I know it is probably too late to bother suggesting new things to be implemented into the game, but this one is fairly simple and they may yet be able to do this.
All I would like is to be able to not have to actually switch to the rogue when not in combat in order to pick locks or disarm traps.
In combat you should still have to do so, but when in exploration mode it is just busy work to have to switch to the rogue and then back to your character (and I find it rather annoying as well), or always run around with the rogue and then switch to your character when combat starts.
This does not seem like a huge thing to add and it would make not being a rogue a whole lot less tedious while exploring.





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