and make all attacks to the same wolf instead of directing one at a second wolf? Seeing it was all happening at the same time (Bartha's attack and the wolves attacking Beldin), I think it does not make sense to be able to stab one before they jumped at Beldin... 



#479
mysteriouspast

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Berelinde, am I right in thinking that Tessa and Rael could head Beldin's scream? (With a TN of 5, Rael literally can't fail the check.) If so, can I see what's going on from a window? Are the windows glass or just open?

 

Ideally, I'd like Rael to be able to shoot her crossbow from the window at the wolves. Just wondering if that's a possibility. I'm assuming my first action would just be to look out the window. After that, when would she get to attack, since her crossbow is already loaded?

 

Thanks :)



#480
BFace

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Berelinde, am I right in thinking that Tessa and Rael could head Beldin's scream? (With a TN of 5, Rael literally can't fail the check.) If so, can I see what's going on from a window? Are the windows glass or just open?

 

Ideally, I'd like Rael to be able to shoot her crossbow from the window at the wolves. Just wondering if that's a possibility. I'm assuming my first action would just be to look out the window. After that, when would she get to attack, since her crossbow is already loaded?

 

Thanks :)

I'll wait to post then, till berelinde has a chance to answer this. I also assume, then, that Rael will be able to react faster than Tessa. :)



#481
berelinde

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Fair enough... shall I adjust my post and make all attacks to the same wolf instead of directing one at a second wolf? Seeing it was all happening at the same time (Bartha's attack and the wolves attacking Beldin), I think it does not make sense to be able to stab one before they jumped at Beldin... 

Your first attack happened as the wolf was leaping, as your attacks began at the same time. Your attack completed first. If you and I both decide to punch each other at the same time, but I am slower than you are, we can start swinging at the same moment, but you will punch me before I punch you.

 

Your second attack, while still very quick - quick enough to happen before your next attack - would not quite have been instantaneous. The rules allow you to roll them at the same time because otherwise, it would be chaos and we would never get through with combat, but they don't really happen at literally the same instant. In the punching example, if you are very fast, you may be able to get in a second punch very quickly, but unless you can stop time or I am a tree sloth, your second punch will probably not land until after mine does.

 

There are a lot of things we do for the sake of convenience, and some things that might conceivably be legal but make no sense. Yes, the rules do state that you may choose a second opponent, but the intention there is to give a player with three stunt points something to do if their first attack kills their opponent. So yes, if your first attack had killed the first wolf (and it's getting really close), I would have allowed you to attack a second, but if the first wolf is still alive, that's where the blow is going to land.

 

Sorry if I'm misunderstanding you. I had wicked insomnia last night and only got about 2 hours sleep. Good for modding, but not so good for concentration.



#482
ChachiBobinks

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Question!! 

 

Etienne wants to figure out what direction the growl came from so he'll know if they need to rush outside, or protect the door. Would that be another listen check? And if so, can that be done as a free action in this same round, so he can listen and do his glyph all in his first turn (provided wolves don't smash a door down)?



#483
berelinde

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Berelinde, am I right in thinking that Tessa and Rael could head Beldin's scream? (With a TN of 5, Rael literally can't fail the check.) If so, can I see what's going on from a window? Are the windows glass or just open?

 

Ideally, I'd like Rael to be able to shoot her crossbow from the window at the wolves. Just wondering if that's a possibility. I'm assuming my first action would just be to look out the window. After that, when would she get to attack, since her crossbow is already loaded?

 

Thanks :)

If you literally cannot fail a test with a TN of 5, there is no need to roll, but you will need to roll initiative to determine your place in the combat order.

 

You are allowed one major action and one minor action per round. Beldin would have yelled at the start of the round, more or less (the wolves' initiative was 19 on a 3-18 scale), so Rael will probably have about as much time to act as anybody else. She will have to move to a window and prepare a shot, so she will not be able to fire until round 2. If her crossbow is loaded, which would have had to be announced at some point before now.

 

It is conceivable that she was walking around with her bow at the ready. Did you post that she was? (I'm not being a wiseass. I really don't remember.) If she were walking around with a cocked crossbow on her back, the danger of accidentally shooting herself would be extreme. 

