Wasn't aware about Liberation. Fair point if it was a flop, but like DG points out attributing it to the female PC might not be the right move.
But see, I wasn't. I wasn't blaming the game flopping based on the fact that it had a female lead. I was using it as an example of a failure to be positive.
The game was, gameplay wise, nearly identical to other AC games. There is little reason to praise AC2 and have much of anything negative to say about Liberation. Yet people who say they want more females in games did not only not purchase the game, but they also did not talk about it, promote it, spread buzz about it. Yet when Ubisoft created an all-male set of avatars for a MP component, it gets its own Twitter account and Tumblr melts down.
The problem with SJW is just that - they are Social Justice WARRIORS. Not Social Justice NURTURERS. People are far too quick to take offense and attack rather than realize the most important thing to do is look for the positive work done in any field and actively encourage and reward it. But that requires more effort than knee jerk reactions and terse comments on an Internet board.
About DAI, we're going to have to disagree. I think that the year delay was a direct response to the very lukewarm and still hate-filled reception DAI received as its features were being leaked and revealed. I think the conversation was as simple as the buzz around the game is horrible, and we need to do something to change that. The outcome was the year delay to create positive but via closer parallels to DA:O.
I agree that we'll have to disagree. I feel it had much more to do with the conversion to Frostbite, which set the team back significantly (I mean, think about it - they didn't even have a Conversation Editor back in February of 2013, yet they wanted to release by Fall?). Knowing the risk of releasing a game too early, they gave the team another year to make sure the first Bioware game on Frostbite would be a truly polished piece if work. And, since not all resources are devoted to engine work for a full year, that have hem the ability to have animators, writers, VA's, etc. to implement the very high cost (but very high return) feature of multiple races.
Without the conversion to Frostbite, I don't see that happening.