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#1
berelinde

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Plot Post

 

A tall, thick-set man lumbers into the clearing. He has missed the path, but his bulky arms sweep the vegetation aside, leaving a swath of snapped twigs and bruised greenery in his wake. He stands a good five yards away, but the reek of whiskey rolls toward you like fog. Hard, glassy eyes fix upon you.

 

Notes to: Garth, Ava

 

{The players of Garth and Ava will have received some kind of special information. This may be the result of a successful or unsuccessful skill check, or it may be in response to an action they initiated earlier, or whatever. I'm including that here for the sake of illustration, but ordinarily, I would not warn players they were getting PMs.

 

Garth: You notice that the man has leaves and twigs twined in his hair, and that his knees are smeared with mud.

 

Ava: You hear a faint rustling in the bushes on your left.}



#2
berelinde

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(as Ava)

 

Summary: I ready my bow and scan the bushes on my left, leaving the others to talk to the drunk.

 

Narrative:

 

Nothing is ever as it appears, I reminded myself. The man was drunk, certainly. Any fool with a nose could smell it. Any person with sense would recoil... and leave themselves open to surprise. The man had no drawn weapons, no raised fists or handy cudgel and was therefore not an immediate threat, but he did attract attention. What better cover for approaching enemies? As if in answer to my musings, the bushes rustled. I unslung my bow and notched an arrow, but I did not draw. Not yet. I searched the bushes with my eyes.

 

 

(as Garth)

 

"Ho there, friend," I greeted him. "Had a bit of tumble, have we?"

 

I moved forward to intercept his uneven course.

 

 

 

(as Adele)

 

<holds turn> I watch to see what the newcomer does.

 

 

(Barney is silent)

 
 
{Ava is acting on the info she received in her note. Her player likes to write longer, descriptive posts, but she adds a summary at the beginning for those who want the short version. Garth's player opts to interact with the approaching man. Adele's player doesn't know what she wants to do at the moment, so she posts that she is waiting for developments before spending her turn. At some point after everyone has announced their intentions, I'll report success, failure, and additional developments. Adele's player can do something then, or just let it go. Barney's player is AWOL.}


#3
berelinde

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Results

 

Ava: You see a human-sized figure creeping along the ground, a dagger clutched in his fist. The woman seems to be wearing leather armor of some kind, with a fitted hood covering her head.

 

{GM checks her die roll list for her next available roll. I see that the next skill check roll is [4, 5, 3], making her Perception(search) ability check 12 + 2 (Perception) + 0 (she doesn't have Search listed as an ability focus) = 14. She doesn't know it, but she is trying to beat a rogue's Stealth skill check, which is based on Dexterity(stealth) = [3, 6, 3] + 2 (Dexterity) + 0 (the hidden rogue doesn't have a focus in Stealth) = 14. Whoops, it's a tie! The Dragon Die is the tie-breaker. Ava's Dragon Die is 5, and the hidden rogue's Dragon Die is 3, so Ava spots the rogue. No one else will have access to this information, so I will send the result via PM rather than in the game thread.}

 

Garth: The man takes an unsteady step toward you, his weight falling heavily on his leg. He sways, as if he might topple, and swings his other leg around to steady himself.

 

{I do post that in the game thread, as everyone present can see what the man is doing, but I allow Garth a second skill check to spot the dagger hidden in the "drunkard's" sleeve. Garth is a warrior, and has no Perception(sight) focus, so his next roll [2, 5, 1] + 1 (Perception) = 8 is insufficient to meet the Hard difficulty (15). Since Garth failed the check, I don't mention the dagger. Garth can engage in Role Playing posts at this point, either with the drunk or with another party member, but he can't search the bushes or pat the man down, or otherwise make an active plot post.}

 

Adele: You see the man lurch toward Garth, but a flash of metal at his wrist catches your eye. You can barely make out the outline of a dagger hidden inside his sleeve.

 

{Adele indicated that she was watching the drunk, so she too gets a chance to notice the dagger. She is a rogue, and her perception score is higher than Garth's, although at first level, she doesn't have the Perception(sight) skill focus either. Her roll [5, 5, 6] + 3 (Perception) + 0 = 18 easily beats the Hard difficulty (15). Since this information is not available to everyone, I send it via PM. She held her turn, so if her player acts before the next plot post, she gets another move.}

 

Barney: {Barney couldn't be bothered to post an action, so he stands there with his thumb up his butt. If Barney's player has been AFK and responds to the game thread an hour before the next plot post goes up, I may allow him to do something, but it might be too late.}



#4
berelinde

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(as Adele)

 

Experience has taught me to keep my eyes open and my mouth shut. I observe. In this case, what I see is the glint of metal beneath the drunk's cuff.

