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How do you feel about the SJW movement of videogames?


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#26
Allan Schumacher

Allan Schumacher
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Here's my problem with Sarkeesian. She believes there is an industry driven initiative to reduce women as objects and background characters so the largely male market can enjoy their male driven power fantasies of oppressing women and that fantasy of oppressing women eventually gets acted out in the real world through sexual assault, the same argument that violence in video games encourages violence in real life.

 

 

I disagree.  I feel Anita points out that industry is a reflection of humanity's actions and that it relies on many of the same problematic tropes that implements and reinforces gender stereotypes by relying on these types of tropes.  I don't feel the industry goes "heh heh heh, time to try to convince everyone that women are objects."  But rather that they make decisions, influenced by their own learnings, perspectives, and experiences, that end up having the consequences of objectifying women and how those experiences in media (video games or otherwise) are, in aggregate, compromising towards women.

 

As the video you link below has her saying, engaging in media doesn't suddenly "turn people into raging sexists."  He also points out that Anita admits that she doesn't think video developers do this on purpose.

 

 


She criticizes Mario as a prime example of this sexism because he spends the vast majority of the time saving Princess Peach from Bowser, a kind of patriarchy battle with Peach as the prrrriiiizzzzeee. While criticizing the "overall sexist nature of the game industry" she conveniently forgets that:

1. Nintendo is from Japan, a different culture with their own views of the place of women.

2. Miyamoto doesn't care about plot only gameplay and so used one of the oldest story trope as a MacGuffin to get the game going.

 

 

1. That their culture is different than ours does not preclude someone from critiquing it.  I feel many of the SJW critics feel the same way since they always remind me that there are bigger crimes against humans from other cultures that I should focus my efforts on instead, which is an implicit criticism towards other cultures.  Unless they're just being coy and don't feel that it's an actual issue, which isn't a particularly flattering perspective to have.

 

I think slavery is another serious issue, and I don't think a culture is immune from me critiquing the culture for doing that even though their culture is different than mine.  Just like it doesn't make our culture immune to critique from other outside influences.

 

 

 


This video in particular has her criticizing racy and mature games for having scantly clad women with constant titillating looping animations(which is more common and not only limited to women). She believes these games reduce women to "prostituted women"(which has earned her backlash from sex workers) who only serve only to empower the male gamer and to let him abuse them (despite the fact that these women Sarkeesian cite are in-game prostitutes and serve as mini games). This rebuttal video will clarify my point even more.

 

 

 

As for the video (this post is going to be huge as I basically respond scene by scene...)

 

I think we all consider ourselves pop culture critics, but I think it's an innocuous statement: she simply identifies as someone that critiques pop culture.  I don't feel as though she's talking down to me as a gamer.  If people feel this way, is it justified?  If so, why? (legit question... please feel free to answer).

 

Yes, Anita wants to have a change on culture.  I do too... I want gaming to continue to grow... even if it's mostly in large part for selfish reasons: I'm a gamer and I feel a gaming culture that grows will offer me more variety and ultimately more entertainment.  Again, does this mean that I don't care about video games?  I'd disagree.  It's just one (of many) angles to take while looking at video games, especially if people want video games to be taken more seriously.  Which is something that I do want to have happen.

 

 

As for breaking things down, it has its place.  I wouldn't say it "glosses over" any more than it's a model used to focus efforts because looking entirely at the big picture can sometimes be very challenging.  Yes it will not get everything, but neither does microeconomics attempt to explain every aspect of economics which is why macroeconomics as a field also exists.  This distinction between micro and macrolevel break up is also common in sociology, political science, and psychology.

 

Further, Anita doesn't say that these actions *only* happen to women, but is viewing them as a part of the larger context.  An example of a man dying doesn't disprove a trend.  His follow up point echoes a focus on zombies.  For better or worse, however, Anita's point is open ended.  A more valid critique here would be to dig deeper into this point.  Although this is a valid critique of macro scale social sciences in general.

