So the Krogan are now a bit more....spikey..
#1
Posté 16 juin 2014 - 01:54
So if this is not just an early concept and this is how Krogan appear now, any thoughts on how this could happen? I only have two theories.
First, perhaps this is what happened when Grunt's genes became a bit more widespread throughout the gene pool as Okeer may have gotten the perfect Krogan a bit too perfect.
Or when perhaps Mordin dispersed the cure it enhanced aspects of the Krogan it was not meant to.
So what are your thoughts about this?
#2
Posté 16 juin 2014 - 01:57
I honestly think it's just an artistic change. Do you really think all Krogan look the same like in the ME Trilogy? Next gen will probably allow variations for all races.
- thepringle, Shermos et Phoenix_Also_Rises aiment ceci
#3
Posté 16 juin 2014 - 02:20
Obviously, Bioware is taking a hint from Star Trek and using the Klingon augmentation virus on the Krogan, which is guaranteed to make everyone's head spikier.
- thepringle et KrrKs aiment ceci
#4
Posté 16 juin 2014 - 02:32
There was some speculation that the cure returned them to their original appearance before the genophage. However, I would dismiss that notion due to the relic statues on Tuchanka. None of which had horns. I throw it up to a design change, as Bioware are known for, not unlike the Qunari of Dragon Age.
#5
Posté 16 juin 2014 - 02:46
http://troodon80.dev...rence-291906930
The Krogan always had claws, that Brogan is nude.
During those closed door screenings that allegedly happened, they showed off footage of more diverse aliens. They said something about changing the head crest of Krogan to make them appear more different.
There was some speculation that the cure returned them to their original appearance before the genophage. However, I would dismiss that notion due to the relic statues on Tuchanka. None of which had horns. I throw it up to a design change, as Bioware are known for, not unlike the Qunari of Dragon Age.
Also, that.
#6
Posté 16 juin 2014 - 04:24
You want to be creative? Fine - make new alien species. Be as creative as you want. But don't add a horn to an old one and be like "so creative. Wow. Much designs. Wow."
- Senior Cinco aime ceci
#7
Posté 16 juin 2014 - 04:29
I am REALLY not a fan of redesigning.
You want to be creative? Fine - make new alien species. Be as creative as you want. But don't add a horn to an old one and be like "so creative. Wow. Much designs. Wow."
If it's for the better, I don't see the issue. Old Qunari were tall humans. New Quanari are a much more interesting design. Sometimes design tweaks can be for the worse, but I'm not against it in principle.
#8
Posté 16 juin 2014 - 04:38
There's a big difference in what I see as an acceptable variation in design and an all out new concept. Don't change it for the sake of thinking you are improving on anything. Change is fine but it has to make sense or it gets a bad rating from me. DA2 was an epic fail all around and the Qunari redesign was part of the reason it got that way.
Now people will want to chime in with... "That's stupid... The game didn't fail because they changed the Qunari." No, it didn't but the point is that when you yield to accepting such a major change without any reasoning then it opens the door to start changing everything else. And THAT is why it failed.
I don't want to see the same happen to ME.
- KiriKaeshi aime ceci
#9
Posté 16 juin 2014 - 04:44
There's a big difference in what I see as an acceptable variation in design and an all out new concept. Don't change it for the sake of thinking you are improving on anything.
Um, why not? Why does the current Qunari design make less sense than their previous one, especially given the lore?
Besides, the change thing works both ways. The fanbase by and large liked the Qunari change, so it's stayed. They disliked the elf redesign, so we now have a third elf design, more similar to "humans with pointy ears" like Origins than DA2.
#10
Posté 16 juin 2014 - 04:52
Um, why not? Why does the current Qunari design make less sense than their previous one, especially given the lore?
Um... How does the lore support them having huge goat horns? That is too much and it didn't make sense at all to all of a sudden "bam" they got goat horns. FTR, I don't want to derail the thread into a DA discussion.
Now we see a Krogan with a horn and it makes me nervous when I see changes like that with no explanation as to why it's that way.
#11
Posté 16 juin 2014 - 05:27
Now we see a Krogan with a horn and it makes me nervous when I see changes like that with no explanation as to why it's that way.
I can't speak for the krogan change, but the Qunari change was to differentiate the horned race that follow the Qun more than just "tall humans." They did so elegantly by even accounting for Sten's lack of horns in Origins: hornlessness is a genetic variant for the race, and even has cultural and traditional implications for the race. When you see some Tal-Vashoth and Saarabas without horns, it's specifically for those cultural implications.
They put a lot of thought into the horned change for the Qunari, much more thought than was ever put into their appearance in Origins, and they did so without any retcons or actual lore changes.
