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Does anyone consider interrupting the attack animation an exploit?


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15 réponses à ce sujet

#1
Ironman Gaming

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So I've been playing DA:O since it came out off and on and have started playing it again trying to do a No Reload run again.  I've mostly played mages on my past attempts with my no reload runs, but went with a DW Rogue this time.

 

Anyhow, in a previous play through while using a 2-hander, I would always chain my actives with my attacks to not "waste time" and interrupt my attack or active animation so after I make contact or miss, I would attack immediately again.  I never thought this was too much of an exploit since 2-handers attack so slowly...but trying it as a dual wielder seems to make it very overpowered.  It pretty much makes Momentum useless as well.

 

I've linked to some of my videos comparing a few fights using this technique and you can see how quickly at a low level how deadly this can be.  This doesn't help when you're swarmed and get arrowed to death or prevent grabs, etc...It also doesn't work very well against non-humanoid mobs, but darkspawn and other humanoids are pretty easily destroyed using this.  I also notice if you're slowed, it doesn't work that well neither or on slopped terrain.

 

 

 

https://www.youtube.com/watch?v=_StOP_XftD8

 

Thoughts?

 

I'll probably still try a run using it and see how far I get.

 

I'll post a few more videos showing this when they are ready...


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#2
Zjarcal

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Lol, I never even thought of doing that, makes DA2 animations look slow.   :P

 

Dual wielder looks pretty ridiculous played like that, I wouldn't enjoy it.

 

As far as it being an exploit though, nah, just extreme cheese.



#3
Pateu

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I am using Haste + Momentum, I need not do that :D



#4
Ironman Gaming

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Lol, I never even thought of doing that, makes DA2 animations look slow.   :P

 

Dual wielder looks pretty ridiculous played like that, I wouldn't enjoy it.

 

As far as it being an exploit though, nah, just extreme cheese.

 

Too true...I guess I'm leaning towards just not going down this route.

 

 

I am using Haste + Momentum, I need not do that :D

 

Indeed, unfortunately, no haste being solo and my build is not very standard since I'm aggroing all the mobs in a group so with all my play testing, momentum at Lvl 4 wasn't as much of a help as some of the other talents/skills.

 

Thanks for sharing your thoughts, both!



#5
caradoc2000

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No, if the game mechanics allow you to do something, there is nothing wrong with that.



#6
Blazomancer

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How are you chaining the autoattacks? Moving him a bit forward after each hit?

#7
Ironman Gaming

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How are you chaining the autoattacks? Moving him a bit forward after each hit?

 

Yes...I move forward a little...pretty easy to test...Similar to how to break the animation of dirty fighting (which is godly slow)...The problem I'm debating in my mind is if I don't do this for attacking, should I do it for any skills (like dirty fighting, or as a 2-hander, etc...).

 

Oh well, since this is a single player game, it's free game how anyone wants to play it themselves, but as some of the vids show, you don't even look to see if you hit...it just chains it all up like a helicopter propeller. :)

 

You should test this with some of your high attack characters since I don't have any good saves and I can see this destroying anything at the later levels with a person's runes/poisons/flame/frost weapon stacking...Most things will die even faster <laugh> than before.



#8
Blazomancer

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Tried it, found it somewhat difficult to time it properly though. Need twitchy fingers. Heh.

I suppose you can use it all right for your challenge runs. People use glitches, exploits, and bugs for speedruns all the time, don't see any reason why it should be different with this game.
  • Jeffonl1 aime ceci

#9
Ironman Gaming

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Tried it, found it somewhat difficult to time it properly though. Need twitchy fingers. Heh.

I suppose you can use it all right for your challenge runs. People use glitches, exploits, and bugs for speedruns all the time, don't see any reason why it should be different with this game.

 

Yeah, make sure you're trying it on flat terrain and against humanoids...It's not really workable I've noticed on critters (like wolves) or say the Ishal Ogre, etc...

 

Thanks for your comments.  Will think a bit more since on the 1st Emissary fight in the tower I posted, that fight cost me 6 lesser health poultices normally vs. 2 doing it this way.  Might make things less enjoyable for me with the twirling helicopter blades...even though you can still die a lot from getting swarmed since this doesn't prevent that.



#10
Mike3207

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I'd ask if you think using it enhances your enjoyment of the game.If so, no reason to worry about whether it's a exploit or not.

#11
DarthGizka

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If you compare this to perfectly 'legit' exploits like playing on normal difficulty with loads of hidden player bonusses (attack, defence, damage,  shortened stun durations, halved friendly fire), or rolling a mage who is much more powerful right off the bat, then I'd say this is perfectly harmless. Not to mention things like Combat Stealth, characters with 100% spell resistance and/or 100% dodge, or plate armour that you can don and doff between combat rounds.

