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#1751
berelinde

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Tessa has 14/36 health, Beldin has 15/36 health, and Mercuriel has 21/37 health. Beldin and Tessa will recover more health later during a sewing bee, though. ;)



#1752
BFace

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Bartha and Merc are also still wounded.  :lol: Tess doesn't have any bandages or she'd take care of Bartha. :)

 

 

Edited to say, "Ruth beat me to it!" :D


Modifié par BrambleFace, 12 novembre 2014 - 03:56 .


#1753
mysteriouspast

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the ones who fell will draw her attention before anyone else. Tempest is tending to Tessa and she just worked on Mercuriel. Beldin seems the next logical choice... (I'm confused by your sewing bee reference, prolly because I got very little sleep last night... Are they going to sit around and see each other up??)

#1754
berelinde

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Yes, they're planning to do that after the tents are set up and the bodies are disposed of (at least temporarily).



#1755
berelinde

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Just so you know, Bel would have said the same thing to Tempest. He's got no idea how magic works, but he sees how it exhausts those who use a lot of it.



#1756
mysteriouspast

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Yep, but she's still uneasy in this group and therefore will take it as a slight, I'm afraid...



#1757
berelinde

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Non-magical healing, on the other hand...



#1758
mysteriouspast

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Can she do a healing attempt? (Not the spell, the bandaging) after someone else already has?

#1759
berelinde

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Ah, shiite, you're right. I was mistaken. It says in the rule book that once a Heal Action is successful, the character can't get more unless they take more damage.

 

Still, maybe poking around a bit will remind him that it's really going to suck clearing the bodies with a half-hamstrung thigh, so maybe he can impose *a little*.



#1760
TreeHuggerHannah

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Tempest is also still available for some healing, but she only has four mana points besides what she'll need for the wards, so her capabilities are limited at present. :)



#1761
berelinde

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If she asked Bel, he'd tell her to hang onto those points. But he always says that.



#1762
BFace

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 'Poor Tessa, just gained her consciousness, and now she might faint again from swooning.' 

 

This was awesome, and made me smile. I'm glad Bartha got to admire Bel's disrobing because Tess was in no shape to impressed by his hairy knees. :D

 

Can I make it my signature line for a bit, Miriam? :D



#1763
Mahumia

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You're welcome! And sure, go ahead :)



#1764
Mahumia

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A bit of mood music for the moment:

 

*awesome Van Canto music*

A little late, but finally watched it :D Awesome song from an awesome group. Never seen the clip though :) Clip is getting bonus points for having LARPers :P (And noticing battle moves that are not allowed over here... but look very cool)



#1765
BFace

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I love this song so much. AND I love the LARPers. :D



#1766
obsessedwjpn

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Going to work now but just wanted to drop by and tell everyone hi! Can't wait for you all to see the Laurelin/Merc joint post. It is so cute.

 

Also, going to play some Dragon Age Inquisition tonight! Six hours of awesomeness :D



#1767
BFace

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When do we get to see this joint post? :)



#1768
TreeHuggerHannah

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*green-eyed monster*

 

Have fun! :D



#1769
berelinde

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Also, going to play some Dragon Age Inquisition tonight! Six hours of awesomeness :D

You suck.

/jk



#1770
berelinde

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Also, we're ridiculously awesome! Everyone is now Level 2. Please see Page 25 of the Players' Guide as well as specifics for your particular class.

 

Gaining Levels
 
Your character gains experience points by overcoming
challenges, surviving adventures, besting foes, and achieving
goals. At the end of each adventure, your GM will
award a certain number of experience points (abbreviated
XP), which you need to track on your character sheet. The
experience points required to attain each level are summarized
on the accompanying table. When your experience
point total is high enough, your character gains a level.
When this occurs, four things happen immediately:
 
  • • Your character’s Health increases by 1d6 + Constitution.
  • • You may increase a single one of your character’s abilities by 1. If you gained an even numbered level, you must increase a primary ability. If you gained an odd numbered level, you must increase a secondary ability.
  • • You can pick one new ability focus. If you gained an even numbered level, you must choose a focus from one of your primary abilities. If you gained an odd numbered level, you must choose a focus from one of your secondary abilities.
  • • You gain the class powers for your new level. You can find them in the class description.

 

Please check your class description for additional stuff, but I'm posting it here.

 

Mages: Gain one new spell.

Rogues: You may take the Pierce Armor stunt for 1SP instead of 2SP.

Warriors: You now gain one of the following ability focuses: Cunning (Military Lore), Dexterity (Riding), or Strength (Climbing).

 

If you are a warrior and you already have one of the focuses listed, you should take one of the other two, obviously.



#1771
berelinde

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Also, just to point out the obvious, I'm going to need copies of your character sheets, with links to all the die rolls :)

 

Don't forget to add your 1d6+Con of health and your 1d6+Magic of Mana. If you are increasing your Magic score, your Spellpower increases.

 

The amount of damage that you heal while resting or taking a breather also increases.



#1772
TreeHuggerHannah

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For Tempest:

 

Health increases by 1d6=3 + Con(1) for a new total of 31.

 

Mana increases by 1d6=3 + Magic(3) for a new total of 25.

 

She adds one point to Cunning, which does not change her modifier at this time.

 

Her added ability focus is Natural Lore (also from Cunning.)

 

Her new spell is Rock Armor.

 

Let me know if I did anything wrong so I can fix it! :)



#1773
Mahumia

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For Bartha: 

 

Health: 31 + (1d6 + 4) = 38

1d6+4 [3,4] = (7) 1d6+4=7

 

+1 primary stat: +1 dex -> dex 4 

 

New ability focus: dex: light blades

 

(and obviously gain the class bonus: stunt bonus)



#1774
berelinde

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Just so you know, when you add a point to your ability, you add it to your modifier, which is your ability score. If your cunning was 2, it's now 3. If your dex was 3, it's now 4. 

 

The only thing those original stat rolls you made accomplished was to distribute the points. After this, if I tell you to add a point to your ability, you add it to the ability, not your original roll. :)



#1775
Mahumia

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D'aww, Bel and Tes are cute :) And I totally read the 'Now's a good a time as any...' in Alistairs voice ><