I don't think BioWare devs held back on purpose when making the Deep Roads, so what you get there is decent indicator of what you can expect from them in this regard. If what they made wasn't liked much in DA:O, it's not going to magically get much better.The problem with the deep roads is that it WASN'T a well crafted dungeon, not that it was mandatory.
And I don't know, The Witcher 2 was able to cram an entire optional chapter in the game, I think Bioware can manage a handful of optional dungeons.
Witcher 2 might have had "optional" chapter, but both versions made use of shared content iirc, and the game didn't have any huge dungeons whatsoever. Keep on mind the OP isn't asking for "couple optional dungeons" DA2 style, but the most badass, biggest, spirit breaking thing the game can handle.





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