 

 

The video so far has been fine, but he's starting to lose me at 11:40 when he is surprised that she's bringing it back towards domestic violence.  Anita has already stated that she's looking at games as they exist within a greater cultural context, and has talked about the issues women have by discussing sexual violence.  The point earlier of examining "is it as serious as Anita's facts indicate" is a good question to ask.  But being surprised that she's tying the current point to the previous context she established shouldn't be surprising.

 

 

Yes, Anita is examining specifically violence against women when women are victims.  There's an important implicit statement Anita makes by pointing out her exemption of violence against women on equal terms: not all violence against female characters is a problem.  This is a statement I'd agree with.  In fact, women are often targets in Fallout New Vegas, but they aren't targets because they are women nor are they (typically) being depicted as victims.  They are NCR soldiers, Fiends, townsfolk, etc..

 

But he's muddying the point and conflating them inappropriately.  We're now fighting a woman character because she's been transformed, and as such is being framed as a victim (unless she actively sought this transformation and betrayal).  That the boss is capable of killing the player doesn't make this fight "equal footing."  It's different than the clip Anita showed of a fighting game, and it's different from the examples I listed in NCR.

 

Yes they may be powerful, but they were forced to act against their will and now the player is killing them, and sometimes receiving thank you.  He also points out that he doesn't feel that bosses are overwhelmingly female, but I don't recall Anita making that assertion.  Her thesis appears to be that she finds it problematic that it's not uncommon for games to call for violence against a woman against her will (i.e. she's a victim and has lost her agency), and to frame it as being an altruistic event.  I actually can't say how common this is (this would be a good angle to investigate), but it doesn't have to be a boss fight, and it doesn't contradict the idea that she has no problem with the fight being even.  Neither point addresses any of her concerns.  Instead we'd need to examine the circumstances that women are bosses, and what is the reasoning behind why the woman is now a boss character.

 

 

As for the logic baffling him, I think it's because he's not understanding what's being said.  I will also agree that the narrative creates the justification.  It isn't "random" killing of women.  It comes back to looking at this in the greater cultural context: is this pervasive enough that it is actually a problem?  To take this to extreme, if the only form of narrative that exists creates justifications for victimizing women then it doesn't matter if there's a "story reason" for it.  It's about examining why this story reason comes up so much.  Which goes back to my original paragraph that this isn't about "MUAHAHAHA OPPRESS WOMEN" but rather subtle influences that normalize violence against women as being just a thing that we shouldn't pay much attention towards.

 

To hopefully be clearer:

"To call them out for something, when you admit they're not doing anything wrong" is an incorrect deduction.  The existence (and presumed prevalence) of these stories existing, is the issue.  And that doesn't mean necessarily looking at ALL stories, but perhaps examining only stories that contain women.  To use my earlier extreme, lets say there's a culture where dozens of unique tropes exist, but the only time women are involved in the stories is when they are victimized.  So the counter analysis needed here is how common this happens to women in games when women are featured in games.**** (this comes up in a few paragraphs)

 

He then goes into a tone argument.  I don't think criticism is invalidated if they are only pointing out faults without appropriate solutions.  If this was the case, this forum's feedback section is fundamentally unnecessary because most people aren't really capable of suggesting appropriate, game specific suggestions that make sense because they lack so much context and information.

 

 

I do agree that diversity in gaming is helping.  I'm a big fan of indie gaming and I love digital distribution because it removes barriers to entry.  I like to think that video games are evolving more quickly than things like movies and whatnot too.  But that's because they exist as part of a greater cultural phenomenon.  The lessons learned from the past accelerate the future.  It's why every new game doesn't have to start from Pong and go from there.  Being a new narrative, or one that is moving quickly, doesn't mean issues can't still be pointed out.  It probably means that the issues are still existing in other forms of media too, but that's beyond the scope of Anita's video, which is fine.

 

 

**** This is Anita's elaboration to the points above.  It's not that women are bosses, it's about examining how they are framed and how and why they are written. 

