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Any word on how the approval system will work in DA3 yet?


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#1
Indoctrination

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The system in DA2 was pretty good, but it was still a little polarizing because you either had to go full friendship or full rivalry to get anything out of it. It would be nice to have a neutral relationship with a companion and still get all of the companion content in some form.

 

Also, how will approval work with non-companion minions like Cullen? If approval is anything like previous games, there's very little approval to be gained or lost unless those NPCs are actually in your party to watch you murder/spare people. Will DA3 return to the gift spam model of DAO to make up the deficit and approval opportunities, or will characters like Cullen be able to just get max approval from conversations at the keep?

 

I'd love to see the developers talking about approval in DA3 for a bit.


  • Eshaye et UltimateGohanSS aiment ceci

#2
DrBlingzle

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I heard somewhere its going to be less like a point system like "+10 approval". Instead its going to be more fluid and based on your actions, like varric disapproving of the inquisitor abandning crestwood in the PAX demo. However I dont have a link and I cant precisely remeber where I heard this, so dont qoute me on this.



#3
pjnorthbay

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They've stated that it will be more natural no gift giving and such and no approval rating (if I remember correctly).  It's covered in one of the interviews I posted.


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#4
katerinafm

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I don't know, but I hope that you'll be able to see all companion specific content without needing to get a certain approval rating up or down.



#5
Iakus

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Supposedly conversations will not be gates by approval levels, but the content and attitude of those conversations will change based on the Inquisitor's actions throughout the game.



#6
azarhal

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They've stated that it will be more natural no gift giving and such and no approval rating (if I remember correctly).  It's covered in one of the interviews I posted.

 

I remember reading in an interview about a setting that hide the lost/gain of approval. There was also mention of not being able to romance LI with negative approval and causing them to leave if they get too low.

 

The difference is how you gain it from the previous game. From what I remember, it's not dialog based, it's based on your action after they were executed. This is because you do not necessarily need to have a conversation to do complete objectives or even do what you say are you are going to do (that was explained in the PAX presentation of last year).

 

Also, approval do not affect when conversation unlock (that's event based). It's affect how the companion interact with you.
 

 

 



#7
Ailith Tycane

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I would actually really love it if they got rid of any approval ratings or bars all together. I would like to be able to tell how much a companion likes or hates me/my choices by interacting them them the same way it works in person. 



#8
Direbrute

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I would actually really love it if they got rid of any approval ratings or bars all together. I would like to be able to tell how much a companion likes or hates me/my choices by interacting them them the same way it works in person. 

Same here. This would feel much more natural and unobtrusive.



#9
Kage

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They have said that there wont be any gifts, no more "here have some flowers" until sex.

But we have no information on how the approval system will work. It is being said that it will be more natural, but who knows...



#10
AppealToReason

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I'd look more to Walking Dead. Where no matter how many shitty little gifts you give someone, they still aren't going to forget that you ripped that head off a baby and ate it like an apple.


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#11
Iakus

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I'd look more to Walking Dead. Where no matter how many shitty little gifts you give someone, they still aren't going to forget that you ripped that head off a baby and ate it like an apple.

"Clementine will remember that"

 

:P


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#12
AppealToReason

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"Clementine will remember that"

 

:P

 

"I appreciate all these flowers, dresses, shoes and sweets, but you still burned that orphanage to the ground for a joke... so no, I don't think I'll sleep with you"



#13
Eveangaline

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Throw gifts at them. The harder you throw, the more affection you get.


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#14
Sir Ulrich Von Lichenstien

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Whilst I like the idea of it being more natural and based on actions and words said, I do still kind of hope there is something on the character sheet that will allow us to remember how a companion is with us. So if the player forgets they don't actually have to go talk to each companion to get an idea of how they are. Just not sure how they would do it without it being some sort of approval bar. Unless its say a sheet that shows things we did/say that they liked, weren't bothered about or didn't like.



#15
Ailith Tycane

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Whilst I like the idea of it being more natural and based on actions and words said, I do still kind of hope there is something on the character sheet that will allow us to remember how a companion is with us. So if the player forgets they don't actually have to go talk to each companion to get an idea of how they are. Just not sure how they would do it without it being some sort of approval bar. Unless its say a sheet that shows things we did/say that they liked, weren't bothered about or didn't like.

 

Instead of a bar with specific added points on a scale it could just say "Neutral, positive, negative"



#16
PsychoBlonde

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I dunno, having the ability to go around and ask all your companions "are you still mad at me?" would be pretty amusing to me.


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#17
Momiji.mii

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I would love to see the visuals for approval removed. I dislike meta gaming, but always end up doing it anyways. If there is no bars or meters, I'll be able to just concentrate on roleplaying. Fingers crossed. 



#18
Fishy

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Divorce --- I hate you -- Not so much -- You're sweet -- You might have a chance -- I want to see your panties -- Have my babies --



#19
CronoDragoon

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Hopefully there is either no quantitative system, or if there is one it is hidden/option available to hide it. Seeing numbers flash up breaks my immersion.



#20
xAmilli0n

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I would actually really love it if they got rid of any approval ratings or bars all together. I would like to be able to tell how much a companion likes or hates me/my choices by interacting them them the same way it works in person. 

 

I've been finding I'm enjoying games that do this more.  As much as I like RPGs, I think keeping these types of stats in the background leads to a better RP experience.  It helps you move away from the min/max mentality.


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#21
Clockwork_Wings

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It might be interesting if they're resentful or grateful for certain actions.  Like, every so often Varric says, "Yeah, but you let that village BURN!"  They resent you enough, you start having morale cutscenes and alternate paths.