Setting the next game in another galaxy would be like staring a new franchise altogether, it just be a waste of the source material that was developed in the trilogy and would also suffer from plot holes and plot conveniences (the bad kind) and would basically be jumping the shark.As long as it's not in this galaxy and the game is good overall then I'll be fine with it.
Mass Effect: the future and you.
#26
Posté 19 juin 2014 - 05:07
#27
Posté 19 juin 2014 - 07:41
->Playable races.
->Classes should have significant impact in each play through. Let me use my engineering skills out of combat
->Non combat skill tree.
->Variety of vehicles for exploring the galaxy.
->Destructible environments.
->RTS mini game
I'm always curious about the topic of being able to choose what alien/fantasy race you are. Having played both Dragon Age and Mass Effect I feel as though I got more attached to Shepard instead of my Dragon Age character because I was forced t be human, and because of that, the story could be tailored around the human race to really invoke emotions. Where as in Dragon Age your race doesn't seem to matter as much so you just don't get that emotional push.
#28
Posté 19 juin 2014 - 09:47
-Voiced player character: if this means I only get to play humans, so be it.
-Cut scene differences between classes: the only time my Adept remembered he could do space magic was when fighting his clone. C'mon.
-Cut scene continuity: ME3 made me cry. I never equip pistols, Shepard does though.. in case there's a cut scene.
-Reactivity: when I'm walking around with a big ass Collector particle rifle, which, mind you, pretty much no one in the galaxy has ever seen before, I want people to react like they've never seen it before. When I'm a big, bad ass renegade psycho, some quests should not be available to me, some people shouldn't want to talk to me and others should poop/pee their pants when they see me and run away in fear. Conversely, If I'm a really nice paragon dude, people should almost be cheerful when I'm entering the room. And if I die and get ressurected, I don't want people to go like: 'oh, alright'. WTF. Better not to kill and ressurect me at all though ![]()
-Leveling up: leveling up should be somewhat of a big deal, by which I mean that if I'm still a low level I could spend an hour just looking at the level up screen considering my options and planning where I'm going to end up. ME2 was horrible in this aspect, absolutely dreadful. Not that the options are so numerous in ME1 or ME3 btw, but it's better than ME2.
-Inventory: don't you dare do that ME2 crap again. (inventory in ME2 you ask? EXACTLY)
-Better AI and less straightforward combat: enemies shouldn't be retards. Enemies shouldn't just come towards you from the front where that conveniently placed cover is. It should not be so that I can predict a battle is going to happen because I see cover all of a sudden, and when I'm in cover, there should be more than a little chance that someone will attack me from behind that cover (in other words: have an open shot at me). In the entire serieus this pretty much only happens when you pull them behind you yourself with a... eh.. a pull.
-Squadmembers: shouldn't be yes-men and women anymore. They should disagree with you, to the point where they'll attack you or leave the party. Don't do another Garrus. Oh.. and while I'm at it: let the alien squadmates be alien. We got an Asari that's not a typical Asari, a Krogan that's not a typical Krogan and a Turian that's not a typical Turian. Instead, we got the most human versions of their species possible. C'mon.
Absolutely couldn't care less about things like multiple vehicles for exploring (how about they make one solid working one?) and multiple playable races (huge bonus if they do it, but such a constraint on resources. I'd rather have them do a proper human female and male than 4 halfassedly done alien species). I'd rather have them fix the things that were wrong with the original trilogy (not story wise, gameplay wise) than have then add a whole lot of stuff that causes more problems.
#29
Posté 19 juin 2014 - 09:54
- Krogan sQuad member or playable Krogan in the first place.
- No stupid melee/health decisions.
- Claymore.
and pretty much this ->
->Playable races.
->Classes should have significant impact in each play through. Let me use my engineering skills out of combat
->Non combat skill tree.
->Variety of vehicles for exploring the galaxy.
->Destructible environments.
->RTS mini game
- Larryonov aime ceci
#30
Posté 19 juin 2014 - 10:01
-Voiced player character: if this means I only get to play humans, so be it.
-Cut scene differences between classes: the only time my Adept remembered he could do space magic was when fighting his clone. C'mon.
-Cut scene continuity: ME3 made me cry. I never equip pistols, Shepard does though.. in case there's a cut scene.
