It would. But there are better ways of adding replayability.
Such as? I'm sorry, but if you always know what you're gonna get, it's not replayability, it's a goddamn vending machine (again with that metaphor). Doesn't matter if you're choosing a companion or a line in dialogue—you can only guess what the effects will be. You can be reasonably proud of yourself if you guess correctly, but without intrigue there's actually little interest in replay.
Replayability means (among other things) that you don't know what could've happen and you want to know. There's another word for when you know for certain: spoiler.




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