 

 

I think he understates the developer issue.  BioWare's game have greater overall influence, and even if BioWare has more men than women, it doesn't mean we needn't be aware of the concerns women have in gaming.  I mentioned this in a different thread, but I don't believe men and women are so different that there are fundamentally "things that only a man can like" that isn't socially constructed (as an aside, I think men are unfairly victimized by society in that being a feminine man is typically a reason for ridicule for many).  As such, if my tastes contain things that fundamentally exclude women from enjoying it, it's possible I need to step back and reevaluate my world view.  To be extreme, if my gaming tastes revolved around women in inappropriate armor to accent their sexuality, I think it's fair to have me examine *why* I find that appealing and whether that's an area for growth for myself.

 

As such, while I think that more women in gaming will help, I think it's still fair for men to reassess the content that they make.  They don't have to change, but they may be criticized for that lack of change.  They may be criticized for making the change.  I changed.

 

 

I'll agree that Anita may be obfuscating the term "taken" as to whether or not it's ownership.  Still, I think it's part of the high level, greater cultural analysis.  I'm not sure if I agree that Anita would necessarily have issues with *everything* about the character, but when looked at as a whole, it becomes problematic.  He is giving me the impression that Anita will never tolerate a woman that wears pink in a video game, when I don't think that that is the case.

 

 

He's tone arguing again.  How she frames the issue isn't really relevant.  She's pointing out that she feels it's a problem to simply take the male character model and throw on some stereotypical women features like a bow, makeup, and high heel shoes.  Identifying the problem is fine.  It doesn't offend me (and she's critiquing me!).  Because YES, it's a problem when completely non-sexual thing must now have human female characteristics to be identified as a female.  It's like Angry Birds which didn't have any implication of the gender of the birds, but then female birds came out and they had human female stereotypes used to "quickly identify" them as women.

 

This is a problem because it implicates: "To be identified as a woman, this is the stuff that you need to wear."  This also marginalizes men, by the way, by suggesting that they can't and shouldn't be interested in these colours or apparel. 

 

 

With respect to the subtitle saying "she means gay, bisexual, transgender," 'll admit I'm pretty new to the topic of gender fluidity, but I think the only thing correct here is transgender.  A woman can be masculine and still straight.  A man can be masculine and still gay.  She's just talking about gender roles which is, to my understanding, not actually related to sexual orientation.  I'll add a follow up post when I get confirmation.

 

 

With respect to the game picture, I can tell which is the woman character: she has eyelashes.  The other ones don't.  So I don't feel it debunks the argument she made.  I do agree that aside from that the clothing is gender neutral and whatnot.  It may not be the best example, but it's not an invalid one.  I don't know if it is good or bad that he doesn't see the eyelashes.

 

 

Yes the game is you as a dragon kidnapping princesses.  But Anita's point with regard to damsels in distress is that it's a common issue.  This doesn't mean that damsel in distress can *never* be used, but she feels it is overused and as a result, it has problematic influences on our culture.  It's an issue of "it's not any one game" but, again, looking at gaming as a whole as part of our cultural influences.  Anita has always had a pretty macro perspective in my opinion.  The game itself is mostly cute, but it does reinforce the trope.  So the critique here I think goes back to "is the trope itself as common and as problematic as she states."  It's not immune because it's buying into the typical medieval fantasy.  It has its small piece of contribution as any individual game does (including BioWare's).

 

"Dragons have always been highly associated with princesses specifcially."  No one disputes this.  It's part of Anita's thesis and IIRC, she mentions that gaming is just one aspect.  Damsel in distress doesn't exist only in video games.  And as she states, that the game has this aspect doesn't mean that it can't still be fun, cute, enjoyable, and so forth.  Just that it has its contribution to the breakdown of narratives in games and how women are used in them.  They may not be "trying to make a statement here" but nothing is apolitical.  Most "ism" is not "MUAHAHAHAHA, I will oppress you."