 

"Garth, he's armed!" I call out in warning, and ready my own daggers should a confrontation occur.



#5
berelinde

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Plot Post

 

All signs of intoxication fall away, and the heavy-set man drops to a surprisingly dextrous crouch. With a flick of his wrist, his dagger is in his hand.

 

A moment later, barely a flash of the eye, a second person is in the clearing, leaping out of the bushes, daggers drawn. Unlike her friend, she is armored in light leather armor, and she clutches a wicked-looking dagger in either hand.

 

{We're now in combat. Ava and Adele have readied their weapons, so they may attack if they choose. I'll post the combat segment tomorrow.}



#6
berelinde

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Combat post

 

Summary: Combat begins. GM determines that Garth (and Barney, of course) are surprised, but Ava and Adele are not. Everyone rolls initiative (including the enemies) because that determines the combat order.

 

Initiative: Initiative is a Dexterity(initiative) check, so 3d6+dex

(Under normal circumstances, each player would roll his or her character’s initiative, but I’m doing them all because I only want to copy/paste once)

3d6 → [4,6,5] = (15) + 4 = 19 Adele

3d6 → [5,5,2] = (12) + 3 = 15 Ava

3d6 → [5,5,4] = (14) + 1 = 15 Barney

3d6 → [6,5,4] = (15) + 2 = 17 Garth

3d6 → [4,1,2] = (7) + 3 = 10 Blacksmith

3d6 → [5,3,5] = (13) + 4 = 17 Rogue

Combat initiative order: Adele, Ava, Barney, Garth, Blacksmith, Rogue

 

So, in rounds where Garth and Barney are not overcoming surprise, the attack order would be Adele, Garth, Rogue (she and Garth are tied, but Garth’s Dragon Die is higher, so he goes first), Barney (he and Ava are tied, and their Dragon Dice are the same, so we go by the first die that’s actually different, giving Barney the edge), Ava, Blacksmith

 

The blacksmith's defense is 10+3=13, and the rogue's is 10+4=14.

The blacksmith is unarmored, so armor bonus = 0, and the rogue is wearing light leather, so armor bonus = 3.

 

Narrative: Based on the blacksmith’s agility, his earlier intoxication was feigned. His clothing still reeks of liquor, but there is nothing slack-jawed about his scowl. Both he and the rogue are within striking distance of Garth and Adele, but Ava and Barney are about five yards distant.



#7
berelinde

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(as Adele)

Summary: Melee attack against the rogue for 1 point of damage

3d6+4 → [1,1,4,4] = (10) (short sword) MISS

3d6+4 → [3,2,5,4] = (14) (dagger) HIT

attack=Dexterity(light blades)

Damage 1d6+1 → [2,1] = (3) + 1 strength modifier – 3 rogue armor bonus = 1

dagger damage vs rogue

 

Narrative: I spring toward the rogue, lashing out with my blades. She ducks at the last moment, evading my short sword, but my dagger takes her in the thigh. A slim red furrow appears.

 

(as Garth)

“Well, sh!t!” I cry. “If you’re going to be that way about it…”

I draw my sword and ready my shield.

 

(as Ava)

I draw and loose an arrow at the blacksmith. It carves a deep cleft through his shoulder.

3d6+3 → [4,3,5,3] = (15) HIT

attack vs blacksmith, defense 13

damage 1d6+3 → [3,3] = (6)

weapon damage (no strength bonus because it's ranged)- defender armor bonus (0)

 

 

(as Barney)

“Where did they come from?!” I ask as I scramble for a spell.

OOC: Sorry, family emergency.

 

(as GM) I’ll have to finish the rest later. Gotta get to work.



#8
berelinde

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Combat post

 

{Players and the GM can post their combat posts in any order, but they will take effect according to the initiative roll. So theoretically, I could post the enemy rolls immediately, but I will always wait until most players have posted, just in case somebody needs to correct something before the end of the round. For example, if Barney had said he was going to whip out his wand for an Arcane Lance (I heard that!), I would have warned him that the action he was attempting would not take effect until the next round. At that point, he could leave his post alone and it would happen the next round or he could revise his post to reflect the fact that he’s struggling to get up to speed.}

 

The rogue leaps at Adele, knocking her over with the force of the blow. Her dagger misses, striking the ground, but her shortsword bites deep. With her opponent powerless, the rogue raises her blade for a second blow.