-Reactivity: when I'm walking around with a big ass Collector particle rifle, which, mind you, pretty much no one in the galaxy has ever seen before, I want people to react like they've never seen it before. When I'm a big, bad ass renegade psycho, some quests should not be available to me, some people shouldn't want to talk to me and others should poop/pee their pants when they see me and run away in fear. Conversely, If I'm a really nice paragon dude, people should almost be cheerful when I'm entering the room. And if I die and get ressurected, I don't want people to go like: 'oh, alright'. WTF. Better not to kill and ressurect me at all though
-Leveling up: leveling up should be somewhat of a big deal, by which I mean that if I'm still a low level I could spend an hour just looking at the level up screen considering my options and planning where I'm going to end up. ME2 was horrible in this aspect, absolutely dreadful. Not that the options are so numerous in ME1 or ME3 btw, but it's better than ME2.
-Inventory: don't you dare do that ME2 crap again. (inventory in ME2 you ask? EXACTLY)
-Better AI and less straightforward combat: enemies shouldn't be retards. Enemies shouldn't just come towards you from the front where that conveniently placed cover is. It should not be so that I can predict a battle is going to happen because I see cover all of a sudden, and when I'm in cover, there should be more than a little chance that someone will attack me from behind that cover (in other words: have an open shot at me). In the entire serieus this pretty much only happens when you pull them behind you yourself with a... eh.. a pull.
-Squadmembers: shouldn't be yes-men and women anymore. They should disagree with you, to the point where they'll attack you or leave the party. Don't do another Garrus. Oh.. and while I'm at it: let the alien squadmates be alien. We got an Asari that's not a typical Asari, a Krogan that's not a typical Krogan and a Turian that's not a typical Turian. Instead, we got the most human versions of their species possible. C'mon.
Absolutely couldn't care less about things like multiple vehicles for exploring (how about they make one solid working one?) and multiple playable races (huge bonus if they do it, but such a constraint on resources. I'd rather have them do a proper human female and male than 4 halfassedly done alien species). I'd rather have them fix the things that were wrong with the original trilogy (not story wise, gameplay wise) than have then add a whole lot of stuff that causes more problems.
The bold parts I agree with, companion's should openly agree/disagree with the protagonist as it would help them be more like individuals instead of blind followers. In addition companion's and other NPC's should react differently based on what actions the protagonist carry out.
#31
Posté 19 juin 2014 - 09:59
*snipped*
-Cut scene continuity: ME3 made me cry. I never equip pistols, Shepard does though.. in case there's a cut scene.
-Reactivity: when I'm walking around with a big ass Collector particle rifle, which, mind you, pretty much no one in the galaxy has ever seen before, I want people to react like they've never seen it before. When I'm a big, bad ass renegade psycho, some quests should not be available to me, some people shouldn't want to talk to me and others should poop/pee their pants when they see me and run away in fear. Conversely, If I'm a really nice paragon dude, people should almost be cheerful when I'm entering the room. And if I die and get ressurected, I don't want people to go like: 'oh, alright'. WTF. Better not to kill and ressurect me at all though
-Inventory: don't you dare do that ME2 crap again. (inventory in ME2 you ask? EXACTLY)
-Squadmembers: shouldn't be yes-men and women anymore. They should disagree with you, to the point where they'll attack you or leave the party. Don't do another Garrus. Oh.. and while I'm at it: let the alien squadmates be alien. We got an Asari that's not a typical Asari, a Krogan that's not a typical Krogan and a Turian that's not a typical Turian. Instead, we got the most human versions of their species possible. C'mon.
yeah.....cutscenes.....Here my Shep is running around with a sniper rifle and then *bam* cutscene and she's holding a pistol.
Reactivity. Am playing through ME2 again right now....and whenever you meet someone from the old Normandy it's like "Shepard! I heard you were dead!" Shepard: "Techincally I was." Them: "That's great! Now how about them Bears?" I mean, it sounds like that this whole Lazarus project was a pretty BIG deal and expensive. You'd think people who previously knew you would be a tad more interested in how you are now again alive. And are you really you? And you could pick a pretty renegade option and people barely reacted (unless you tossed 'em out of a window....then they at least screamed.) you make some pretty bold decisions and your squaddies *might* have a line. (Like Avina on the Citadel in ME2....first time talking to her and you find out ME1 is being passed off as Geth and not Reaper. Garrus stands there and says nothing...Miranda says something)
Inventory....man....I disliked the cumbersom inventory of ME1, but the nonexistent inventory of ME2 was even worse. I want to be able to do something! with inventory, and see what the stat changes would be.
