Mass Effect: the future and you.
#1
Posté 18 juin 2014 - 05:48
#2
Guest_JujuSamedi_*
Posté 18 juin 2014 - 05:52
Guest_JujuSamedi_*
->Playable races.
->Classes should have significant impact in each play through. Let me use my engineering skills out of combat
->Non combat skill tree.
->Variety of vehicles for exploring the galaxy.
->Destructible environments.
->RTS mini game
#3
Posté 18 juin 2014 - 05:54
Playable races would be great. (I'd settle for human, asari, and turian if I had to pick three, but I'd love to be a krogan)
#4
Posté 18 juin 2014 - 06:03
Playable races would be great. (I'd settle for human, a sari, and turian if I had to pick three, but I'd love to be a krogan)
Maybe not for single player, but for at least for MP, I would LOVE to see playable Rachni and Elcor.
Yeah animation requirements and all that. But BioWare has said that EA's universal use of the Frostbite 3 engine will make things easier and quicker for all the different devs, seeing as they all share common software and can therefore have a degree of inter-dependibility not possible before. In fact BioWare has said that the framework laid by DA:I will be used in future titles, so I hope that the time and effort saved on the collaboration will mean that things like playable Rachni are now a reality.
We need more 'alien' aliens as major NPCs, companions, and player options.
- KrrKs aime ceci
#5
Posté 18 juin 2014 - 06:06
Maybe not for single player, but for at least for MP, I would LOVE to see playable Rachni and Elcor.
Yeah animation requirements and all that. But BioWare has said that EA's universal use of the Frostbite 3 engine will make things easier and quicker for all the different devs, seeing as they all share common software and can therefore have a degree of inter-dependibility not possible before. In fact BioWare has said that the framework laid by DA:I will be used in future titles, so I hope that the time and effort saved on the collaboration will mean that things like playable Rachni are now a reality.
We need more 'alien' aliens as major NPCs, companions, and player options.
Well, as options for multiplayer those would be fantastic and I'd love to have a volus, hanar, or elcor squadmate. I think only the less alien humanoids would really work as single player options though.
- KrrKs aime ceci
#6
Posté 18 juin 2014 - 06:09
->Playable races.
->Classes should have significant impact in each play through. Let me use my engineering skills out of combat
->Non combat skill tree.
->Variety of vehicles for exploring the galaxy.
->Destructible environments.
->RTS mini game
Yes I'd love to see this too, RTS mini game now that's different wouldn't mind seeing that either.
#7
Posté 18 juin 2014 - 06:17
Well, as options for multiplayer those would be fantastic and I'd love to have a volus, hanar, or elcor squadmate. I think only the less alien humanoids would really work as single player options though.
Which does suck.
I know why game developers, and tv/movie directors do it; its a heck of a lot easier to have a human with a few spots on their face being the alien then it is to have a non-humanoid. But such elements; sprinkled throughout Mass Effect, Star Trek, Star Wars, etc. really makes all of those settings very similar and "bland" IMO, as apparently the entire universe for those settings is inhabited by humans and humans with: pointy ears, or forehead ridges, or spots, or tentacles, etc.
A great way for ME to break the mold; and separate itself from the rest of the mainstream Sci-Fi settings out there; would be to have the non-humanoids, the 'alien' aliens take a bigger, more active role in the in-game universe.
#8
Posté 18 juin 2014 - 06:29
Which does suck.
I know why game developers, and tv/movie directors do it; its a heck of a lot easier to have a human with a few spots on their face being the alien then it is to have a non-humanoid. But such elements; sprinkled throughout Mass Effect, Star Trek, Star Wars, etc. really makes all of those settings very similar and "bland" IMO, as apparently the entire universe for those settings is inhabited by humans and humans with: pointy ears, or forehead ridges, or spots, or tentacles, etc.
A great way for ME to break the mold; and separate itself from the rest of the mainstream Sci-Fi settings out there; would be to have the non-humanoids, the 'alien' aliens take a bigger, more active role in the in-game universe.
Well, yeah, I'm all for that and making the likes of the elcor, bolus and hanar much bigger characters in the ME games going forward, but from a practical standpoint its far more expedient to limit the player to races that fit more easily into a similar mold.
#9
Posté 18 juin 2014 - 06:40
Well, yeah, I'm all for that and making the likes of the elcor, bolus and hanar much bigger characters in the ME games going forward, but from a practical standpoint its far more expedient to limit the player to races that fit more easily into a similar mold.
Normally I would say that this fact would hold true, but I would like to think that the use of the same game engine across all EA devs would eliminate or at least alleviate the burden of trying to create animations for a humanoid and non-humanoid characters.
Since anything created in the Frostbite 3 engine can be used in another copy of the Frostbite engine, I can see the ME team using the major animations of human characters from DA:I or even some of the Battlefield games to fill out a good portion of the leg work required for their animations. The time that is saved in reusing assets would allow for more detail to be given in certain areas, or for completely new gameplay mechanics to be implemented; mechanics that (hopefully) include playable Rachni for MP, and Hanar companions for SP.
