The only point I can see is the feel of it. To me, because you can make the stuff at any point in the game rather than having to go home or to the vendor it felt more like I was making the stuff rather than ordering it.
So basically it is a matter of perception. The problem I have with DAO system is that you could make potion, poison or trap no matter what the complexity out in the field with no workbench. Simple items would be believable, but not the more complex items.
I found the perception in KOA to be more believable you had the workbench for alchemy or sagecrafting and a forge for weapon/armor salvaging or construction. Even in Fallout NV the protagonist had Veronica or ED-E as portable workstations. As I state before KOA allowed for experimentation of potions. The protagonist could combine ingredients to make potions without a recipe. Unstable potions could be used which could give unknown effects.
Games like Arx Fatalis and Legend (The four Crytals of Trazere had more robust crafting systems which makes DAO's system look like mall shopping. That is my perspective.





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