Damage to Adele: 8

 

The blacksmith lashes out at Garth, keeping his dagger low and level. The warrior’s armor offers some protection, but the wicked blade rakes his abdomen.

Damage to Garth: 6

 

Rogue Die Rolls:

3d6+4 → [6,5,5,4] = (20)

3d6+4 → [1,4,2,4] = (11)

1) shortsword vs Adele 2) dagger vs Adele

1d6+3;1d6+2 → [3,3] = (6)

1d6+3;1d6+2 → [6,2] = (8)

1) Shortsword vs Adele (weapon damage 1d6+2) + (strength) 2) Dagger vs Adele (weapon damage 1d6+1) + (strength)

{The rogue rolled a double for her shortsword attack, so she gets stunt points equal to her dragon die, 6. Looking at the table on page 61, she’s going to choose Lighting Attack (3 SP) and Knock Prone (2 SP). She didn’t use all her stunt points, but they don’t accumulate, and you can only use Lightning Attack once in a round. Knock Prone gives her a +1 bonus to her attack roll in her second attack and any attacks next round and forces Adele to spend her next turn getting up. So, rolling her second attack for the shortsword only….}

3d6+5 → [4,5,3,5] = (17)

Lightning Attack = Attack(3d6) + Dexterity (4) + Knock Prone (1) versus Adele's Defense Score (10+4=14)

1d6+3 → [5,3] = (8)

Lightning Attack Damage=weapon damage(1d6+2) + Strength(1)

{If Adele were unarmored, she would have sustained a whopping 14 points of damage this round, but she is wearing light leather armor for a damage reduction of 3 per attack, so she only sustains 8 points of damage. Note that if a character is armored heavily enough, a blow may hit but do no damage. Penetrating damage such as spell damage is not affected by armor.}

 

Blacksmith Die Rolls

3d6+3 → [2,2,6,3] = (13)

Attack vs Garth= Dexterity Check(light blades) + Dexterity

{Garth’s defense = 10 + dexterity + shield, but shield bonus is negated this round because it isn’t ready yet, so defense = 10 + 2 = 12}

1d6+4 → [5,4] = (9)

Dagger damage vs Garth = weapon damage(1d6+1) + strength(3)

{The blacksmith rolled doubles, so he gets Stunt Points equal to his Dragon Die, 2. Looking at the table on page 61, he’s going to choose Mighty Blow for an extra 1d6 of damage (2 SP)}

1d6 → [5] = (5)

Mighty Blow damage vs Garth

{Were Garth unarmored, he would sustain a massive 14 points of damage, but his heavy leather armor absorbs 8 points of it, leaving him to sustain 6 points of damage.}



#9
berelinde

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Combat Post, Round 2

 

Both Adele and Garth are injured, but they are still able to continue the fight. Garth and Barney have shaken off their surprise, but Adele is recovering from being knocked prone. All enemies are still armed and dangerous!

 

Attack order: Adele, Garth, Rogue, Barney, Ava, Blacksmith

 

 

Combatant stats/status:

 

Adele:

Dexterity: 4

Strength: 1

Defense: 14

Armor: 3

Health: 23/31

Status: Knocked prone (+1 to all attacks against her)

 

Garth:

Dexterity: 2

Strength: 3

Defense: 14

Armor: 4

Health: 30/36

Status: Ready

 

Rogue: (you could deduce most of this by extrapolating the die roll modifiers)

Dexterity: 4

Strength: 1

Defense: 14

Armor: 3

Health: ?-1/? (it’s actually 28/29, but you wouldn’t know that)

Status: Ready

 

Barney:

Dexterity: 1

Strength: 0

Magic: 3

Defense: 11

Armor: 0

Health: 24/24

Status: Ready

 

Ava:

Dexterity: 3

Strength: 2

Defense: 13

Armor: 3

Health: 33/33

Status: Ready

 

Blacksmith: (you could deduce most of this by extrapolating the die roll modifiers)

Dexterity: 2

Strength: 3

Defense: 12

Armor: 0

Health: ?/? (it’s actually 36/36, but you wouldn’t know that)

Status: Ready



#10
berelinde

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(as Adele)

 

I scream in rage and pain, and struggle to regain my footing.

 

(as Barney )

{Players can post in any order, but their actions won’t occur until it’s their turn}

I lob Winter’s Grasp at the rogue… and miss.

