Instead of just giving you a slower recharge speed on powers, should all weapons work sort of like the Spitfire in that they affect movement speed based on the weight of the weapon?
In ME4, should weapon weight affect movement speed?
#1
Posté 16 juin 2014 - 06:40
#2
Posté 16 juin 2014 - 06:42
#3
Posté 16 juin 2014 - 06:43
IDK but personally restricted movement is a deal ender for me. Stun lock, slow movement speed, etc just drain the fun out of the game. I cannot stand the spitfire, juggernaut, and don't really enjoy devastator mode because of the speed issues.
#4
Posté 16 juin 2014 - 06:44
would be more realistic, but i guess that ME4 is not supposed to be a "realistic" game or even a military simulation, so why should they change this?
#5
Posté 16 juin 2014 - 06:46
I mean it's realistic that fatigue effects power usage and more weight equals more fatigue. Even if you can carry more weight it reduces you're power usage, speed reduction on top of that would be just stupid to me.
#6
Posté 16 juin 2014 - 06:46
Yes.
#7
Posté 16 juin 2014 - 06:47
So do combat classes get more weight capacity?
#8
Posté 16 juin 2014 - 06:48
Even more reason to never use an LMG other than the Hurricane.
#9
Posté 16 juin 2014 - 06:52
So do combat classes get more weight capacity?
In a way, yes. Volus have 15pts of extra weight capacity, but they are the only race with the smallest weight capacity + weight capacity bonus. Quarian, Geth, and Human kits sort of share the same weight capacity, although, certain kits do have their own individual power trees.
Weight capacity revolves around the particular kit and/or species. The Geth Juggernaut Soldier has a maximum Weight Capacity of 50pts.
#10
Posté 16 juin 2014 - 06:54
Never heard complaints about weight effects after a new balance. I suggest keep the ME3 combat basics, so YES. Balances can be make laterz.
#11
Posté 16 juin 2014 - 06:58
I feel like I'm on the right track here. It just feels like really good things will come from those ideas.
Yeah, I don't want any o' my kits becomin' non-stagger-free Destroyers.
- E1io aime ceci
#12
Posté 16 juin 2014 - 07:14
I was thinking about that some days ago... I would say yes, but it would have to be very noticeable only with the heaviest weapons. To be more specific, the difference in speed between carrying a Tempest or a Hurricane should be almost unnoticeable IMO.
#13
Posté 16 juin 2014 - 07:23
Imagine how much fun the spitfire destroyer would be with that mechanic in place.
- StoxRegalia et Sicklecyde aiment ceci
#14
Posté 16 juin 2014 - 07:27
Imagine how much fun the spitfire destroyer would be with that mechanic in place.
Designated Pizza Guy.
#15
Posté 16 juin 2014 - 07:31
It probably should, but I wouldn't want it to.
#16
Posté 16 juin 2014 - 07:32
Yes.
#17
Posté 16 juin 2014 - 07:42
Nah. If you're going to have a movement penalty, on top of a cool down penalty, then you're going to have a shelf full of weapons that rarely, if ever, get used...or kits that wind up being the designated synch-kill guy/girl on the team.
#18
Posté 16 juin 2014 - 07:49
Female Quarians need more weight! Need bigger and heavier bum bums!
- oldharryold aime ceci
#19
Posté 17 juin 2014 - 12:49
NO U.
Hands off my movement speed. I said, HANDS OFF!!!
#20
Posté 17 juin 2014 - 12:57
No ![]()
#21
Posté 17 juin 2014 - 01:02
#22
Posté 17 juin 2014 - 01:09
No thanks, ME3's combat was the best out of the 3 current games(with 1 being not too far off.)
If anything, the only thing that needs to be reasonably fixed is right hand advantage and sync kill functionality.
#23
Posté 17 juin 2014 - 01:16
Only if it's also applied to the enemy.Otherwise hell no.
#24
Posté 17 juin 2014 - 02:03
No. I do want weapon length, weight and ergonomics to be somehow translated into video game form but I don't think that having a lower movement speed when using heavy guns is the way to go. That idea would make Javelin/BW wielding infiltrators, Raider vanguards or any kit with a Typhoon or a Crusader very frustrating to play. Not to mention that if you want to carry 2 guns, you're SOL.
I think the sweet spot b/w gameplay and realism when it comes to weight would be some sort of penalty for firing right after running with a heavy weapon. Say a rather heavy amount of bullet deviation (or scope sway for scoped guns) for 2 seconds after running with a heavy gun.
#25
Posté 17 juin 2014 - 02:28
No, because in the future everybody and his grandma' would be wearing a full suit of power armour, so weight really isn't going to be an issue.
- Marksmad is waving goodbye aime ceci





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