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Toolset texture cut-off at black grid-line.


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#1
architect98

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**SOLVED**

 

I've been experiencing an issue where they outline area is being cut-off from my texture placements along the black grid-line.

 

http://i.gyazo.com/2...dfbcaa41d65.png

 

And here is what it looks like in-game.

 

http://i.gyazo.com/c...f310a29e2e2.png

 

I should note that when I dragged the gyazo box over to take that picture I saw the cut-off texture flicker in for a moment.

 

Does anyone know a way I can fix this, or what I may be doing wrong?



#2
rjshae

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There is a nuisance issue with Nvidia cards where the exterior texture doesn't display properly unless all six texture slots are in use in a grid square. For me it usually shows up as a noisy area within the grid box, so I'm not sure whether you have the same problem.



#3
kamal_

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Yup. You can fill in your six textures with things at 1% so they are unnoticeable ingame.



#4
architect98

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Thanks for your help guys! I have a new problem. 

 

When I'm placing down grass it is being being abruptly cut of by grid-lines, or sometimes it will just stop allowing me to place it down within that grid-square.

 

http://i.gyazo.com/0...bf8adb97680.png



#5
rjshae

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Unfortunately, you're only allowed to have a fixed amount of each type of grass in a grid square. Once you hit the limit, you can't lay down any more of that grass type in the square. Try erasing some of the grass type from other parts of the grid square. Usually though it's better to mix several grass types.



#6
architect98

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Good to know, the effect of your advice is more desirable anyway.