 

3d6+3 → [2,2,1,3] = (8)

Winter's Grasp at Rogue (defense 14) Attack = Magic Test(3d6) + Magic (3)

{Note that the mana cost for this spell is 3 regardless of whether it hits or not.}

 

(as Garth)

 

I’ll teach that bastard to stab me in the gut! The blow from my bastard sword takes a nice chunk out of his shoulder and knocks him flat. While he’s reeling, I kick his dagger away from him. Laugh that one off, sucker!

 

He takes 12 points!

 

3d6+3 → [6,6,6,3] = (21)

Attack = Strength Test(heavy blades) + Strength(3) versus Blacksmith Defense(12)

{Doubles, with a Dragon Die of 6! He chooses Mighty Blow (2 SP), Knock Prone (2 SP), and Disarm (2 SP). Nobody said that you can’t use 3 stunts, if you have the points for it.}

2d6+4 → [6,2,4] = (12)

Damage = weapon damage(2d6+1) + strength(3) - Enemy armor(0) Versus blacksmith

 

 

(as Ava)

 

I nock another arrow and loose it at the blacksmith. He takes 9 points.

 

3d6+4 → [2,3,4,4] = (13)

Attack = Dexterity Test(bows) + Dexterity(3) + Prone Target(1) Versus Blacksmith (defense=12)

1d6+5 → [4,5] = (9)

Damage = weapon damage(1d6+3) + Perception(2) versus blacksmith {I forgot about the Perception bonus last time, sorry!}

 

{Note that this is only possible because Ava attacks after Garth, but before the blacksmith. She will actually get to use the Knock Prone bonus twice in this encounter, as the blacksmith will not be able to get up until his next turn, which occurs *after* Ava’s next turn. Technically, Barney could have attacked the blacksmith instead and received 2 knock prone bonuses, too, but he decided to jump ahead with his post, so he’s SOL. He can still use it next round, if he wants.}



#11
berelinde

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Combat Post (enemies)

 

The rogue lunges at Adele, but she slips in the mud and her blades go wide. The blacksmith is still knocked flat, and bleeding profusely.

 

 

Rogue die rolls:

3d6+5 → [1,2,1,5] = (9)

3d6+5 → [3,1,1,5] = (10)

Shortsword Attack vs Adele(defense=14) = Dexterity Test(light blades) + Dexterity(4) + Knock Prone(1) Dagger Attack vs Adele(defense=14) = Dexterity Test(light blades) + Dexterity(4) + Knock Prone(1)

{Both of those rolls contain doubles, but ironically, they don’t generate Stunt Points(SP) because neither hit.}

 

 Blacksmith gets no die rolls because he’s been knocked prone.



#12
berelinde

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Combat Post, Round 3

 

Adele is back on her feet again. Both Adele and Garth have taken damage, but they are still combat ready. The blacksmith has suffered heavy damage, is flat on his back, and disarmed.

 

Attack order: Adele, Garth, Rogue, Barney, Ava, Blacksmith

 

 

Combatant stats/status:

 

Adele:

Dexterity: 4

Strength: 1

Defense: 14

Armor: 3

Health: 23/31

Status: Ready

 

Garth:

Dexterity: 2

Strength: 3

Defense: 14

Armor: 4

Health: 30/36

Status: Ready

 

Rogue: (you could deduce most of this by extrapolating the die roll modifiers)

Dexterity: 4

Strength: 1

Defense: 14

Armor: 3

Health: ?-1/? (it’s actually 28/29, but you wouldn’t know that)

Status: Ready

 

Barney:

Dexterity: 1

Strength: 0

Magic: 3

Defense: 11

Armor: 0

Health: 24/24

Status: Ready

 

Ava:

Dexterity: 3

Strength: 2

Defense: 13

Armor: 3

Health: 33/33

Status: Ready

 

Blacksmith: (you could deduce most of this by extrapolating the die roll modifiers)

Dexterity: 2

Strength: 3

Defense: 12

Armor: 0

Health: ?-21/? (it’s actually 15/36, but you wouldn’t know that)

Status: Disarmed, Knocked Prone (+1 to attacks against him)

 

{It will take the blacksmith 1 round to get up. If he opts to look for his dagger, that will take another round. If he opts to attack bare-fisted, he can go next round, if he survives.}



#13
berelinde

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(as Adele)

 

I see that the blacksmith is down, and I change targets. Kick them while they’re down, as my mentor would say! And it’s almost too easy. Both my blades find swift purchase, and I watch his life ebb away.

