Tessa has 14/36 health, Beldin has 15/36 health, and Mercuriel has 21/37 health. Beldin and Tessa will recover more health later during a sewing bee, though. ![]()
Out-of-Character Conversation
#1751
Posté 12 novembre 2014 - 03:55
#1752
Posté 12 novembre 2014 - 03:55
Bartha and Merc are also still wounded.
Tess doesn't have any bandages or she'd take care of Bartha. ![]()
Edited to say, "Ruth beat me to it!" ![]()
Modifié par BrambleFace, 12 novembre 2014 - 03:56 .
#1753
Posté 12 novembre 2014 - 04:00
#1754
Posté 12 novembre 2014 - 04:03
Yes, they're planning to do that after the tents are set up and the bodies are disposed of (at least temporarily).
#1755
Posté 12 novembre 2014 - 04:21
Just so you know, Bel would have said the same thing to Tempest. He's got no idea how magic works, but he sees how it exhausts those who use a lot of it.
#1756
Posté 12 novembre 2014 - 04:31
Yep, but she's still uneasy in this group and therefore will take it as a slight, I'm afraid...
#1757
Posté 12 novembre 2014 - 04:35
Non-magical healing, on the other hand...
#1758
Posté 12 novembre 2014 - 04:46
#1759
Posté 12 novembre 2014 - 04:52
Ah, shiite, you're right. I was mistaken. It says in the rule book that once a Heal Action is successful, the character can't get more unless they take more damage.
Still, maybe poking around a bit will remind him that it's really going to suck clearing the bodies with a half-hamstrung thigh, so maybe he can impose *a little*.
#1760
Posté 12 novembre 2014 - 06:29
Tempest is also still available for some healing, but she only has four mana points besides what she'll need for the wards, so her capabilities are limited at present. ![]()
#1761
Posté 12 novembre 2014 - 06:45
If she asked Bel, he'd tell her to hang onto those points. But he always says that.
#1762
Posté 12 novembre 2014 - 09:09
'Poor Tessa, just gained her consciousness, and now she might faint again from swooning.'
This was awesome, and made me smile. I'm glad Bartha got to admire Bel's disrobing because Tess was in no shape to impressed by his hairy knees. ![]()
Can I make it my signature line for a bit, Miriam? ![]()
#1763
Posté 12 novembre 2014 - 09:15
You're welcome! And sure, go ahead ![]()
#1764
Posté 12 novembre 2014 - 09:47
A bit of mood music for the moment:
*awesome Van Canto music*
A little late, but finally watched it
Awesome song from an awesome group. Never seen the clip though
Clip is getting bonus points for having LARPers
(And noticing battle moves that are not allowed over here... but look very cool)
#1765
Posté 12 novembre 2014 - 09:51
I love this song so much. AND I love the LARPers. ![]()
#1766
Posté 12 novembre 2014 - 10:44
Going to work now but just wanted to drop by and tell everyone hi! Can't wait for you all to see the Laurelin/Merc joint post. It is so cute.
Also, going to play some Dragon Age Inquisition tonight! Six hours of awesomeness ![]()
#1767
Posté 12 novembre 2014 - 10:46
When do we get to see this joint post? ![]()
#1768
Posté 12 novembre 2014 - 10:46
*green-eyed monster*
Have fun! ![]()
#1769
Posté 12 novembre 2014 - 11:09
Also, going to play some Dragon Age Inquisition tonight! Six hours of awesomeness
You suck.
/jk
#1770
Posté 13 novembre 2014 - 02:43
Also, we're ridiculously awesome! Everyone is now Level 2. Please see Page 25 of the Players' Guide as well as specifics for your particular class.
- • Your character’s Health increases by 1d6 + Constitution.
- • You may increase a single one of your character’s abilities by 1. If you gained an even numbered level, you must increase a primary ability. If you gained an odd numbered level, you must increase a secondary ability.
- • You can pick one new ability focus. If you gained an even numbered level, you must choose a focus from one of your primary abilities. If you gained an odd numbered level, you must choose a focus from one of your secondary abilities.
- • You gain the class powers for your new level. You can find them in the class description.
Please check your class description for additional stuff, but I'm posting it here.
Mages: Gain one new spell.
Rogues: You may take the Pierce Armor stunt for 1SP instead of 2SP.
Warriors: You now gain one of the following ability focuses: Cunning (Military Lore), Dexterity (Riding), or Strength (Climbing).
If you are a warrior and you already have one of the focuses listed, you should take one of the other two, obviously.
#1771
Posté 13 novembre 2014 - 02:57
Also, just to point out the obvious, I'm going to need copies of your character sheets, with links to all the die rolls ![]()
Don't forget to add your 1d6+Con of health and your 1d6+Magic of Mana. If you are increasing your Magic score, your Spellpower increases.
The amount of damage that you heal while resting or taking a breather also increases.
#1772
Posté 13 novembre 2014 - 03:19
For Tempest:
Health increases by 1d6=3 + Con(1) for a new total of 31.
Mana increases by 1d6=3 + Magic(3) for a new total of 25.
She adds one point to Cunning, which does not change her modifier at this time.
Her added ability focus is Natural Lore (also from Cunning.)
Her new spell is Rock Armor.
Let me know if I did anything wrong so I can fix it! ![]()
#1774
Posté 13 novembre 2014 - 08:45
Just so you know, when you add a point to your ability, you add it to your modifier, which is your ability score. If your cunning was 2, it's now 3. If your dex was 3, it's now 4.
The only thing those original stat rolls you made accomplished was to distribute the points. After this, if I tell you to add a point to your ability, you add it to the ability, not your original roll. ![]()
#1775
Posté 13 novembre 2014 - 03:27
D'aww, Bel and Tes are cute
And I totally read the 'Now's a good a time as any...' in Alistairs voice ><





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