Lots of reloading.
If you don't like to pause the game, you should try to set a lot of tactics for you companions, so that they are efficient without your input.
Lots of reloading.
How is it cheating to be tactical?
I'm guessing it's something related to "being able to stop time".
I'm guessing it's something related to "being able to stop time".
But being tactical your plan can still blow up in your face. Not really cheating. Pausing is standard with most games of this type. Total War allows you pause during battle. You can't be expected to think on your feat as you fight.
Used to like this guy, but he went full G4tv pretty fast. Don't know how many people remember that downward spiral. Extended Play -> Xplay -> 3/5 12year-old comedy skit show. Screen Savers -> Attack of the Show -> "G"spot.(harharsofunny)
Can you point me in the direction of what you are referring to? I must have missed it. I still find him entertaining. Maybe he doesn't have the bite that he used to, but he's still nice.
But being tactical your plan can still blow up in your face. Not really cheating. Pausing is standard with most games of this type. Total War allows you pause during battle. You can't be expected to think on your feat as you fight.
If you always played battles tactically, like I did in DA:O, normal was WAY too easy. I played through the whole way on nightmare, and only big set pieces were really challenging (though I still had to pay attention during otherwise not super complex battles).
The great thing about that game is that most combat scenarios were interesting set pieces.
In DA2 the combat just became bogged down with damage spongy enemies than rained down from the sky. Normal was easy, even when not playing tactically, and nightmare was an exercise in frustration with tactics taking a backseat to what was obviously set up to be purely a button mashy affair.
Whether the sex, DLC, and DRM are 'good' or not is not really the issue. The issue is the very irritating bait-and-switch no doubt taking place.
Whatever all these things are worth, they aren't competence. They aren't a good story, and they aren't a good game. And somehow, I don't think the Witcher would be getting anywhere near as much attention as it does if those externalities were dropped.
You have at least played TW2 and aren't just talking out your ass here, right?
I plan to never once use the tactical mode for the entire game. In fact, I imagine I'll be very, very mildy annoyed if a section of the tutorial or whatever requires it.
Being able to pause the action and plan things out feels like cheating to me.
HAHAHAHAHAHAHAHAHA
How did you get through Origins? I'm just curious what your playstyle was like. I found myself having to pause at least every now and then, otherwise my party would get slaughtered.
Given who he is and his posts on this forum, I doubt he has played it.
Normal was easy, even when not playing tactically, and nightmare was an exercise in frustration with tactics taking a backseat to what was obviously set up to be purely a button mashy affair.
On normal, on which I played DA2 the first time around, I've been killed most of the time when I haven't been paying attention (often it was companion tactics that got me out of trouble), and on nightmare the only thing button-mashing can get you is an early grave. Cross-class combos really shine there with their insane amount of damage; if there's one thing it was obviously set up to be it's cross-class cooperation and knowing your enemies' immunities.
Well then if I'm wrong where did I see and play the Corry fight in 2d? With 2d kossith and Logaine? Wish I'd have bought it instead of renting. I'd still have it.
BioWare as a studio has never made a Super Nintendo game.
Cannnn't help myself. Personally I prefer "Mildly annoyed Micheal"'s reviews.
OK Allan I believe you. But I still remember fighting Corry, in fact Legacy reminded me I'd done the smack the statues, run around doge the flame blades, smack the statues ect and repeat. Only difference it was square not round and the 2d maze was a pain. Was there any game EA/Origins/BlackIsle/SSI owned BW could have used parts of?
It was really fun except for the final boss fight (Corry).
Tore up the old Trailer was living in and found some old gamer mags. Remember Corry fight had been in a picture, looked at all that were readable, Course not in them.
Back under my rock I crawl. ![]()
Engage mode is simply the "unpausing the game while in tactical camera mode." We use a different word to differentiate it from simply exiting the tactical camera which returns control of the selected party member to the player. While in engage mode, your camera remains detached from any characters.
Wait. Does that mean that we can't select more than one character at a time when we're not using the tactical camera? If we have more than one character selected, and we exit the tactical camera, is our selection changed for us?
I don't see why our ability to select characters or control characters should be at all affected by what the camera is doing.
Not to be a negative nancy here but I don't like it when games pack so much content in them. I prefer smaller more polished experiences. When I see games like Witcher 3 or DAI brag about their game length, it makes me groan. I've never in my life played a game that's over 50 hours that either
1.) Has great pacing throughout
or
2.) Lacks an untold amount of filler content that's boring
It's a bad tradition in RPGs I'd like to see changed someday. I don't think any game needs a main story over around 25 hours because I've never played a game past that point that had good pacing throughout. 25 hours seems like the sweet spot for me in a game because I think all that needs to be told can be done at that point. It's not something that's going to make or break a game for me, I'm just saying I prefer shorter more compact and polished experiences. I want everything to feel meaningful including all the side content. I don't want to run around and do Fed-Ex quests that go from point A to B to deliver dirty socks and they really have no impact on your world, story or environment. If I'm going to do a bunch of side content that has no impact on story, then I want it to revolve around Thedas. I want each quest to feel meaningful and expand on the lore in Thedas. Discover new ruins about an ancient civilization that no longer exists or something like that. It doesn't have to deal with our main stories because it's side content. I'd take less quests for more meaningful experiences like this.