 

Damage to blacksmith: 14

 

3d6+5 → [3,4,2,5] = (14) HIT

3d6+5 → [4,1,2,5] = (12) HIT

Shortsword Attack vs Blacksmith(defense=12) = Dexterity Test(light blades) + Dexterity(4) + Knocked Prone(1)

Dagger Attack vs Blacksmith(defense=12) = Dexterity Test(light blades) + Dexterity(4) + Knocked Prone(1)

1d6+3;1d6+2 → [3,3] = (6)

1d6+3;1d6+2 → [6,2] = (8)

Shortsword damage vs Blacksmith(Armor=0) = weapon damage(1d6+2) + Strength(1)

Dagger damage vs Blacksmith(Armor=0) = weapon damage(1d6+1) + Strength(1)

 

(as Garth, Barney having decided to wait his turn this round)

 

Somehow, I miss. I will NEVER live this down.

 

3d6+5 → [1,1,2,5] = (9)

Bastard sword Attack vs Blacksmith(defense=12) = Strength Test(heavy blades) + Strength(3) + Knocked Prone(1)

 

(as Barney)

 

I’m not wasting a spell on that weasel! I let the blacksmith have it with my Arcane Lance.

 

Damage: 7

 

{Arcane Lance is the PnP equivalent of a staff attack, but it uses a wand. Its attack roll uses Magic as a both its test and as a modifier.}

3d6+4 → [2,1,6,4] = (13) HIT

Arcane Lance Attack vs Blacksmith(defense=12) = Magic Test(3d6) + Magic(3) + Knocked Prone(1)

1d6+3 → [4,3] = (7)

Arcane Lance damage vs Blacksmith(Armor is negated because magic damage is penetrating damage) = weapon damage(1d6) + Magic(3)

 

(as GM)

 

{Ordinarily, I would not post enemy actions until the players have had their turns, but in this case, I do because Ava may want to change her target based on the fact that the blacksmith is dead.}

 

Barney’s Arcane Lance was too much for the blacksmith. His last breath rattles in his chest, and he lies still.

 

(as Ava)

 

I shoot and miss the rogue.

 

3d6+3 → [1,1,1,3] = (6)

Longbow Attack vs Rogue(defense=14) = Dexterity Test(3d6) + Dexterity(3)

 

(as GM)

 

Desperate, the rogue attacks Adele. Her shortsword hits true for staggering damage, but her dagger misses. She attempts to disarm Adele, but Adele is ready for her, and her attempt fails.

 

Damage to Adele: 12

 

3d6+4 → [4,4,2,4] = (14) HIT (4 SP)

3d6+4 → [4,1,4,4] = (13) MISS

Shortsword Attack vs Adele(defense=14) = Dexterity Test(light blades)(3d6) + Dexterity(4)

Dagger Attack vs Adele(defense=14) = Dexterity Test(light blades)(3d6) + Dexterity(4)

1d6+3;1d6+2 → [5,3] = (8)

1d6+3;1d6+2 → [4,2] = (6)

Shortsword Damage vs Adele(Armor=3) = weapon damage(1d6+2) + Strength(1)

Dagger Damage vs Adele(Armor=3) = weapon damage(1d6+1) + Strength(1)

 

{Her only available target is Adele, so she opts to spend her Stunt Points on Mighty Blow and Disarm. They both must roll an opposed test to see if it is successful. It uses a Dexterity modifier. Adele’s roll would come from the list of skill checks she submitted in the Die Roll thread, but the rogue’s is generated now. Opposed tests do not generate Stunt Points.}

Adele (from skill roll list):

3d6+4 → [6,6,2,4] = (18)

Opposed skill test = Skill Test Roll + Dexterity

Rogue (rolled now):

3d6+4 → [4,6,3,4] = (17) LOSE!

Opposed Skill Test = Skill Test(3d6) + Dexterity(4)

 

{The rogue is unable to disarm Adele, but the Mighty Blow still lands, doing 1d6 extra damage.}

1d6 → [4] = (4)

Mighty Blow vs Adele



#14
berelinde

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As you can see, combat takes a while, and there is a lot of die rolling. It should be pretty clear to everyone at this point that the rogue is going to die, so we'll skip to the end.

 

During regular RP sessions, we can be casual about posting. Check the thread once a week, and post your actions and RP as it pleases you and as time allows. Combat is another matter. If we waited a week in between rolls, this encounter would take months. I will wait a week for players to post if necessary, but it would be kinder for everyone if people checked the thread daily during combat, and post when it's their turn.

 

Obviously, nobody is expecting you to leave the thread open while you're trying to work or have pressing engagements, and this only applies during combat. If you know you won't be able to monitor the thread for a few days, designate someone else, or post standing orders for attack priorities and 20 or so attack/damage rolls.