 

 

"Ease of visual identification" is simply an acknowledgement that this is a problem.  I don't think he's intending to say that, but it's not a good thing if "woman has specific accessories to denote that they are a woman" because of the problematic aspects she hints towards.  And as I stated, this reinforcement is bad for men as well.  Part of the problem is that without these cues, it means that man is the default.  The bathroom sign stuff is actually something that I wasn't really aware of, but I'm inclined to say it's part of the problem too!  At least for the most part is' somewhat neutral, but it still says "woman is wearing a dress."  Which is kind of funny today because I find women typically don't wear dresses.

 

 

I don't know if he's qualified to say whether or not something is or is not substantial for marketing.  I like that we made the effort, but there's a thread on this forum of people that say "it's nice, but it's still lopsided." Which is fair.

 

 

And no, Anita is not saying that she wants her woman characters to look gender neutral.  She's saying she likes that they don't have a reliance on the apparel and marking that typically denotes them as "a woman" in games (or media in general).  4 of the 5 characters shown still look clearly like women to me.  I assume the one for Knytt Underground is the undead, skeleton looking thing?  And besides, if you have to look really hard to acknowledge "yup, it's a woman" my response is mostly "who cares?"  Unless you *don't* have to look really hard to acknowledge "yup, it's a man."  (note, he didn't say this.  He said male or female.  To which I go "okay that's cool.")

 

 

As for his alarm, that's possibly because it's not typically an issue for him.  And even if it's not an issue for him and is for other people, that's there prerogative.  I don't find it alarming because someone says that they like to have a woman playable character.  I prefer to play as a man myself.  (side note, I loathe the "focusing on good gameplay" argument.  It's not up to anyone to tell anyone else that what they value in games is not important).

 

 

The issue with the Chippendale style dancer isn't whether or not Chippendale style dancers have stereotypes, but rather how problematic those stereotypes are.  Are Chippendale dancers often considered victims of domestic abuse in reality.  The argument may not seem logical to him, but that doesn't mean that the distinction isn't there.  Anita is just pointing out that simply swapping the character doesn't absolve them of the association (although I'd consider it better than nothing at all).  I thought she explained this pretty clearly in the next clip he shows.

 

 

"Her problem isn't with gaming itself; it's with tropes and stereotypes in the world in general."  I am actually quite shocked that he said this.  To me it's so fundamentally obvious that this is the case.  She's looking at video gaming within a larger sociocultural context and its influences and contributions to culture.  So yes, she's concerns with the negative tropes and stereotypes that exist in the world and how they are used in the video game world.  Every person inserts their own assumptions.  It's why this video author feels the "Ms. Male" accessories is no big deal.  Because society has taught him that that is the case and he's being reinforced about it with video games.  Anita doesn't make the distinction that only video games causes this.

 

 

"Once again I think she's pushing harmful stereotypes."  What???  She is NOT contradicting herself here.  She's saying that while she feels that the trope is overused and has a lot of problems associated with it, that doesn't mean the trope should never, ever be used ever.  I was fine throughout most of the video but the last few minutes is probably as jaw droppingly frustrating to me as Anita's are to many others.  He is basically telling me that he doesn't actually understand what is being presented :(

 

 

Yes the princess is the MacGuffin.  A large part of Anita's presentation is that the woman exists solely to be the MacGuffin....  And that the overuse/prevalence of this MacGuffin is part of the larger issue....  He's actually echoing what I get out of Anita's videos....  I mean here's a woman: "A MacGuffin is something that the player wants, but has little or not plot behind it, we just know it's a valuable object."  So yes, looking at it not in a vacuum, but in our sociocultural existence, Anita's saying the same thing.  It's a woman that doesn't exist as a person... she's just an object.  And in her opinion, it happens large enough that she feels it's a big enough issue to call out as being part of the larger problem that goes beyond just video games.

 

Yes, you could replace the princess with a diamond.  So why don't we?

 

 

I "like" this though: "I can't bash Mario for bad storytelling.  It's been around so long and they tell the same story every time."  If Nintendo isn't so keen on bothering to write a good story, why do they go back to the same trope so often then?  And is it potentially an issue if they do it so frequently?

