Add to that, that a dead sibling doesn't add anything later in the game as opposed to the sibling appearing later in all other scenarios, the death is also by content amount the worst option.
If Bethany and Carvers deaths added anything to Hawke's character or the story progression then you might call it meaningful, but as it doesn't do that it will always be the inferior choice, seen from most people anyway.
This is the heart of the issue to me, which is that keeping your sibling alive makes the game more interesting. Had they added a few more scenes dealing with the loss of the sibling, instead of simply a changed line here or there, it might be worth doing on certain playthroughs. This is also why I don't think the character deaths in the Suicide Mission work: they aren't impactful in the moment and ME2 has no time to acknowledge them after besides a 5-second scene of coffins.
Hopefully Inquisition will actually do something with character deaths. That we have 9 companions this time around may speak to a design intent to have a death or two, in which case I hope playthroughs where this happens are equally interesting to "perfect" runs.




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