(as Adele)
I see that the blacksmith is down, and I change targets. Kick them while they’re down, as my mentor would say! And it’s almost too easy. Both my blades find swift purchase, and I watch his life ebb away.
Damage to blacksmith: 14
3d6+5 → [3,4,2,5] = (14) HIT
3d6+5 → [4,1,2,5] = (12) HIT
Shortsword Attack vs Blacksmith(defense=12) = Dexterity Test(light blades) + Dexterity(4) + Knocked Prone(1)
Dagger Attack vs Blacksmith(defense=12) = Dexterity Test(light blades) + Dexterity(4) + Knocked Prone(1)
1d6+3;1d6+2 → [3,3] = (6)
1d6+3;1d6+2 → [6,2] = (8)
Shortsword damage vs Blacksmith(Armor=0) = weapon damage(1d6+2) + Strength(1)
Dagger damage vs Blacksmith(Armor=0) = weapon damage(1d6+1) + Strength(1)
(as Garth, Barney having decided to wait his turn this round)
Somehow, I miss. I will NEVER live this down.
3d6+5 → [1,1,2,5] = (9)
Bastard sword Attack vs Blacksmith(defense=12) = Strength Test(heavy blades) + Strength(3) + Knocked Prone(1)
(as Barney)
I’m not wasting a spell on that weasel! I let the blacksmith have it with my Arcane Lance.
Damage: 7
{Arcane Lance is the PnP equivalent of a staff attack, but it uses a wand. Its attack roll uses Magic as a both its test and as a modifier.}
3d6+4 → [2,1,6,4] = (13) HIT
Arcane Lance Attack vs Blacksmith(defense=12) = Magic Test(3d6) + Magic(3) + Knocked Prone(1)
1d6+3 → [4,3] = (7)
Arcane Lance damage vs Blacksmith(Armor is negated because magic damage is penetrating damage) = weapon damage(1d6) + Magic(3)
(as GM)
{Ordinarily, I would not post enemy actions until the players have had their turns, but in this case, I do because Ava may want to change her target based on the fact that the blacksmith is dead.}
Barney’s Arcane Lance was too much for the blacksmith. His last breath rattles in his chest, and he lies still.
(as Ava)
I shoot and miss the rogue.
3d6+3 → [1,1,1,3] = (6)
Longbow Attack vs Rogue(defense=14) = Dexterity Test(3d6) + Dexterity(3)
(as GM)
Desperate, the rogue attacks Adele. Her shortsword hits true for staggering damage, but her dagger misses. She attempts to disarm Adele, but Adele is ready for her, and her attempt fails.
Damage to Adele: 12
3d6+4 → [4,4,2,4] = (14) HIT (4 SP)
3d6+4 → [4,1,4,4] = (13) MISS
Shortsword Attack vs Adele(defense=14) = Dexterity Test(light blades)(3d6) + Dexterity(4)
Dagger Attack vs Adele(defense=14) = Dexterity Test(light blades)(3d6) + Dexterity(4)
1d6+3;1d6+2 → [5,3] = (8)
1d6+3;1d6+2 → [4,2] = (6)
Shortsword Damage vs Adele(Armor=3) = weapon damage(1d6+2) + Strength(1)
Dagger Damage vs Adele(Armor=3) = weapon damage(1d6+1) + Strength(1)
{Her only available target is Adele, so she opts to spend her Stunt Points on Mighty Blow and Disarm. They both must roll an opposed test to see if it is successful. It uses a Dexterity modifier. Adele’s roll would come from the list of skill checks she submitted in the Die Roll thread, but the rogue’s is generated now. Opposed tests do not generate Stunt Points.}
Adele (from skill roll list):
3d6+4 → [6,6,2,4] = (18)
Opposed skill test = Skill Test Roll + Dexterity
Rogue (rolled now):
3d6+4 → [4,6,3,4] = (17) LOSE!
Opposed Skill Test = Skill Test(3d6) + Dexterity(4)
{The rogue is unable to disarm Adele, but the Mighty Blow still lands, doing 1d6 extra damage.}
1d6 → [4] = (4)
Mighty Blow vs Adele