#10
Posté 18 juin 2014 - 06:54
Normally I would say that this fact would hold true, but I would like to think that the use of the same game engine across all EA devs would eliminate or at least alleviate the burden of trying to create animations for a humanoid and non-humanoid characters.
Since anything created in the Frostbite 3 engine can be used in another copy of the Frostbite engine, I can see the ME team using the major animations of human characters from DA:I or even some of the Battlefield games to fill out a good portion of the leg work required for their animations. The time that is saved in reusing assets would allow for more detail to be given in certain areas, or for completely new gameplay mechanics to be implemented; mechanics that (hopefully) include playable Rachni for MP, and Hanar companions for SP.
Its not just a matter of animations. Human, Asari, and Turian can share similar voices and behave similarly. Elcor and Hanar (And Volus if you count the gasping and wheezing) have very distinctive speech patterns and you would essentially have to revamp gameplay entirely to account for their physical differences. I'd love to see an Elcor try and roll to cover. Putting in other races is a much bigger commitment than just making animations.
#11
Posté 18 juin 2014 - 07:00
Multiple playable races would be fun but it's not a deal breaker for me. If they do add that feature, I expect they'll stick to 3 or 4 choices like in DA:O and DA:I.
- Heimdall aime ceci
#12
Posté 18 juin 2014 - 07:10
I'd love to see an Elcor try and roll to cover.
Hehe. "Frantically. Must take cover. Shields are down". I'd totally play an Elcor just to see the lols of my protagonist speak monotonously through such epic times.
- KrrKs, Larryonov et SwobyJ aiment ceci
#13
Posté 18 juin 2014 - 07:14
#14
Posté 18 juin 2014 - 07:32
If I could pick multiple playable races, I myself would shoot for Humans, Turians, Quarins, Drell, and Asari. A playable Salarian or Krogan would be cool, but I think it would be a laborious task that would be a strain on time and resources. As Heimdall mentioned, Elcor and Hanar have different mannerisms and speech patterns that are too different from the more "humanoid" races. I think the same can be said for Krogan and Salarians, Krogan culture and Salarian culture can also be factors that could rule them out as playable in single player. The Quarians, Asari, Turians, and Drell can be familiarized with certain human cultures (more so than the other races) while the Krogan, Salarians etc. are much more "alien" than what could be considered comfortable for the player.
Salarians are... debatable, though I'd love for Bioware to try to explain to players that they can't romance anyone because Salarians can't maintain courtship emotions. Krogan actually wouldn't be too difficult except for the significantly deeper voice.
#15
Posté 18 juin 2014 - 08:17
I don't think they'd make the PC be something like Elcor, but a combo of:
-Elcor (etc) squadmate
-Assuming Direct Control (Dragon Age style)
could work. And maybe used in MP. Pew pew shoulder cannons.
Anyway, what do I want? I want super high tech and as beautiful graphics as I've been more recently seeing in Dragon Age: Inquisition. More malleable biotics too.
And *cough* I'd love different origins for the protagonist (not necessarily species), and for that to matter much more than Shepard's origins did.
Yes I'm talking about my personal theory that we'll be the post-Shepard (new entity, optional 'Shepard memories') waking up after a dream, and our final decision in ME3 created either a mechanical human, a full transhuman, or a nearly posthuman (all 3 technically meaning transhuman but in different flavors).
#16
Posté 18 juin 2014 - 08:21
Salarians are... debatable, though I'd love for Bioware to try to explain to players that they can't romance anyone because Salarians can't maintain courtship emotions. Krogan actually wouldn't be too difficult except for the significantly deeper voice.
That is gist of my thinking here, it's not impossible (nothing is impossible) but I can see the difficulties.
#17
Posté 18 juin 2014 - 08:27
I would absolutely play a (male?) Salarian PC alt (not my main profile).
And I'd be fine with having some semi-romances instead of the 'full thing', just as I'd be fine with Asari obviously only being able to produce ...Asari blue children. Other species are other species. It's crazy enough that they're as 'human' that they are.
Though I have some personal thoughts that the next game may portray even 'familiar' alien species as much more alien than in ME1-3. We'll have to see though.
#18
Posté 18 juin 2014 - 08:30
And *cough* I'd love different origins for the protagonist (not necessarily species), and for that to matter much more than Shepard's origins did.
Yes please.
- SwobyJ aime ceci
#19
Posté 18 juin 2014 - 09:48
Its not just a matter of animations. Human, Asari, and Turian can share similar voices and behave similarly. Elcor and Hanar (And Volus if you count the gasping and wheezing) have very distinctive speech patterns and you would essentially have to revamp gameplay entirely to account for their physical differences. I'd love to see an Elcor try and roll to cover. Putting in other races is a much bigger commitment than just making animations.
Gameplay wouldn't have to be drastically different, I mean Volus kits worked fine in ME 3's MP, and as far as speech patterns are concerned, an Elcor wouldn't waste time indicating how he or she felt during a battle, or how painful getting shot would be, they would simply say "Enemies flanking left." or "I have been hit." in a monotone voice, just like Legion and the Geth did when they were companions/allies in SP and MP. Also an Elcor wouldn't have to combat roll, or be able to get behind cover; they could function similar to the Geth Jugernaut, especially considering they carry tank cannons on their back, and pack a considerably large mass effect shild generator.
