I really don't want to skip anything on her.. so it's pretty much always skip homing nades, skip fitness or 4/4 Pylon/Fitness.
Actually, a 46646 build just might work too for a melee demolisher, come to think of it.
I really don't want to skip anything on her.. so it's pretty much always skip homing nades, skip fitness or 4/4 Pylon/Fitness.
Actually, a 46646 build just might work too for a melee demolisher, come to think of it.
Actually, a 46646 build just might work too for a melee demolisher, come to think of it.
I have her setup as a 46664 build - 4 into pylon+fitness - carrying a harrier.
I tend to plonk the pylon down in one spot and use it like its another ammo crate.
works out quite well for me...
I like speccing out of homing grenades and running melee with her. Don't know if I'd try it above Silver, though.
I never really tried any grenade-using build except an odd soldier or destroyer or two that I very rarely used and that one time I used a Destroyer... whom for some reason I mistaken as a guy and I named Ethan, hahaha.
Anyways, might as well tried with the king... or queen, I guess, of grenades.
When using grenades-using character such as her or Drell Adept or the Quarians, which one is more advisable for powers? To prioritize grenade stocks, or damage dealt, or range?
But damn.. 35% less power damage makes me a sad panda.
Agreed- her power damage passives are awesome, really tough to skip those... I think the 4/4 Pylon/Fitness split is probably the best option if you really have to spec into Fitness.
Thanks for all the advice so far, some interesting thoughts. Will try out later today, when getting from work.
Oh and somebody asked for my manifest. It can be found here. I'm not a regular player, though I've been playing a lot more lately. Still, I believe I am what most people here consider scrub.
Thanks for all the advice so far, some interesting thoughts. Will try out later today, when getting from work.
Oh and somebody asked for my manifest. It can be found here. I'm not a regular player, though I've been playing a lot more lately. Still, I believe I am what most people here consider scrub.
Incidentally, if you specced Pylon 4a and Passiva 4b, your Saber I would bring your cooldown on Pylon to 16.22 seconds, which is pretty close to the grenade supply rate of 17.14 seconds.
I know you're not exactly saying they should use the Saber (just pointing out that it would put the Pylon resupply rate in the same neighborhood as the cooldown), but seeing as they don't have Grenade Cap or Warfighter gear unlocked yet, it looks like their best bet is going to be the Shock-trooper Upgrade, with either the Claymore, Piranha or the Crusader.
I know you're not exactly saying they should use the Saber (just pointing out that it would put the Pylon resupply rate in the same neighborhood as the cooldown), but seeing as they don't have Grenade Cap or Warfighter gear unlocked yet, it looks like their best bet is going to be the Shock-trooper Upgrade, with either the Claymore, Piranha or the Crusader.
I ran her yesterday for a couple of matches in Silver, full melee, no homing 'nades, Saber with AP rounds 2. Arc's specced for armor damage. Works out really well, but she's still a little too squishy for me to think about taking her into Gold. Not without Cyclonic 4's anyway.
*double post*
oops... no it wasn't. I just erased a post. Oh well
Just tried it twice. First with Paladin then with Phalanx (since Paladin challenge finished in that first match). And even with 6 nades, she's still a score toper. Just that with 6 nades, you have less emergency nades to spam like crazy when things do go crazy. Course clip packs should still cover you there, just that I barely touched them, so things got kind of hectic at those times when I should of used them. Oh well, them pug matches really kept me on my toes, more so then I'm comfortable with at times.
And yeah, I still love the Carrier AR the best on her.
1)Pylon spec for maximizing nade supply. You can cut pylon a little short and put some points in fitness but I wouldn't.
2)Arc Nades. Full shield damage and radius. Radius can only be upgraded in the power speccing you can always buff damage with equipment. The other thing is infantry often gets stunned by arc nades, upgrading radius essentially increases you're survivability. More enemies dead or stunned equals less things shooting at you.
3)Homing. There's two specs here. You either go damage, burn, split to get two tech bursts or go radius, burn, armor damage. Essentially the first option can give you two tech bursts, the reason you don't go radius is you don't want the detonators to overlap AOE's or you only get one tech burst. The second is a single fragment and again you want to maximize radius. I find the first option better on gold and the second better on platinum.
4)Set your pylon often. Everytime you drop it you get fresh nades even if your pylon just dropped nades.
1)Pylon spec for maximizing nade supply. You can cut pylon a little short and put some points in fitness but I wouldn't.
2)Arc Nades. Full shield damage and radius. Radius can only be upgraded in the power speccing you can always buff damage with equipment. The other thing is infantry often gets stunned by arc nades, upgrading radius essentially increases you're survivability. More enemies dead or stunned equals less things shooting at you.
3)Homing. There's two specs here. You either go damage, burn, split to get two tech bursts or go radius, burn, armor damage. Essentially the first option can give you two tech bursts, the reason you don't go radius is you don't want the detonators to overlap AOE's or you only get one tech burst. The second is a single fragment and again you want to maximize radius. I find the first option better on gold and the second better on platinum.
4)Set your pylon often. Everytime you drop it you get fresh nades even if your pylon just dropped nades.
Tried this earlier (went for second option for homing grenades), no fitness and full power damage in her passives and I was quite impressed with how well it faired on Platinum.I did have one very odd situation where I got a normal Pretorian to just armour, fired off a homing grenade which proceeded to instantly kill the Pretorian. I was playing on Rio at the time and wasnt sure if it was some sort of glitch in the map or whether the homing grenades might of had some bug? I didnt think it was possible to kill an unshielded Pretorian with a single homing grenade?
The 46664 is the build I ran for long time with the falcon and paladin and it worked fine wanted to try something different ran the 66066 with harrier and scorpion it is easy mode but I'm sick of running around the map she's my camper with a kitchen sink and crapper ....
Just promoted the engineering line and this is the build I am considering. I kind of like her with the Sabre, they fit well somehow.
http://kalence.drupa...!24Z17363!8D4E5
I'd suggest taking Electrical damage and shield damage in Arc Grenades as the armour evo is underwhelming and you have various other ways of dealing with armour. Homing grenades take some getting used to but they can absolutely wreck spawns, especially the split evolution on them. You can always fire the homing grenade at a spawn first, then throw the Arc grenade - the HG will then hit the spawn just after it's been primed by the Arc. you'll get 2 strong tech bursts and can follow up with another arc grenade to clean up if you didn't get a killstreak.
I used to use GC5 and a cyclonic, I've switched to GS and power amp IV. I'm getting much better results, 8 grenades is more than enough.