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Hopefully we get a better crafting system


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#1
Captain Bonecold

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Orgins was good. But dragon age 2 crafting system sucks. Hopefully we get the ability to craft and make items without cost as in coin cost.


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#2
Deebo305

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Orgins was good. But dragon age 2 crafting system sucks. Hopefully we get the ability to craft and make items without cost as in coin cost.

I disagree

Origins crafting system was BAD, building decent runes was an outright headache requiring me to make a certain amount of lesser runes to get better ones ugh. Traps were mostly crap, the inventory would alway be full up on unused ingredients

DA2 did it better, find the resource or mineral deposit, get the recipe and create away with no overabundance of unused minerals and making getting the best runes felt much smoother
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#3
Yrkoon

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I disagree

Origins crafting system was BAD, building decent runes was an outright headache requiring me to make a certain amount of lesser runes to get better ones ugh. Traps were mostly crap, the inventory would alway be full up on unused ingredients

Rune building and trap making was hardly the scope of the First Dragon Age's crafting, was it. Crafting in Origins also encompassed brewing potions, salves, poisons, and bombs, remember? And those weren't a headache, nor a strain on your inventory... since they were useful perpetually.


Then again, what are we comparing this to? DA2? DA2 didn't even HAVE crafting. It had Ordering. I realize that some people like it that way, and those are the people who generally dislike the concept of crafting in the first place. And that's fine. personal tastes and all that. But if a game is going to claim it has crafting, it should give the player the option to engage in it. ie. The crafter should have to find components himself, mix those components together himself, and produce the finished product himself.

DA2 didn't do this. Instead, it somehow managed to turn Crafting into dumbed down money sink, which is the exact opposite of the entire point of crafting - to create stuff yourself without need of money or merchants.

#4
Deebo305

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Rune building and trap making was hardly the scope of the First Dragon Age's crafting, was it. Crafting in Origins also encompassed brewing potions, salves, poisons, and bombs, remember? And those weren't a headache, nor a strain on your inventory... since they were useful perpetually.


Then again, what are we comparing this to? DA2? DA2 didn't even HAVE crafting. It had Ordering. I realize that some people like it that way, and those are the people who generally dislike the concept of crafting in the first place. And that's fine. personal tastes and all that. But if a game is going to claim it has crafting, it should give the player the option to engage in it. ie. The crafter should have to find components himself, mix those components together himself, and produce the finished product himself.

DA2 didn't do this. Instead, it somehow managed to turn Crafting into dumbed down money sink, which is the exact opposite of the entire point of crafting - to create stuff yourself without need of money or merchants.

Ordering? Maybe but in the end you'd still have to find the ingredients for said items and DA2 also had bombs,poisons,and salves only difference is the creation and use of those weren't restricted and available to all party members to use

If the middle man bothers you then yes its comes down to personal taste but DA2 was still much easier to work with, if I want my warrior to use a bomb then I shouldn't have worry if I have a rouge in my party or poison skill is up. I made it let me use it

Lastly, you can't tell me I was the only guy with a bunch of unused crafting ingredients out there? I wasn't hoarding all those elfroots and deep mushrooms for fun
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#5
Yrkoon

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In Origins you could make anyone a crafter and user. You didn't need a Rogue, or whatever, to make and use any consumable-type.

As for unused crafting ingredients. Sure. It happens. In my games, it was usually the trap-making components that went unused and caused inventory clutter, since traps tended to be a little too situational and not very powerful even when I did use them, So....I never made any. thus, my component supply was always going to be more than my component demand.

But Inventory clutter is a inventory problem, isn't it. Not a crafting problem, since there's nothing stopping Bioware from assigning a special section in the inventory to house all the crafting components you find (like they did with the Junk tab in DA2) Similarly, there's nothing stopping the player from simply not picking up crafting components he finds.

#6
Deebo305

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You just don't understand Yrkoon, when you see that twinkle on the ground you gotta scratch that itch

But I suppose my beef is more with the non-combat skill treee than anything else. It felt to limiting at times and was glad to see it gone in DA2

If it comes back in DAI I'd rather it have nothing to do with tactics,combat, and conversation but crafting only but lets not limit who can use whats crafted is all I ask

#7
Samahl

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DA2 didn't do this. Instead, it somehow managed to turn Crafting into dumbed down money sink, which is the exact opposite of the entire point of crafting - to create stuff yourself without need of money or merchants.