 

If you did post that Rael had her weapon at the ready, drawn, or otherwise loaded and in her hands, then she may open a window and fire next round. Four wolves are attacking Bartha's team, but there are six more around the back of the house. The windows are shuttered, but unglazed. If Rael did not have her weapon drawn and ready, she will have to take a full round loading her crossbow, firing in round 3, but she may go to the window and peer out to find a target. If the wolves move away from the back of the building (which will happen if the wolves in front of them die and make room or if the attackers push out into the open grass rather than maintaining a choke point), Rael will have to leave the house to continue the attack.

 

The damage from a heavy crossbow is impressive, but it is slow. 

 

I'll wait to post then, till berelinde has a chance to answer this. I also assume, then, that Rael will be able to react faster than Tessa. :)

If Tessa fails her roll, unlikely as that is, she may react to Rael moving toward the window, if nothing else.

 

You need to roll initiative to determine how fast Tessa reacts. But no matter how fast she is, she is still outside melee range. She might jump, but I'm not sure she wants to land feet-first in a pile of wolves. They would certainly be surprised, but there's that whole thing about jumping out of a second story window thing...  :)



#484
berelinde

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Question!! 

 

Etienne wants to figure out what direction the growl came from so he'll know if they need to rush outside, or protect the door. Would that be another listen check? And if so, can that be done as a free action in this same round, so he can listen and do his glyph all in his first turn (provided wolves don't smash a door down)?

I was going to post that wolves don't have thumbs and can't open the latch, but then I remembered that the latch was broken. Regardless, they are on the other side of the house and don't even know there's a door, let alone that it doesn't lock.

 

I'm going to rule that you can tell where the sound is coming from as part of your initial check. Even if I were obscenely addicted to dice rolls, your perception score means that you cannot have failed to hear Beldin's yell. You knew where he was last, so it would not be hard to connect the dots, especially since the floor of the house is the ceiling of the cellar. 

 

Do you intend to scribe the glyph inside the house?

 

Ah, finally! Clarity! 

 

A round is 15 seconds long, so there are 4 per minute. If Etienne begins scribing the glyph immediately, he would not be able to do anything else until Round 5. Which is kind of stupid. I need to think about that casting time. Maybe we could up the mana cost and shorten the time to 2 rounds?



#485
mysteriouspast

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In an earlier post, I said Rael had drawn and loaded her crossbow and was following Tessa ready to fire, since they both thought they'd find something dangerous upstairs.

 

I'll roll initiative and declare my action of going to the window to prepare to shoot for next round.

 

(Yeah the crossbow is slow, but looks kewl)



#486
berelinde

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OK. Like I said, I didn't remember.

 

Keep in mind that if the wolves close in, you're going to have to move.



#487
ChachiBobinks

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I was going to post that wolves don't have thumbs and can't open the latch, but then I remembered that the latch was broken. Regardless, they are on the other side of the house and don't even know there's a door, let alone that it doesn't lock.

 

I'm going to rule that you can tell where the sound is coming from as part of your initial check. Even if I were obscenely addicted to dice rolls, your perception score means that you cannot have failed to hear Beldin's yell. You knew where he was last, so it would not be hard to connect the dots, especially since the floor of the house is the ceiling of the cellar. 

 

Do you intend to scribe the glyph inside the house?

 

 

LOL, for all Etienne knows, they also walk upright. ;) 

 

If he had any reason to suspect that there was a wolf outside of the door, then yes, because of the broken latch. But if he can perceive that the growl he heard is related to Beldin's scream, then no. I wasn't sure if what he was hearing was a whole new wolf or the ones attacking. 



#488
mysteriouspast

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Understood, just thought it might be her style to get a shot off from a window as quickly as possible, assuming she gets the chance.



#489
berelinde

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Let me clarify: Rael can see wolves milling around waiting for a chance to get close to the action. She cannot see the cellar door.

 

 

This is the view of the back of the house, with the upstairs around a corner and behind a chimney from the cellar door on the side of the house, where Bartha, Beldin, and Laurelin are. Wolves 5 through 10 will be visible to you, but wolves 5 through 8 will have partial cover from the bad angle. Partial cover means -2 to hit. You have an unobstructed shot at wolves 9 and 10, assuming that their position does not change much between now and next round.

 

FuldorHousePerspective2_zps957f9700.jpg



#490
mysteriouspast

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I'll edit my post to reflect that.