 

 

No, the games aren't about the female characters.  They're just using common tropes (the thing that the guy dislikes so much) that consistently have women becoming victims to motivate the male protagonist.  Again, the issue here is analyzing whether or not this is valid within the greater cultural context and the influences from all other aspects of life, and whether or not it's a problem.  Yes it's the loss of a loved one, but as someone that lost his brother, it doesn't always need to be the girl.  And that's a large part of the problem.  It happens so much it's become a trope.

 

 

"it's not about her character, it's just about driving the story forward."  Yeah, and it happens *so* much.  And if it always happens, is there any risk that we internalize anything that we see based on the prevalence of it.  As he says, it could just as easily be someone else.  But it almost never is.  "Variety might be better, but is there really anything wrong with a stereotypical story as long as it isn't over used."  Anita (and others) feel that there is, because it's influences carry on beyond just the game.  As Anita said, it doesn't suddenly turn people into raging sexists, but how many of us now go "pink bows are a woman's thing?"  That's pretty innocuous, but are there other problematic elements?  As for the bolded part.....  The entire point of videos is that the trope is overused, and that it may have consequences as a result.

 

 

Anita admitting that she doesn't think video developers do this on purpose isn't a problem.  She's suggesting that, as part of our external influences (from video games and otherwise), we've internalized these tropes so much that we don't see them as an issue.  They're just "storytelling devices" that don't have any impact or meaning beyond the game.  Anita disagrees.  The critique here would be about analyzing what level of influence video games (and the media has) in influencing how we see the world.  I agree that I don't feel BioWare does a lot of the bad stuff on purpose.  It just happens sometimes, and it can be useful to have someone point out to us: "Hey, that's a bit of a problem."  Sometimes I agree, sometimes I disagree.  But I do try to always understand where they're coming from when they say so.

 

 

Yes, the games are all about the player doing something.  Which is why many women love RPGs, because they often get to dictate that it's a woman doing something awesome.  Anita is just pointing out that a character like Peach doing something "helpful" isn't really a meaningful display of the strength of her character.  She's still often just the object being chased for the story's narrative.

 

Books and movies still have the same problems such as damsel in distress.

 

 


Correct me if I'm wrong but isn't the "GOTTA COLLECT THEM ALL feel" also extended to BioWare games to some extent? Regardless, didn't the books have Geralt as a horn dog?

 

 

BioWare is hardly immune (even Anita is not immune), so I don't consider the argument to be invalidated simply because we have done the same thing.  Because, as stated, I don't consider the problem to be ostensibly an evil, moustache twirling "I want to undermine the power and influence of women!  Muahahahahahaha."


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#27
Allan Schumacher

Allan Schumacher
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Is this drastically different than achievements for the various romances?

 

I don't consider the two to be the same, no.  If our romance content was devoid of any sex at all, I think it'd be clearer.  Plus there's a difference because there's a bit fairer distribution.

 

 

Now if your critique is that BioWare's romances aren't particularly interesting and do a good job of objectifying the characters in the game that's fine.  If you feel that way then no, they probably aren't that different.

 

I am curious, though, why you feel that way.



#28
Allan Schumacher

Allan Schumacher
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The politics talk has been removed since I didn't feel it was productive and there's no need for a hot topic in a hot enough already topic.



#29
Allan Schumacher

Allan Schumacher
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Here's what really baffles me about Anita:

 

When Jack Thompson claimed violent video games would cause gamers to become murderers, he was rightly mocked and scorned for it.

 

Yet when Anita Sarkeesian claims video games with sexy female characters cause gamers to become misogynists, she's praised and acclaimed for it.

 

Why the disconnect? To me, Anita is no better than Jack Thompson. Just because she's cloaking her arguments under the veil of feminism doesn't make them right. Sadly, too many of her supporters don't seem to realize that. 

 

Anita is claiming that they are a contributor and a symptom to a larger scale systemic problem.  She in fact states that playing games isn't going to turn someone into a raging sexists.  If she's saying that, then I'm skeptical that she's saying that it turns gamers into misogynists en masse as well (feel free to point me to it, however).  I think that this is a common way that people misrepresent/misunderstand Anita's views.