In the case of the krogan, I'm not quite sure what the change brings to the table, but I'm willing to wait and see. It's possible that we'll see some slight changes in multiple races, and I have my theories on why that might be story-wise that include a Dune-type Scattering resulting in slightly divergent evolution, or it could simply be because they think it looks cool. I think the latter is less likely, but we'll see.
#12
Posté 16 juin 2014 - 05:53
I honestly believe that "horn" is to Krogan as beard is to human. It will be an aesthetic variant to make other races more believable and different. The only previous differences between the hundreds of Krogan through out Mass Effect (outside of squadmates) was color and armor.
They also may have added it due to the possibility of the PC being a Krogan and it stands as a customization option.
- windsea, thepringle et KrrKs aiment ceci
#13
Posté 16 juin 2014 - 06:24
Inbreeding in something that's never been fully explored in ME outside the Asari
#14
Posté 16 juin 2014 - 06:37
I don't have a problem with it, I've always found Grunt to look somewhat alien when compared to other Krogan and this could also be written as a result of the Genophage being cure or inbreeding with other species
Inbreeding in something that's never been fully explored in ME outside the Asari
He is like every other krogan, just younger. His head shell hasn't taken the regular krogan form.
- DaryAlexV aime ceci
#15
Posté 16 juin 2014 - 08:17
If it makes the species seem like actual species, and not just a bunch of recolored clones walking around, then I say change as much as you can, esepically given the fact you get to work with new graphic software and new gaming platforms.
- thepringle, Vortex13 et KrrKs aiment ceci
#16
Posté 16 juin 2014 - 08:28
He is like every other krogan, just younger. His head shell hasn't taken the regular krogan form.
^This, its mentioned in his loyalty mission.
- Triggafinga190 aime ceci
#17
Posté 16 juin 2014 - 09:42
I gave qunari a pass because we only see..like.. one, in DAO.
Very very different for the krogan.
It needs a story reason for me to accept it.
- DeathScepter aime ceci
#18
Posté 16 juin 2014 - 10:30
If it makes the species seem like actual species, and not just a bunch of recolored clones walking around, then I say change as much as you can, esepically given the fact you get to work with new graphic software and new gaming platforms.
This too many reused character reused character models in ME
#19
Posté 16 juin 2014 - 11:43
I don't have a problem with it, I've always found Grunt to look somewhat alien when compared to other Krogan and this could also be written as a result of the Genophage being cure or inbreeding with other species
Inbreeding in something that's never been fully explored in ME outside the Asari
Inbreeding between two alien species should be impossible. Even with the Asari - they don't truly breed. No genetic information is exchanged. Their method of reproduction is akin to parthenogenesis with recombination.
- DeathScepter aime ceci
#20
Posté 16 juin 2014 - 12:31
I am going to adopt a wait and see method for the new designs.
Personally, I am on the fence when it comes to redesigns in games. I loved the Qunari redesign, wasn't a fan of the elf redesign, and really didn't like the Darkspawn redesign in DA 2.
I agree with Jensaarai Bronitorian, in that the addition of the horn might be more about adding variety to the Krogan, and breaking away from the copy and past method of the previous games, in which case I am all for it. Outside of main characters/squadmates every single member of each alien race looked like clones with slightly different colorations; whereas humans had immense variety of appearance even among background NPCs.
As long as the redesigns don't go completely off the wall; like suddenly the Elcor are standard, humanoid bipeds now or that the Krogan always had that horn; I don't have any real problem with BioWare adding more variety to the races of the setting.
- windsea aime ceci
#21
Posté 16 juin 2014 - 01:29
I seem to recall there being mentioned the goal of making the other species as diverse as humans in appearance. This could be part of that.
#22
Posté 16 juin 2014 - 01:57
I seem to recall there being mentioned the goal of making the other species as diverse as humans in appearance. This could be part of that.
I hope that is the case, it would be nice to be able to distinguish Krogan #1 from Krogan #2 apart from #1 having a slight darker shade of red armor then #2.
- DeathScepter aime ceci
#23
Posté 16 juin 2014 - 02:55
I hope that is the case, it would be nice to be able to distinguish Krogan #1 from Krogan #2 apart from #1 having a slight darker shade of red armor then #2.
Yes, and if so it gives me some faint hope for multiple playable races in ME:N.
- DeathScepter aime ceci
#24
Posté 16 juin 2014 - 08:20
I don't think it is saying all Krogan always had a horn like a Triceratops. I think it is more that there is more variation amongst Krogan than they have shown. Some have a horn, some don't. Grunt already looked a lot different from Wrex.
- DeathScepter aime ceci
#25
Posté 16 juin 2014 - 10:30
I gave qunari a pass because we only see..like.. one, in DAO.
Very very different for the krogan.
It needs a story reason for me to accept it.
evolution or maybe some are just born with it like some humans are born with tail and they just it off or grind it down





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