Squadmates - Yes and DOUBLE YES! If I do something a squadmate would totally hate....I want them to tell me off, or possibly leave. Or like Aveline in DA2, punch you. I *kind* of understand in ME that these people were mainly from some sort of military background or organization (Cerberus, C-Sec, Alliance, STG) and are used to 'falling in line' but for those that weren't (Jack, Thane, Kosumi, Zaeed.....) they should question more. I would also like it a tad more DA2....where the squaddies TALK to each other while you are out and about. ME2 is a very silent game.....you can't even click on them and have them tell you "not right now!"
#32
Posté 20 juin 2014 - 12:17
The bold parts I agree with, companion's should openly agree/disagree with the protagonist as it would help them be more like individuals instead of blind followers. In addition companion's and other NPC's should react differently based on what actions the protagonist carry out.
I can understand that to a certain point, it would add to their character, but then again, the protagonist, Sheppard was their commander and they did follow him/her for a reason. If they weren't onboard with the mission, they wouldn't have joined.
#33
Posté 20 juin 2014 - 12:27
The problem was that they became yes-men/women and when for example if Shepard lets the geth kill the quarians Tali does NOTHING to stop Shepard and save her people she should have at least tried to stop him/her but she doesn't she let's her people die.I can understand that to a certain point, it would add to their character, but then again, the protagonist, Sheppard was their commander and they did follow him/her for a reason. If they weren't onboard with the mission, they wouldn't have joined.
#34
Posté 20 juin 2014 - 12:41
The problem was that they became yes-men/women and when for example if Shepard lets the geth kill the quarians Tali does NOTHING to stop Shepard and save her people she should have at least tried to stop him/her but she doesn't she let's her people die.
Yes, but disobeying a superior is never a good thing, I do get where you're coming from though. It's probably game limitations. Suppose Tali could stop Shepard, and you as a player don't agree, what happens then? Do you kick Tali from the team or? Every time a companion disagrees with you, do you kick one, or perhaps make it so it affects loyalty?
Not sure how it could be implemented well.
#35
Posté 20 juin 2014 - 12:45
Yes, but disobeying a superior is never a good thing, I do get where you're coming from though. It's probably game limitations. Suppose Tali could stop Shepard, and you as a player don't agree, what happens then? Do you kick Tali from the team or? Every time a companion disagrees with you, do you kick one, or perhaps make it so it affects loyalty?
Not sure how it could be implemented well.
Tali leaving Shepard would make more sense than staying with him/her since she knows she'd put her loyalties with her people rather than Shepard, it'll be much better than her being a blindly following yes person even after she'd stopped Shepard, it'd also make her more of an individual with her own thoughts and perspective.
#36
Posté 20 juin 2014 - 12:58
It's probably game limitations. Suppose Tali could stop Shepard, and you as a player don't agree, what happens then?
Same thing that happens to Mordin when he goes against Shepard's plan to sabotage the genophage cure.
- Farangbaa aime ceci
#37
Posté 20 juin 2014 - 08:35
Tali leaving Shepard would make more sense than staying with him/her since she knows she'd put her loyalties with her people rather than Shepard, it'll be much better than her being a blindly following yes person even after she'd stopped Shepard, it'd also make her more of an individual with her own thoughts and perspective.
Yes, story wise that makes sense, but Tali did join the crew in ME1 because she believed in Shepard and his/her cause, I would assume.
The thing is, every time a squad member does something the player doesn't agree with and that squad member leaves, there wouldn't be much of a squad left.
If you dedicate yourself to a team you do that with good reason and you follow and obey the leader.
Like I said, this is all for gameplay reasons. It wouldn't be practical to have squad members leaving because they don't agree with you. I know it would add to immersion and make characters more believable.
#38
Posté 20 juin 2014 - 10:10
It would add to the consequences of making choices though, they could have a few compaion's who are indifferent to the protagonist actions, while the rest would stay or leave based on what actions the protagonist makes. It doesn't have to be a lot of companions it could just three or four of them.Yes, story wise that makes sense, but Tali did join the crew in ME1 because she believed in Shepard and his/her cause, I would assume.
The thing is, every time a squad member does something the player doesn't agree with and that squad member leaves, there wouldn't be much of a squad left.
If you dedicate yourself to a team you do that with good reason and you follow and obey the leader.
Like I said, this is all for gameplay reasons. It wouldn't be practical to have squad members leaving because they don't agree with you. I know it would add to immersion and make characters more believable.





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