It is based on a two premises:
1. A dexterity build is better than a cunning build for a rogue.
2. A dexterity based warrior archer is better than a dexterity based rogue archer.
I will first explain why a dexterity build is better than a cunning build for a rogue. There are a few big reasons for this:
1. A dexterity build will have about 60 higher defense than a cunning build. This is the difference between being able to tank and being a total weakling who you must constantly make sure isn’t being attacked. It also means you can solo with a dex build and not a cunning build. This is a BIG deal.
2. The cunning build will do moderately higher damage per hit due to the fact that they can get higher damage and crit % from Song of Courage. However, cunning does not increase attack. This will leave a cunning build with VERY low attack. Low attack is especially bad for archers since many enemies have shields as well as shield wall/cover/defense that will increase missile deflection above normal defense. Furthermore, I believe archers cannot flank, meaning they lose that attack bonus that really helps melee characters. Archers need high attack to hit a lot. Cunning based archers will not have it. Dexterity based archers will have 25-30 higher attack by endgame. That is HUGE.
3. Both characters should go Duelist for the Dueling talent. The cunning based build needs Bard as well to maximize its stats. Overall, the far higher attack from dexterity will likely lead the dex-build to have higher damage anyways, despite Song of Courage (and higher armor penetration from high cunning). However, Song of Courage also buffs allies which is something proponents point out. First off, this has no effect on mages, and you should have one or two of them in your party at all times. More importantly though, the dex based archer rogue does not need to go Bard at all. They are free to go Ranger, which opens up ranger pets. While these are not really related to the strength of the archer himself, they certainly help the party just as much or more than the Song of Courage buff does. So if anything, specializations leave the dex based build even further ahead.
A cunning based archer will make better use of their skills, but I am talking strictly about power as an archer. And in that vein, the dexterity build is clearly better. Cunning based archery builds suffer from huge problems hitting opponents a lot, especially the yellow and orange ones (the ones you need to be worrying about anyways). On the other hand, the dex-based archer has a virtually maximized attack rating, leaving them with no problems at hitting any opponent. Cunning based archery builds also suffer from being easy to kill. They have low defense, cannot equip things with high armor, and have low hp. One can use a tank to minimize this problem, but when it comes down to it, this is a big issue. With a cunning based build, your PC will likely be as the easiest non-mage in your entire party to kill. The dexterity based character will have the highest defense in your entire party and basically be virtually impossible to hit by endgame, making him probably the hardest character in your entire party to kill. The only advantages cunning based builds have are Song of Courage and Armor Penetration. However, higher attack easily makes up for the damage a dex build personally loses from that, and a ranger pet helps the party’s power more than Song of Courage does anyways.
So we have established that the dexterity based rogue archer is better than the cunning based rogue archer. Now we must establish that the dexterity based warrior archer is better than the dexterity based rogue archer. This is a little less clear cut than the last comparison, but at the very least it merits discussion beyond the dismissal of warrior archers entirely.
Here is an in depth list of the reasons to take a warrior archer above a rogue archer. You don't have to read all of this, obviously. Skimming is fine:
1. I believe warriors get a higher damage progression than rogues. This means that with equal stats, a warrior will do higher damage than a rogue. They also have Bravery, which will give them further higher damage and critical chance. Lastly, Precise Striking is another source of extra damage.
2. Warriors get 5 higher attack to start the game. This is important, especially early in the game when characters, ESPECIALLY archers, will have a really tough time hitting opponents. You won’t have boosted up dexterity early on enough to stop this, so the 5 attack really helps. Yes, rogues get 5 defense instead, but that helps less early on IMO. This is because early on, you will need to use a normal tank anyways and try not to get hit, until you can boost up your defense uber high. Later on, both help, though I personally prefer the attack because I find that it still helps a lot in getting in hits against tough shielded enemies, whereas defense starts bordering on overkill by the end because virtually nothing will hit you with regular attacks anyways.