#491
Mahumia

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Your first attack happened as the wolf was leaping, as your attacks began at the same time. Your attack completed first. If you and I both decide to punch each other at the same time, but I am slower than you are, we can start swinging at the same moment, but you will punch me before I punch you.

 

Your second attack, while still very quick - quick enough to happen before your next attack - would not quite have been instantaneous. The rules allow you to roll them at the same time because otherwise, it would be chaos and we would never get through with combat, but they don't really happen at literally the same instant. In the punching example, if you are very fast, you may be able to get in a second punch very quickly, but unless you can stop time or I am a tree sloth, your second punch will probably not land until after mine does.

 

There are a lot of things we do for the sake of convenience, and some things that might conceivably be legal but make no sense. Yes, the rules do state that you may choose a second opponent, but the intention there is to give a player with three stunt points something to do if their first attack kills their opponent. So yes, if your first attack had killed the first wolf (and it's getting really close), I would have allowed you to attack a second, but if the first wolf is still alive, that's where the blow is going to land.

 

Sorry if I'm misunderstanding you. I had wicked insomnia last night and only got about 2 hours sleep. Good for modding, but not so good for concentration.

No problem dear! I was misunderstanding the situation and thought they were all still standing together before starting to bite :) I'll adjust the post to make it clear that all attacks are directed at wolf 1. 

 

And please make sure you'll get enough sleep!



#492
berelinde

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By some freakish coincidence, the initiative order is almost identical to what it was last encounter.

 

Bartha

Wolves

Tessa

Beldin

Rael

Etienne

Laurelin

Tempest

 

Tempest is the only one who is surprised, which makes a lot of sense, considering her emotional state.

 

Etienne is technically up next, as his place in the initiative order puts him a place ahead of Laurelin, but as nothing Etienne does this round will directly influence the combatants, Chachi and Lorien may both post at will.



#493
ChachiBobinks

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Okay! He's going to spend his entire time moving upstairs anyway, so hopefully that post works. 



#494
berelinde

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He's moving upstairs? To get a shot from the window? If that's what he wants, there's a window in the bedroom, and it's a lot closer.

 

Nevermind. I see what he's doing.



#495
berelinde

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Hey, Mahumia! Three points is infinitely better than no points! And you may come to regret your zeal in drawing aggro...  :lol:

 

Fortunately, you're still in a choke point. The wolves can't all come at you at once, no matter how much they snarl. Just don't let them push you back into the cellar!

 

Technical question time. Are we OK leaving things the way they are for now, or do we want to introduce the concept of friendly fire. The way it stands now, if you miss and roll doubles on the miss, there's a chance that you might hit an ally with your attack or an enemy with your buff ("Hang on, buddy! I've got that Heal spell right here... Oh, crud. I just Healed the ogre for 27 points of damage.") but some of the friendly fire options are interesting. I'll post examples when I get home.

 

Or am I the only one who enjoys fails as much as wins?



#496
Mahumia

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Bartha won't care if she pulls aggro right now... She has some issues... 'Take someone of your own size, you mangy mongrels!... Oh... wait' :P

 

I personally have no issues with character death and friendly fire. Sure, won't start cheering, but it happens... and as long as a character is not dying for lame reasons, it's totally fine to me. (I can rant for some time for larp characters dying due to OOC reasons...). Heck, if Beldin would hit Bartha with his axe, he can sure expect some fury back (if she'd survive) :lol: I'd also totally see Bartha able for fumbling so bad she'd hit herself..



#497
mysteriouspast

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I agree with Mahumia re: friendly fire. Might even give us amusing role playing opportunities, which is never a bad thing! :-)

#498
ChachiBobinks

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I love botched rolls. LOVE. Let's do it. ;)



#499
berelinde

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Ah, good! I was afraid that I might be the only one who appreciates the RP value of a good fumble.

 

But I'd like to hear everybody weigh in on this. If it's going to ruin the fun for someone, I'd rather not do it.

 

Some of the magic fails are truly spectacular. In one of them, it can send the mage literally into the Fade, as if they were being Harrowed. Now *there* is something to liven up combat! Most of the friendly fire incidents are a lot less... er... Harrowing, but I'll show you what I mean when I have access to the rulebook.



#500
ChachiBobinks

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I used to play Call of Cthulhu. Have you played it before?