 

This is the biggest difference between Jack Thompson and Anita Sarkeesian.  Anita sees it as cultural influences that plays its part in an otherwise larger picture of bias against women, and that it has subtle and unconscious effects on how people behave.  Jack literally called the games murder simulators that leads to copycat killings.  Jack also has a history of other behaviours including harassment himself, which undermines his person and ultimately led to his being disbarred and moving him into obscurity and compromising his position further.  For better or worse, Anita hasn't assassinated her own character quite as intensely as Jack did.

 

 

That said, Anita did experience outright misogyny in response to her series.  In this sense, those that responded with hate inadvertently provided the catalyst for it, because the public view response to Anita's hypothesis that games have problematic aspect was a hatefilled response of people that were believed to be, rightly or wrongly, gamers literally proving their point.  And unfortunately, compared to Thompson pointing to mass shootings as evidence, it was happening with much greater regularity towards Anita.  Further, non-trivial amounts of women started coming forward and sites like http://fatuglyorslutty.com/ started coming up and it was easier to see the behaviour was more pervasive than murdering.

 

 

Based on what I have seen and some of the responses, I am much more amenable to the idea that gamer culture has a problem with a variety of things, including how it treats women.  That's not to say I'm without bias.  I get a lot more exposure to this whether through friends or coworkers and the experiences they have.  I recognize that there's been times I've been a part of the problem too!  Whereas in general, I feel that mass shootings are rare enough, while gaming is becoming ubiquitous enough, that I have a greater resistance that games have a causal effect on gun violence like Jack Thompson supposed.  I also know that part of the idea of murder simulators comes undone when it's clear that it doesn't convey an ability to actually perform the acts (much the same way that I can't dunk a basketball, my ability to rapid fire a pistol is pretty weak, as I've actually learned).  Ideas and expectations for what I consider "realistic and accurate portrayals of human beings" however, is something I feel media influences.

 

That's not to say that games are the cause of sexist or misogynistic remarks.  I see it more as an aspect that is both influencing and influenced by our society and world as a whole.  Many of the people that are total sexist assholes likely still would be without games, but games ARE an aspect of socialization (all media is) and is used to convey ideas and helps frame our experiences, like all media does.  So combine that with it not being hard to find examples of guys being total sexist assholes to women in the context of gaming, it seems reasonable to me to examine the messages we put into our games, but intentional and unintentionally, and see what we find.


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#30
Allan Schumacher

Allan Schumacher
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If media in general are sexist, and people who are sexist assholes would have been so with or without games, then the question is: is gaming any more sexist than media in general? Just because it's male-dominated doesn't automatically mean it is. Nor does the fact that a few assholes make such threats invalidate all criticism against her.


No it doesn't invalidate criticism. I don't know if anyone said it does. Nor do I know anyone that says that it being male dominated makes itself sexist in and of itself.

I do disagree that the question is the relative severity of sexism relative to other media (I have a hunch it's pretty much equivalent, but I'm just making an assumption). Unless you're supposing that some amount of sexism is okay (a precarious position), it could be argued that the existence of any sexism is worthy of being examined and addressed. I don't think it's irrelevant if there are other forms of sexism that are more damaging. I have virtually no practical way of dealing with sexism in say, other parts of the world. I do, however, have the practical means to deal with it in gaming. I do so as a consumer and a developer, and also as a critic.


 

Frankly, Anita has made many other problematic claims. I remember she once claimed that physical strength differences between women and men were purely a social construct. Apparently testosterone is a "social construct" now...

 

Have a link handy? I'd like to see it because that seems like a pretty silly claim to make.