3. This leads me to possibly the MOST IMPORTANT issue here. The main strength of a dexterity based archer is the defense. It will be OBSCENELY high. No melee tank is nearly as hard to hit because they must boost up strength a lot for damage/armor/talents. This means less dexterity and thus less defense. As such, a dexterity based archer makes the hardest to hit character in the game, giving it great potential as a tank. This is especially true in Defensive Fire mode for +30 defense. Rogues may have 5 higher starting defense, but their potential to use this advantage and tank is actually much less. This is because a warrior has taunt and threaten to draw aggro. They also deal more damage when surrounded due to Bravery. On the other hand, a rogue archer has no reliable way to draw aggro, and thus no reliable way to use the fact that their defense is so high. The advantage is therefore partially wasted. It isn’t wasted on warriors.
4. Warriors get more health per level. They start with more constitution, and they get health from Powerful. Health matters less in this game than most rpgs, but certainly it is nice to have about 15-25% extra hp throughout the game, especially if you are wanting to tank some.
5. Warriors are the only type of character that can start with an archery talent for free. This is, of course, by being a Dalish Elf Warrior. Dalish Elves are mildly less min/maxed at endgame due to not starting with strength or dexterity bonuses, BUT they are still a natural choice for archers due to their starting equipment and culture. A Dalish Elf Warrior will be a talent ahead of any Rogue archer all game. That is a pretty nice bonus IMO.
6. A Warrior archer can get Death Blow. This is a pretty powerful ability for an archer to have. It makes Arrow of Slaying basically free in terms of stamina. It also allows the archer to just be drowned in stamina points by simply setting a tactic to target the enemy with the lowest health. They’ll get a ton of killing blows, and have tons of stamina. This stamina is very valuable for a few reasons. First, it’ll likely allow the archer to use Critical Shot virtually whenever it cools down. This counteracts the rogue tactic of getting a free critical through stealth every 10 seconds. Secondly, it will allow an Arrow of Slaying + Scattershot combo to start a battle, something most rogue archers won’t be able to do until late game (more on that later). Possibly the most important effect, though, is the fact that long battles sometimes result in Arrow of Slaying or Scattershot cooling down. A rogue archer will almost certainly be without the stamina to use either of them again. A warrior archer will probably have enough due to Death Blow. This is a BIG boost in long (ie. tough) battles, as Arrow of Slaying is essentially a free kill on any yellow or white enemy.
Yes, the downside is that Death Blow takes 25 strength to get. However, this is not a huge deal. Both characters need 20 strength for equipment anyways. The Warrior starts with 4 higher strength, so will be able to get to 24 strength at the same cost as the rogue takes to get to 20. So Death Blow only really diverts one extra point from dexterity (losing you 1 defense). Not a big deal.
7. In the same vein, the warrior also has more stamina. They start with 10 more, get 1 more per level, and Powerful makes their fatigue lower. This is just generally nice to have, but these bonuses are important in a distinct scenario. The rogue archer can be plagued by a problem involving Arrow of Slaying. Many rogue archers may want to have Dueling, a Summon, Aim/Rapid Fire/Defensive Fire, and maybe even Suppressing Fire on. Dueling is 30 stamina; summons are 50 stamina, the archery talents are 35 and 40 stamina, and Suppressing Fire is 60 stamina. A Rogue archer at level 20 will have only 180 stamina. Dueling, Aim, and a Summon will take 115 stamina, leaving you without the stamina to start a battle with Arrow of Slaying. You’d have to spend valuable time putting a sustainable on after the battle started, which is annoying, wastes time, and also obviously would need to wait until you regened enough stamina for it. Furthermore, at an earlier level, this is an even bigger issue. At level 14, a rogue archer will have 156 stamina. You therefore will not be able to use a Summon + Dueling + Arrow of Slaying. At level 8, a rogue archer would have 132 stamina. That’s not enough to have a pet and use Arrow of Slaying even if your gear has no fatigue! This is not as much of an issue at endgame, but for rogue archers it WILL come into play and be annoying for parts of the game. Warrior archers, with their slightly higher stamina, largely are able to barely avert the problem of not being able to get off Arrow of Slaying due to sustainables. Once they avert that problem, they will get the stamina back due to Death Blow and be able to further throw out a Scattershot or something right afterwards.