That wouldn't be a problem if there weren't a finite number of potions available per act. Origins made up for this somewhat by giving certain merchants unlimited resources (ex. Varathorn with elfroot), but that's still little more than your posited money sink. DA2's system merely expedites the process.

If crafting is going to work out, they're going to have to make resources replenishable, or there's really no point.


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#8
Dabrikishaw

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I could go either way.


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#9
Th0r1369

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Crafting would be amazing, if we had somewhere to dump excess ingredients. Like a stash/storage.


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#10
Sylvius the Mad

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Orgins was good. But dragon age 2 crafting system sucks. Hopefully we get the ability to craft and make items without cost as in coin cost.

The coin cost replaced some of the material costs. Like flasks, for example.

And while flasks could be found in loot, so can coin. I don't see a big difference here.

That said, I did much prefer DAO's crafting system, likely because of the added complexity of requiring ingredients. With DA2's crafting, I didn't feel like I was doing anything different from shopping.
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#11
Guest_Caladin_*

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I hope they rework the whole system to be nothing like either the last games, for me personally i love crafting and the ordering in da2, although conveinient, was lacklustre an boring, same with DA:O.

 

By all means have a ordering system which u pay gold for for those that dislike crafting, but atleast make an attempt at a crafting system that ppl who enjoy such things can immerse themselves in



#12
Th0r1369

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I hope they rework the whole system to be nothing like either the last games, for me personally i love crafting and the ordering in da2, although conveinient, was lacklustre an boring, same with DA:O.

 

By all means have a ordering system which u pay gold for for those that dislike crafting, but atleast make an attempt at a crafting system that ppl who enjoy such things can immerse themselves in

True. Being able to craft armor, weapons, arrows and bolts would be nifty as well.



#13
Finnn62

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I used DAO's crafting system more, but they were both okay. It was annoying having the crafting resources disappear after you finished an act, but finding them gave me something to do on future playthroughs, I guess. I'll be fine with whatever system, but I want to have Sandal enchant some stuff with lightning for me, again, so, hopefully, crafting lightning runes isn't too hard.

 

I just hope we don't pick up an over abundance of entirely useless items that go straight into the trash like in DA2… why not just pick up more coin? What was the point of all those junk items cluttering my inventory? At least in DAO the items I junked were usually crafting materials that I knew I could use if I wanted to or lower level armors & weapons. That was one thing that always annoyed me.

 

I liked that one potions guy in DA2, though, "Remedy that!" hahaha (not really to do with crafting, though). 



#14
Th0r1369

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I just hope we don't pick up an over abundance of entirely useless items that go straight into the trash like in DA2… why not just pick up more coin? What was the point of all those junk items cluttering my inventory? At least in DAO the items I junked were usually crafting materials that I knew I could use if I wanted to or lower level armors & weapons. That was one thing that always annoyed me.

I loved that, I also loved being able to flag any item I want as "junk".. That was an excellent feature.

 

The purpose of this was to make us, the player, manage our bag space. Do you want that extra coin or do you want that staff more? Etc etc. It's just another bump in the road the player has to overcome.



#15
Realmzmaster

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As far as crafting in DAO you had a money sink. Flasks had to be purchased to make potions. I would prefer crafting like in Kingdoms of Alamur where crafting had to be done at a workstation (forge, sagecraft, alchemical). The protagonist bought the ingredients and items like flasks where assumed to be at the workstation If crafting was not something the gamer enjoyed the items could be purchased. Or in Fallout New Vegas where a companion could be a portable workstation (Vernoica and ED-E come to mind).

 

Rune making in Awakenings was an abomination. I preferred DA2's rune making (or shopping whatever one wishes to call it). 



#16
The Baconer

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Rune making in Awakenings was an abomination.

 

^ As long as this **** never returns.


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#17
Finnn62

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I loved that, I also loved being able to flag any item I want as "junk".. That was an excellent feature.

 

The purpose of this was to make us, the player, manage our bag space. Do you want that extra coin or do you want that staff more? Etc etc. It's just another bump in the road the player has to overcome.

 

No, I'm not talking about the weapons… I'm talking about the useless items in DA2 like "torn trousers" and "tattered sheets". They just take up space unnecessarily. I'm all for having actually useful items that make me decide if they are worth keeping or if I should junk-flag them, but I get a bit annoyed when I start picking up items whose only function is to sell to vendors. I'd rather they just make the coin drops larger, in that case.