 

Considering that it requires quite a bit of ability on the part of the player and that the advantage is fairly small, I'd say this is just advanced technique, period. It's not even cheesy like shooting enemies from beyond alert range so that they just stand there and take it on the chin, or using ranged attacks to pull single enemies out of a crowd. Even potion use is a lot cheesier, if you think about it.


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#12
Ironman Gaming

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Oh well, after dieing on the 2nd Darkspawn fight trying to queue this up, I decided to just go ahead and use it to see how far I get...As mentioned, it doesn't help at all when you get swarmed and shield bashed.  Risk of using it is you get sorta over confident the mob will die quickly and if it doesn't kick in (miss the timing, wrong terrain...tired, bad hit rolls, etc...), you're quickly dead as shown below.  I should've went and backstabbed the shield guy instead of twirling him, but figured he die in 2 or 3 hits after the stun.

 

Video of fail:

 

 

Sadly, I was looking really good and happy on this save/game (found 3 more acid flasks right away!)...Back to the drawing board/restarting :(

 

I really didn't want to stop breaking the animation of dirty fighting, 2-hander, etc anyways so this is ok with me now ...



#13
BlazingSpeed

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Um wow about six years later your on the PC and still play with the vanilla squishy (AI deficient...) darkspawns of course it's going to be easy animation cutting or not...

 

Personal opinion aside animation interrupting by walking forward or using Sunder Armor during a standard attack is pretty harmless I only use it with 2 handers though. Plus, with even a few difficulty mods (like Lemmings smarter enemies for DAO and DAA...) animation cutting isn't really a viable option anyways because of bugfixes (that make the +healing, + hostility, and damage threat functions work correctly meaning that if your dual wielder chops up an enemy in 6 seconds flat that DPS will make everyone else will forget about Alistair and dog pile your warden...).

 

Not to mention the enemy pulling exploit fix mod which will bring additional fiends to the fight (for example if they are in "hearing" range since most enemies in DAO do have death screams).

 

Also, with Lemmings smarter enemies mod the enemies will actually use stuff like Mana Clash, and tag team tactics like dirty fighting from the Genlock rogue then that Hurlock sword and board dude shield bashes your warden from behind while laughing knocking most dual wielders flat on their back (if your not careful...) half of the time.

 

So yeah animation interrupting isn't really all that good when you fix a few DAO + threaten, + healing etc bugs...


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#14
DarthGizka

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It seems like the threat fix would make decoy tanks fully redundant as far as nuker mages are concerned...



#15
Ironman Gaming

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Um wow about six years later your on the PC and still play with the vanilla squishy (AI deficient...) darkspawns of course it's going to be easy animation cutting or not...

 

Personal opinion aside animation interrupting by walking forward or using Sunder Armor during a standard attack is pretty harmless I only use it with 2 handers though. Plus, with even a few difficulty mods (like Lemmings smarter enemies for DAO and DAA...) animation cutting isn't really a viable option anyways because of bugfixes (that make the +healing, + hostility, and damage threat functions work correctly meaning that if your dual wielder chops up an enemy in 6 seconds flat that DPS will make everyone else will forget about Alistair and dog pile your warden...).

 

Not to mention the enemy pulling exploit fix mod which will bring additional fiends to the fight (for example if they are in "hearing" range since most enemies in DAO do have death screams).

 

Also, with Lemmings smarter enemies mod the enemies will actually use stuff like Mana Clash, and tag team tactics like dirty fighting from the Genlock rogue then that Hurlock sword and board dude shield bashes your warden from behind while laughing knocking most dual wielders flat on their back (if your not careful...) half of the time.

 

So yeah animation interrupting isn't really all that good when you fix a few DAO + threaten, + healing etc bugs...

 

 

Actually, the way I am playing it is I aggro ALL the nearby mobs already in EVERY encounter and don't kite or pull (archers don't seem to like to melee though) and it's all solo so there is no Alastair or anyone else to help.  I suppose if the mobs are as smart as people, it's just impossible already when 6 vs 1 so sorta pointless.

 

It's actually fairly hard I've noticed so haven't played it the last few days honestly...(needed a break and getting tired of redoing the Origin story and Kokari Wilds constantly (no reload as well)...



#16
Magdalena11

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Just realized I was doing this automatically every time I disarm a trap before Alistair can step on it.   I click to disarm then immediately target someone and hit an ability.  Oops.