8. A Warrior Archer can get Warcry. This is a really nice ability for any player who wants to tank some, which a dex-based archer can do. It is also just nice as a debuff/knock down. Rogues have their own nice little abilities like Dirty Fighting, but Warcry is a really really nice ability with a low cost and fast cool down. It can keep enemies at a constant -10 attack as it lasts as long as its cooldown. Warrior archers can easily afford this due to Death Blow.
9. Rally is a really great ability. First off, for the player, it equals Dueling for the rogue. Importantly, of course, it also affects allies, making it a really great buff (+10 attack and +10 defense is a big deal). Obviously a rogue archer could be a ranger, which increases DPS massively, but I find Rally/Warcry to be equal or better overall as a help to the party because ranger pets have issues (they steal xp, cant be controlled on xbox, cant really be given tactics, and disappear when you change areas). A Rally/Warcry combo turns the tides of a battle just as well as a pet.
10. Warrior Archers can get Perfect Striking. Because of Death Blow they can afford to use this, and it is a very powerful ability, especially in tough boss battles. You essentially hit everything for 15 seconds. Against hard-to-hit bosses, this can be a huge increase in damage, that a rogue would be left without.
11. Unfortunately for the warrior, the non-champion specializations don’t appear to be geared towards using archery. However, there are a couple options that are actually good when you think about it. If you are willing to exploit a bit and equip a melee weapon, then turn on Berserk, Berserkers can make crazy good archers. They get +8 damage,+10 mental resistance, and 1.5 health regen. The archer could also be a templar. Holy Smite is just generally good (Scattershot + Warcry + Holy Smite locks down enemies for a while), but just as importantly, you can get 20% Spell Resistance against mages if you go Templar and wear the Templar Armor (only 27 strength required; you can get that) in those fights. Combined with higher mental resistance from being a templar, the fact that you can dispel things like Misdirection Hexes, Curses of Mortality, and Crushing Prisons, and that Holy Smite can quickly stun a mage, and knock down others, you are actually pretty good in fights against mages. This is important IMO because rogue archers are weak vs. mage attacks. They will have low resists, no immunity to stuns or knockdowns, and no extra spell resistance. A Templar Warrior Archer can easily get 50% spell resistance in fights against mages as well as high mental resistance, higher physical resistance due to higher strength, and the ability to stun mages and to dispel things they manage to get off. This leaves them comparatively FAR more effective against mages than a rogue archer. Reaver is probably the worst spec choice, but Frightening Appearance does make an already good tanking character into a master of aggro.
CONCLUSION
Warrior archers are good. Go dex based. Make them into high defense tanks. Use Death Blow in order to be able to use talents as much as possible. Go Champion for buffs/debuffs and either Berserker for damage or Templar for anti-mage abilities.
Your warrior archer will have higher attack than a rogue. They will be able to use talents, including arrow of slaying, a lot more. They will do more damage. They will actually be very effective tanks. They will buff and debuff better than a rogue. They can have an extra talent.
In comparison to a dex-based rogue archer, they lose a few things. First, they will end up with lower defense. However, defense will be uber high regardless, and the warrior is really better able to use this high defense anyways due to taunt, even if the defense is slightly lower. Second, they can stealth for free crits. I find this sort of cheap, but regardless, Death Blow will give you essentially free Critical Shots just about as often anyways. Third, they can use ranger pets. While ranger pets add significant DPS (to the point where ANY ranger build will provide more DPS than any non-ranger build), the Warrior’s Rally and Warcry are actually similarly effective to a party and don’t present the problems of xp loss, de-summoning, etc etc.
In my opinion all of this leaves a dex based warrior archer ahead of a dex based rogue archer. And since a dex based rogue archer is better than a cunning based rogue archer due to massively higher defense and attack, this leaves the dex-based warrior archer as the best archer option in my opinion.
Modifié par lessthanjake9, 23 janvier 2010 - 10:35 .





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