#18
Th0r1369

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No, I'm not talking about the weapons… I'm talking about the useless items in DA2 like "torn trousers" and "tattered sheets". They just take up space unnecessarily. I'm all for having actually useful items that make me decide if they are worth keeping or if I should junk-flag them, but I get a bit annoyed when I start picking up items whose only function is to sell to vendors. I'd rather they just make the coin drops larger, in that case.

That's what I was getting at.

 

You have 50 spaces, 25 filled with various items and 25 with junk. You see an item on the ground that may or may not be of use/value. This makes you now have to manage your bags, do you keep the junk to sell, or whatever. Also, you're perfectly capable of destroying items from your bag.. but by doing so you're scrwewing yourself out of a monetary gain.

 

There is a pro and con to everything,

 

Granted, I somewhat see what you're saying. I, however, enjoy the "junk" aspect of the game as I am a vender trash king and make a large amount of money by doing so in most RPGs. HOWEVER. It would be nice to have less junk items, that sold for more money. Would be a bit of a win/win for people like you as well as people like me.

 

:)



#19
Finnn62

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That's what I was getting at.

 

You have 50 spaces, 25 filled with various items and 25 with junk. You see an item on the ground that may or may not be of use/value. This makes you now have to manage your bags, do you keep the junk to sell, or whatever. Also, you're perfectly capable of destroying items from your bag.. but by doing so you're scrwewing yourself out of a monetary gain.

 

There is a pro and con to everything,

 

Granted, I somewhat see what you're saying. I, however, enjoy the "junk" aspect of the game as I am a vender trash king and make a large amount of money by doing so in most RPGs. HOWEVER. It would be nice to have less junk items, that sold for more money. Would be a bit of a win/win for people like you as well as people like me.

 

:)

Yeah, I guess. I know for me there was no question. Do I discard this junk to get this sword? Well seeing as the sword takes up the same amount of space as the junk and is worth way more, it became a no-brainer. I got to a point where it was like "Oh hey an item drop! Time to discard my junk again." Guess, I could have made more trips to the venders, but there was a lot of junk so that it became tedious. Maybe, like you say if they had less junk worth more, it would be better :)



#20
Th0r1369

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Yeah, I guess. I know for me there was no question. Do I sell this junk to get this sword? Well seeing as the sword takes up the same amount of space as the junk and is worth way more, it became a no-brainer. I got to a point where it was like "Oh hey an item drop! Time to discard my junk again." Guess, I could have made more trips to the venders, but there was a lot of junk so that it became tedious. Maybe, like you say if they had less junk worth more, it would be better :)

Yeah, like I said, I ALWAYS vendered junk.. DA2 I would always roll around and be like "oooooh skill book" or "oooooh backpack" and always have waaaaay more money than needed to buy it.

 

RPGs... I have this awesome ability to have TONS of money all of the time.... Real life.... broke as all hell.... I DON'T GET IT.


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#21
Sylvius the Mad

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Yeah, like I said, I ALWAYS vendered junk.. DA2 I would always roll around and be like "oooooh skill book" or "oooooh backpack" and always have waaaaay more money than needed to buy it.

RPGs... I have this awesome ability to have TONS of money all of the time.... Real life.... broke as all hell.... I DON'T GET IT.

Real life is better balanced.
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#22
Gileadan

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Yeah, like I said, I ALWAYS vendered junk.. DA2 I would always roll around and be like "oooooh skill book" or "oooooh backpack" and always have waaaaay more money than needed to buy it.

 

RPGs... I have this awesome ability to have TONS of money all of the time.... Real life.... broke as all hell.... I DON'T GET IT.

The moth eaten pants market just ain't what it used to be, man.


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#23
Th0r1369

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Real life is better balanced.

 

 

The moth eaten pants market just ain't what it used to be, man.

 

 

LOL! x2



#24
Dagr88

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I don't think crafting works well in games that have shops and fast leveling progression.
 
Need a legendary weapon - talk to a Smith NPC and take on scavenger quest. (Or steal/loot it)
Need a 3rd grade healing potion - speak with vendor and give him/her your money.


#25
Sylvius the Mad

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I don't think crafting works well in games that have shops and fast leveling progression.

I'd like to see slower leveling progression. In BG, it took about 5-10 hours of play per level. That was a good rate, I think.