 

But, I digress. The most serious problem for me is the idea that she's not playing the games that she's criticizing. I don't know what games she has and hasn't played, but many have suspected as such (you can google this for more, don't feel like posting links). Some games she's criticized before they've even been released (Bayonetta). For me personally, one of my biggest peeves is when anyone criticizes any media without having actually watched/played it. So if Anita is talking about a game that she hasn't actually played (preferably to completion), to me that invalidates anything she has to say about it. First impressions and word-of-mouth can only go so far. Nothing, absolutely nothing, can take the place of actually playing a game. There have been many games I thought I'd hate from what I saw of them, but loved once I actually played them (and vice versa, sadly). This is part of why I had so many intense debates with David7204, since he was practically the patron saint of complaining about games he hadn't actually played. I'm proud to say that I've never criticized a game I hadn't played, and played to completion at that. Unless Anita offers proof that she's played the games she's talking about from start to finish, I won't take anything she has to say about them seriously.

 

This seems like an insulating, bunkering down position. It reads as "Well you've said some stuff, but I disagree with it, so I'm going to require you to do more work before I even consider hearing your point of view." What exactly would constitute proof?


I'm also not sure I agree that nothing can take the place of playing a game. We're talking about a high level analysis and part of that is looking at themes that are common across gaming industry. If the pervasiveness of a trope is harmful (and this is the million dollar question), then I'm not sure why it's completely invalid to point out the existence of a trope in games.  I can understand though, as my understanding is that Anita is actually a surprisingly empowering game.  But I suppose by the same standard, I'm not really permitted to make an assessment since I haven't played the game.

But that does cause a bit of a problem.  Bayonetta struck me as a game not worth my time because of the impressions I got from it (well, there's a good chance it may not have hit my radar at all to be honest).  In a world with my finite time, it does seem a bit silly to create a character like that... unless the belief was that her looking like that would be good for game sales.  But that would lend validation to the idea that the actions of gamers warrants further examination.



#31
Allan Schumacher

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Yep. I didn't originally, I thought she was just another SJW under the banner of Feminism, but when game journalists started white knighting to her rescue and the rumors of her meddling in Mirrors Edge 2 started reaching my ears, I began to take her seriously.

 

In light of being told that I'm not willing to debate honestly, I'm going to take a more hardline stance towards the use of pejoratives in this term.

 

 

Please do not use the term white knight since, by virtue of being a part of the group that you dislike so much, you're basically telling me that I'm rushing to Anita's defenses because I think she is helpless or because I'm hoping that behaving in this way will grant me sex.

 

 

It's a disrespectful term.  Continuing to use it will be seen as an insistence on continuing to be disrespectful and undermining honest debate by being insulting.  If you can't help but use the term, then I leave the choice and consequences up to you.



#32
Allan Schumacher

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Not to cherry pick quotes, but if the general consensus is that playing video games from a (semi) sexist video game industry won't trigger mysoginistic behavior, what evidence do we have that designing games to be less sexist/racist/what -have-you would reduce these tendencies amongst gamers? And what evidence do we have that being inclusive will result in those currently marginalized by the system to both feel more comfortable in the industry and/or to buy/play more games?
 

 

Maybe we should investigate and find out?  Because what I consider Anita to be doing is raising awareness.  By raising awareness, experiments will get done and further assessments made.  From there, the need for decisions to be made is becoming apparent.

 

 

That said, there is the idea that being exposed to imagery and ideas can have a desensitizing effect on the topic.  I was able to find some research support for this, but the top hits I found were from the 1980s, so if someone can find something that is more recent (to support or refute/debate) then please do so.

Here's one that I found (just an abstract unfortunately).

 

 

However, if we examine other forms of stereotyped impression, there is a study that showed that video game play was able to make a measureable effect on breaking down the stereotypes associated between Palestinans and Israelis when the game put them in control of the leader of the opposite faction.

Link (Abstract)

 

 

(Aside: No need to say "not to cherry pick quotes" only to do so.  If you only want to address part of my post, feel free to only address part of my post as you did)



#33
Allan Schumacher

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She said it in her damsel in distress video. Here's the quote:

 

"The belief that women are somehow a naturally weaker gender is a deeply ingrained socially constructed myth, which of course is completely false."

 

Here's a link to the video: https://www.youtube....eX6F-Q63I#t=952

 

She says it at 15:52-16:03.