At least it will have a ton of content to mow through. I'm sure the main story will satisfy me plenty even if it does have pacing problems like DAO ran into. The side content is optional, so hopefully I run into some activities I really enjoy. All that being said, I'm going to love this game.
You have to take into account the player he/she has diffrent lengths of time they can play the game and also some people take a longer time to finish a game than others so some people who spend hours on a game might not be getting there "moneys worth" in some cases.
They still use that DA:O style list conversation method while DA's conversation system has significantly evolved into something far deeper. I also tend to prefer DA:I's more fantastical setting than Witcher's more grounded one. I also felt that the DA:I combat gives off the more tense feeling because you have companions around you. In the W3 demo, while the effects during combat looked nice, it just didn't look all that impressive, just improved.
They keep comparing W2 to DA 2, but they can compare DA:O to W2 and DA:O still comes out on top(imo). Witcher is a great series, W2 being really good(I played it), but I don't think that series is in anyway "better" than DA like so many Witcher fans seem to believe
In any case, I just want to remind people irritated by the Witcher fans who keep insulting the DA franchise, that W3 is the last of the series. DA still has at least a couple more games left, with who knows how many more books and comics we get to read between them. So, let them scream as much as they want, nobody will care once W3 is released and done with.
First of all it's not DA:O style conversation. Every oldschool RPG has used dialogue conversation tree. The dialogue wheel in DA2 did not improve nor did it make the conversation any deeper, it actually dumbed down the choices compared to everything you could say in Origins. The fact that Witcher series is still using this makes me glad.
As for TW vs DA, i'm not gono engage in that since both franchises are excellent and shouldn't be compared.
"Nobody will care for W3 once it's released". If TW3 turns out to be great and it manages to deliever what developers said (which in no doubt it will). People will play it regardless whether it's 1 year or 10 years after the game releases.
You have at least played TW2 and aren't just talking out your ass here, right?
To be honest, lot of Witcher 2 "internet buzz" was basically "oooh, boobies"
I'll just list them in order.
DA:O
ME2
TW 2
ME1
TW1
ME3
DA2
TW3 should be better,it's not a cross gen game, it will not be held back by being a cross gen game and you can already see that. I saw quite a bit of DA:O in DA:I which made me happy, but I'm still skeptical with only 3 months to go, if we will be looking at another Wolfenstein 5-7.5 GB day one patch.
First of all it's not DA:O style conversation. Every oldschool RPG has used dialogue conversation tree. The dialogue wheel in DA2 did not improve nor did it make the conversation any deeper, it actually dumbed down the choices compared to everything you could say in Origins. The fact that Witcher series is still using this makes me glad.
As for TW vs DA, i'm not gono engage in that since both franchises are excellent and shouldn't be compared.
"Nobody will care for W3 once it's released". If TW3 turns out to be great and it manages to deliever what developers said (which in no doubt it will). People will play it regardless whether it's 1 year or 10 years after the game releases.
I'm talking about now, not that abomination that was DA 2. I'm well aware of the limitations DA 2 conversation system placed on the player. When I say DA:O style, I was referring to the list style itself(which was what both Witcher series and DA:O had), not implying that Witcher somehow copied DA:O on that. I was actually expecting something more refined for a game as large as that, than a system where all types of dialogue options(queries, flirting, small-talk, plot forwarding) are bundled together without any variation between them.
The type indicators for each line, as well as the separation of queries and the dialogue choices which forwarded the conversations, were definitely the advantages of the conversation wheel over the list style of DA:O and Witcher series. The forced emotion in DA 2 does not exist anymore in DA:I so I have no more complaints with the wheel. That's what I meant by being evolved compared to Witcher's system.
In the last paragraph of my post, I said "nobody will care once W3 is released and done with" not "nobody will care for W3". I was talking about the rivalry not the game, since the game is last of the series, DA:I is not.
Lol @ people putting ME3 so low.
ME3 had the best gameplay and customization from the three and a story just as good as the first two. The last ten minutes from pre-EC don't define the whole game. Get over it already...
ME3 can be marked down for many many things, the ending is a big part of it, since you don't mess up endings because that is the final impression you leave.
ME3 can be marked down for many many things, the ending is a big part of it, since you don't mess up endings because that is the final impression you leave.