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Can this be done?


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33 réponses à ce sujet

#26
SporkFu

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- Squadmate pathfinding is questionable.

Especially on Uttuku. I think they get confused by all the climbing around you have to do. 



#27
Kurt M.

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Any suggestions on avoiding firing at any enemy or using powers when dealing with Cat 6 by yourself. I know the dlc is optional. Is it possible to run by all the bad guys to activate the cutscene at the car lot?

 

I think you're looking for a Infiltrator with maxed out Tactical Cloak for duration, and +200% Recharge Speed.

 

Enemies find you? Just cloak and reallocate somewhere else :D


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#28
RedCaesar97

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Okay here it is: Squadmates do all the killing on Rannoch.

 

 - Typhoon is crazy good on squadmates as repeated several times on these forums.
 - There seems to be some delay between when you tell squadmates to attack a target, and when they will actually attack the target. 
 - Continuing to order them to attack a target seems to prevent them from actually attacking.
 - The Xbox D-Pad sucks. I did not want to throw all those grenades.
 - There is a disturbing lack of grenades on Rannoch.
 - Squadmate pathfinding is questionable.

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#29
cap and gown

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 - The Xbox D-Pad sucks. I did not want to throw all those grenades.

 

 

This is why I don't use the dpad for attack orders: I just end up issuing a positioning order instead. Another problem is getting the target right if the targets are tightly grouped. That can be the difference between getting a combo or not.



#30
Kurt M.

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Okay here it is: Squadmates do all the killing on Rannoch.

 

 - Typhoon is crazy good on squadmates as repeated several times on these forums.
 - There seems to be some delay between when you tell squadmates to attack a target, and when they will actually attack the target. 
 - Continuing to order them to attack a target seems to prevent them from actually attacking.
 - The Xbox D-Pad sucks. I did not want to throw all those grenades.
 - There is a disturbing lack of grenades on Rannoch.
 - Squadmate pathfinding is questionable.

 

 

Great video, but in some occasions I just kept thinking..."Get to cover damnit!"



#31
RedCaesar97

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Great video, but in some occasions I just kept thinking..."Get to cover damnit!"

 

I was a Sentinel with both Tech Armor and Fortification, about 50% damage reduction out of cover (90% in cover).

 

There were occasions where I really wanted to shoot/melee enemies. Very frustrating.



#32
themikefest

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I just finished my playthrough yesterday of just using my squadmates to kill the enemies without any help from Shepard. It wasn't bad and I did it on hardcore. My hardest spots were Grissom, the 3 Geth Primes and in London fighting the banshees and Marauders before firing the missiles.

 

Thanks to RedCaesar97 for his tips and the video links and to all the others for their suggestions



#33
geth47

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How about using an engineer? The turrets and drones, technically speaking, were summoned, but are not Shepard himself/herself attacking. They´re allies you can call for backup. In a sense, powers like dominate and hacking robots works in a similar way, since you can remain passive during the whole battle, just letting the drones, turrets, squad-mates and the enemies themselves doing the hard-lifting. 



#34
Nitrocuban

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Nice video, thanks!

IMHO a support class (I called it Medic when I made a thread about it once) could work in ME gameplay universe.

Squad ammo, Shield Boost, Tactical Scan, Hex Shield and that kind o things.

Of course not shooting at all is frustrating (and unnecessary) but a playstyle with squadmates dealing the main part of the damage might be fun for some players.