 

All that Anita's proving is that conservatives aren't the only ones who ignore science if it conflicts with their political agenda.

 

Watching the link (and echoing Cyonan below), I think you're misrepresenting what Anita is saying.  It's the idea that women are not as capable and need to be saved by men.

 

Men are physically stronger than women.  But does this mean that women are incapable of protecting themselves from men (especially in a video game world) at the prevalence that video games depict them as?  Further, does it mean that women are also as incapable of enacting their own escape from similar situations that men are often able to escape from themselves.

 

 

Further, frail, fragile, and vulnerable are applied in more than just physical traits.

 

(aside: deja vu... I remember discussing those words with a chap named Chaz on a different forum)

 

 

Also, holy mother of dry content. If I had to criticize Anita's videos I would say that it's incredibly boring to watch her drone on in a largely monotone voice for half an hour(that, and reminding you every 30 seconds about how sexist everything is).

 

I think this is a symptom of the videos being very much at a "101 level."  I was hoping for more from the video series when it first came out, but instead realized that it wasn't so much intended for me.



#34
Allan Schumacher

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Well... it kinda worked before, they had to try again.

 

*photo snipped*

 

Never forget.

 

The idea that Peter Moore's comments meant that we were immune from criticism because some portion of the Worst Company in America vote was motivated by EA's policies towards LGBT content is a misunderstanding of what was actually said.

 

 

Moore's comments stated that there was legitimate criticism that people levied.  But there were groups that had organized to vote as a protest against LGBT content.  Moore was stating that he did not feel that that was a valid criticism.



#35
Allan Schumacher

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I find it odd that she (as far as I know) never seems to pose any possible solutions to the problem. 

 

Neither do most people that say they dislike things about our games.*  Saying that you have an issue with something is a valid perspective.  Mandating that you have a solution for the problem ostensibly silences feedback.

 

Her video series is meant to bring attention to the issues.  There's likely an implicit solution inferred as well, given that the belief that an act is harmful supposes that the solution is to stop doing the act.  It's probably as simple as "don't rely on the tropes as much."  But admittedly I'm speculating.

 

 

 

*Especially since people are of the realities of how feasible their request may even be, nor should they be.



#36
Allan Schumacher

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Someone who can talk your ears off about Nintendo being sexist because of a handheld console they named Gameboy.

 

I did a google search.  According to an interview it seems like part of the problem she had was convincing her parents that it was something that was still suitable for a girl.

 

 

People have a fear of the term "sexist" however, and seem to equate "this is a sexist thing" (it's likely symptomatic of the culture, but if there's systemic sexism within a culture, then it's still not inherently bad to raise awareness) with only ostensible harm towards women.

 

 

 

 

 

And that is Anita. Fluff. Give me money. This is bad and this is bad and this is bad. Only solution: Put exactly what I want in games.

 

This doesn't appear to be correct.  I mean, in the one video I critiqued yesterday the guy pointed out that Anita seemed inconsistent because, at the end, she said that the trope in isolation isn't a bad thing.  She isn't saying that games should never use the Damsel in Distress.  She's saying that it's overused and feels that that is a problem.

 

(it could possibly be inferred that she's suggesting a solution here too, which is... use the Damsel in Distress trope less frequently).



#37
Allan Schumacher

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It certainly isn't a great portrayal of women in games, but I wasn't offended with her during my game time. Between giant killer tentacle angels, hair that turns into boots(or giant hands that play volleyball with the enemy), and an endgame that's flatout bizarre, I just took it as one more absurd thing in a long list of weird crap in that game. She did quite a few risque moves, but the character as a whole wasn't portrayed in a way that implied she was either weak/needing rescue or the like. I suppose the same argument could be made for something like Kill La Kill - It's there, they poke fun at it now and then, but the intent of the creators is hard to say.

 

I've actually heard that she's considered quite empowered by many.  I couldn't say for certain, however, because I haven't played the game.



#38
Allan Schumacher

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lack of consideration for the core of games themselves,

 

What do you mean by the core of games?