Races like the Asari, Turians, Salarians, Batarians, Drell, etc. were (more or less) reskined humans, as far as body types and cultures went. We need something that doesn't have a direct human anolouge; if nothing else it will help feed into the whole "Stanger in a Strange Land" theme that BioWare is going for in the new ME.
I don't think they'd make the PC be something like Elcor, but a combo of:
-Elcor (etc) squadmate
-Assuming Direct Control (Dragon Age style)
could work. And maybe used in MP. Pew pew shoulder cannons.
Exactly. I don't expect ME:Next to be about the adventures of a Rachni bounty hunter, but a unquie Rachni squadmate (a young Queen, or a scout with a high degree of indivduality) would be a most welcome addtion to the protagonist's crew. And a playable Rachni kit in MP would provide a pure melee kit to experience the game as. Think of playable Rachni as a more in depth extenstion to the Slasher and Shadow classes, focusing entirely on melee combat rather then as an optional feature.
- Supremocognito et SwobyJ aiment ceci
#20
Posté 18 juin 2014 - 11:47
I've been begging for this since DAO : MEO.
You start by creating your character, like any proper RPG.
-Select your race and gender: At the very least, the council races. I would love every intelligent (re: not Vorcha) and able-bodied (re: not Volus) race to be playable, but with every additional race would include 2 full sets of dialogue (might be too heavy, even on Blu-Ray discs, with all of the possible HD-audio)
-Select your previous profession(s): Were you a soldier? Smuggler? Law enforcement? Mercenary? Thief?
-Select your origin: Spacer, colonist, homeworld-born, etc.
-Select your history: This would be Shep's "War Hero, Ruthless, Survivor", only it would depend on your previous choices for the race, gender, etc.
BAM!
Now your adventure begins. Find a ship, find a crew, do something story-related that makes you feel good when you finish it.
#21
Posté 19 juin 2014 - 12:46
I just want good writing, interesting characters, and a lot of stuff to do. Oh, and a good ending...
- PCThug aime ceci
#22
Posté 19 juin 2014 - 02:23
->Playable races.
->Classes should have significant impact in each play through. Let me use my engineering skills out of combat
->Non combat skill tree.
->Variety of vehicles for exploring the galaxy.
->Destructible environments.
->RTS mini game
Playable races has been something tossed around the Mass Effect forums before and I still don't know what to think about it. For a cinematic game like Mass Effect, I have to imagine voicing/animating all the various races and everyone's reactions to them would be utter hell. There's always the possibility the Bioware would have to cut corners and overgeneralize conversations (avoiding the subject of race) and limit the range of possible cinematics (to ensure that all the races can animate correctly in their environment). I guess we'll see how well Bioware pulls it off in DA:I. Other than that, I don't see a downside.
As for a non-combat skill tree: no. I don't really see the point. Sure, it'd be nice to see engineers have an advantage at hacking/techie stuff and soldiers and biotics getting interrupts (or something) which utilize their respective skills, but I don't see a reason to make a whole system based around that stuff. At it's core Mass Effect is a shooter with RPG layered (very well) around it, not the other way around.
Personally, I don't like spending points between passive powers (hacking, persuade, etc.) and active powers. I feel like I have to make a choice between having fun and exploring. I also don't like the idea of dumbing down complex conversations because your persuade gives you an easy out.
Although I'm confident that a passive skill tree would add a fair amount of depth to Mass Effect, I think Bioware would be wise to keep their current focus on active abilities. I'd rather not lose the straight forward and fun system Bioware has now just for a few extra stats.
On the other hand, I would be very interested in an RTS min game (provided that it is well implemented). Commanding ships in a space battle or commanding a few ground units would give the players a sense of command that was somewhat lacking in the previous Mass Effects. Of course, if there's one thing that can ruin good pacing, it's a mini game. If that mini game is not fun, or even just half-assed, it can just grind the game to a halt. So if Bioware goes for it (and I think they should), they need to make it just as engaging as the rest of the game.
My personal wants are definitely keep up the squad interaction (between the player and themselves) and a story which doesn't involve absolute evil (yes, Bioware it's gotten old). I'd also like to see more emphasis on being the captain. I want those classic Star Trek interactions, talking face to face over large monitors, and possibly a little more planning before starting a mission.
Also, no Mako. Please, anything but that.
#23
Posté 19 juin 2014 - 03:31
As long as its not in another galaxy and the game is good over all then I'll be fine.
#24
Posté 19 juin 2014 - 04:23
As long as it's not in this galaxy and the game is good overall then I'll be fine with it.
#25
Posté 19 juin 2014 - 04:35
Also, no Mako. Please, anything but that.
No kidding...
I don't think I have loathed any single game feature more, next to MP, in a series before. Here we are a bazillion years in the future and the best we can do for planetary exploration is a modified ATV on a set of Goodyears?
They tried to get off the ground with that stupid Hammerhead and it was even worse. Mount a cannon on the shuttle (taxi) and be done with it.





Retour en haut







