it is really strange, but I am really looking forward to the reveal of the other 6 specializations. I forget where, but there is a mention of getting them after you start, and very curious how exactly that is going to work.
Champion has already seemed to have been changed from a buffing tree to a defensive one.
Templar I am hoping will have a bit more up its sleeve then in origins, also maybe some intresting out of combat effects
Reaver, i desperately want more lore on Reaver, the idea of more lore(maybe even meeting one for once?) and having the game respond to that may be fun.
Artificer, sounds like a rogue with a lot of points put into traps, very interesting on how they might make it dynamic.
Tempest- Have no idea, sounds like duel-wielding which is a bit disappointing since I was hoping for something that makes the archer shine more, but still interesting and hopefully intriguing.
Assassin: Had a bit of a duel wield bent in the past, I hope that disappears. Perhaps even a society to work for? I like the idea of a hero that is beholden to bad guys.
Knight Enchanter: Seems a less overpowered and more lore friendly arcane warrior. Eventually I will have to play a Female Qunari Knight Enchanter just because it seems to break every rule for the Qunari XD
Rift Mage- i am just curious exactly what it does. It has replaced the healing spec and curious what it can do or even what kind of spec. Also curious how we learn it.
Necromancer- The new "evil" spec. I have done zombies before and was...disappointed. i am hoping that they might combine entropy with the so so Arcane line that gave you the zombie. I am definitely intrigued by it.
What about you guys?





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